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Hoaggie

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Posts posted by Hoaggie

  1. Hey guys, long time player, first time bug reporter so I'm sorry if I leave anything out and I hope this is helpful, relevant, and informative. Ive had this problem since Vauban Prime came out, but I haven't reported it because I figured somebody else would. If somebody has reported this and I missed it then please ignore

     

    The Vauban Phased Skin appears to be stretched and not fit correctly on the Vauban Prime model, mostly the toes and anywhere the model is different 9A7896A5C2F1CDFFEC59EC10B93D6500DC5D695C

    The EOS Prime shoulder pieces are positioned so that the shoulder of the warframe is projecting through the area where any logo or badge is displayed 

    99A962410654707D957B6E1F03C8FE6E0EB1C85F

    The Esprit Helmet clips into the chest of Vauban Prime. The Gambit, defailt Vauban, and Vauban Phased helmets also clip into the chest/neck of Vauban Prime

     

     

  2. 5 hours ago, TaylorsContraction said:

    It used to be 5 head shots, but players complained it was too hard so they lowered the requirements. All hard things will be cried away. I learned this playing a game called "dark spore". Upon release the game was really challenging, requiring not just good gear but good skills and strategies to beat. Me and some friends failed about 300 times before passing some bosses, trying hundreds of different strategies. It was a lot of fun.

    But, one week into the game the amount of tears on the forums "game too hard"  had the devs lower the difficulty significantly (and later added the original difficulty into nightmare mode or some such).

    That was the day I realized that there  are very different mentalities when it comes to gaming. Those that like to be challenged and those, not so much.

    We see this in warframe all the time. People fail a mission and instantly don't like it. On the day of release people complained about the riven challenges. Meanwhile like you, I thought it was a fun thing friends can do together (or sometimes solo). I helped people clear the defense challenge, headshot challenge, synthesis scan with no abilities, trap or taking damage. Sometimes it took multiple tries but it added a fresh element to the game.  we tried different strategies until something worked.

    Well, you can forget about harder challenges op, most players don't like to fail over and over.

    I remember playing a hard game where the final boss took me two weeks to beat with tons of failures along the way. I tried a lot of different tactics and noticed how much better I got at the game with each failure. The reason why devs add hard challenges in games is because they want you to get better, try different things. Get out of your comfort zone, you might discover something interesting along the way and it's the journey that matters.

    DE is old school in many of the events they do. People do cheese them but it's finding that cheese strat that makes them fun. We have all these tools at our disposal, but rarely have to out of our way to utilize them.

    Everything you said is how I feel. I like it being hard. I like that there are items I cant get and stuff I have that new players will never have. 

  3. I've got plenty of endo, thank you 
     

    If you already enjoy using the weapon, why do you need a riven mod for it?

    Im looking at this as a chance to make me branch out and stop depending on my Brakk and Synoid Simulor, now I have some other options. My good weapons are already good

  4. 2 minutes ago, Exinanis said:

    I think DE should implement something to alleviate how hard it is to get through sorties (which is on the way) first.

    I'm all up for Rivens being harder to unlock, however the bonuses it provides to whatever weapon should be reflective of that difficulty imo.

    Why would they do that? I spent maybe 1 hour a day on getting them and I'm up to 3. One was for a weapon I have no interest in so I gave it to a clan mate. They seem really easy to get 

     

  5. I hardly ever post here, but something has been frustrating me. Since the last update I've obtained and unlocked 3 Riven mods, this has been over only 2 weeks of playing maybe an hour a day. Seeing as the cap on Riven mods is set to 15, I would like for them to be more difficult to obtain and unlock. Some of the conditions are incredibility easy and take minutes to unlock.

    Find 6 syndicate medallions without failing a mission (syndicate missions usually spawn 8 medallions anyways), took 10 minutes.

    Get 3 head shots during an aim glide, it took 2 waves on Io to complete that one.

    Do a mission without being detected carrying a dragon key? Really? Thats a requirement? I thought that was just normal game play.

    One of my friends got a Riven mod with the requirement to get 75 head shots in a day! How is that a challenge? I can accidentally get 75 head shots in one mission.

    Doing missions to unlock these mods is a really interesting mechanic, I just feel like it needs to be expanded. Something like limiting it to one attempt to unlock per day like a mastery rank test or having to unlock one stat on the card at a time during one mission. Like unlocking one stat opens up the next level to unlock.

    I just feel like its missing some sort of progression that would make the effort reflect the reward of a 3 stat card. 

  6. Like the title says, we are looking for an alliance. Preferably one that has active goals and good leadership.

     

    We are a small clan, we recruit quality over quantity, our policy of no b@##$es, no squeakers, and no scrubs, ensures that we have only the best players.

     

    We will not be happy if we are not winning. Our former alliance was not cutting it, it really wasn’t doing anything.

     

    Requirements:

    -Voice communication (skype is not acceptable, you filthy casual)

    -Clear objectives to follow

    -No screaming minors

     

    Sincerely,

    Hoaggie

    Clan leader, Riddle of Steel

    “F*** you, we’re recruiting” (Not currently recruiting)

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