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GhostUnitVII

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Posts posted by GhostUnitVII

    • TYPE: In-Game
    • DESCRIPTION: Values for MK-I and MK-III weapons are the same when selling them for Endo, I will assume the same for MK-II
    • VISUAL:Warframe0004.jpg
    • REPRODUCTION: Sell weapons or equipment that are new.
    • EXPECTED RESULT: On average the MK-III equipment sells for 225 Endo.
    • OBSERVED RESULT: Endo for newly added weapons sells for the same as MK-I regardless if it is MK-III or not.
    • REPRODUCTION RATE: Constant.
  1. Sorry give me a second... There is actually two here...

    • TYPE: In-Game
    • DESCRIPTION: Railjack health and shields do not reflect values shown in the dry dock at times. Resulting in the Railjack to be softer than normal.
    • VISUAL: Warframe0000.jpg
      Warframe0001.jpg
      Warframe0002.jpg
    • REPRODUCTION: Happens at random, usually after a mission or two.
    • EXPECTED RESULT: Ship should have what is shown on the Plexus screen, but instead shows lower values in the drydock prior to looking at the Plexus.
    • OBSERVED RESULT: Values are lower than what is shown for the following, Armor, Hull, and Shields.
    • REPRODUCTION RATE: Medium.

     

    • TYPE: In Game
    • DESCRIPTION: Crew Ship either randomly disappearing, and Crewship not having a health bar despite being active
    • VISUAL: Warframe0001.jpg
    • REPRODUCTION: Random
    • EXPECTED RESULT: Crewship not disappearing, and having a health bar
    • OBSERVED RESULT: Crewship that was originally the target, popped out of existence and this one took its place with no indicator of it being active or alive, that was until I shot it.
    • REPRODUCTION RATE: Low.
  2. 2 hours ago, Hurricane28 said:

    If its not needed than why is the game telling me so and DE also tels us to do it. Its p2p (peer to peer) so ports need to be opened for optimal connection. 

    I played Destiny 2 as well and had no issues opening the ports at all, only this game is giving me a hard time opening them which is weird. 

     

    I have an Netgear XR500 which is an gaming router and more than capable of opening ports, its even on the router that they are opened but the game keeps saying that they are not. 

    The game feels very laggy lately for no apparent reason and people keep leaving and saying the same thing as me, that the game is lagging and acting weird.. Its just weird that when i go to an forum and people answer with "I have no issues" because i know for a fact that is not true as NO game has zero issues.. Its p2p which is the most erratic network you can have, period. 

    P2P is heavily reliant on programming optimizations as well, you can have the best gear there, but if there is any issues with how the encapsulation layer, there will be problems with communication. I've noticed packet loss and consistent lag of ping exceeding 300ms, that tells me 1 thing, it isn't my machine, nor my friends machine, but rather the application. Why? Because we basically have the same system, and network provider with a gigabit connection.

    as for the Netgear XR500... it isn't the device used in communicating on a WAN network, if you have xFinity, it will be the router that connects your local access network or LAN to the outside network, also known as WAN. The port configs will be on that device, not the Netgear.

     

  3. Ill follow the same setup as the current Deadlock thread, but this is not related to current content. correct me if I'm wrong in anyway. Thanks

     

         TYPE: In game

        DESCRIPTION: Octavia bug where music will desync if not looking directly at Mallet ability, will start to echo the music. This is a client side issue, I have verified my client, and check for potential software that might interfere with the performance of the client but of no effect with the issue, which would mean the issue happened when the client was updated.

        VISUAL: Cannot provide a visual because this is a audio bug.

        REPRODUCTION: put down all 3 Octavia buffs and look away, and possible side effects of ear rape.

        EXPECTED RESULT: uh... music plays normally, without it sounding like a 5 year old on drums.

        OBSERVED RESULT: Echos for days.

        REPRODUCTION RATE: All the time.

    Current Octavia build:
    Energy Siphon
    Cunning drift
    Primed Continuity
    Partitioned Mallet
    Redirection
    Augur Message
    Intensify
    Consitution
    Primed Flow
    Stretch



    2nd Issue

         TYPE: In Game

        DESCRIPTION: Wiki states that Kavat Genetic Codes can be affected by resource boosters where it increases the amount of codes obtained from a scan.

        VISUAL: None at this time

        REPRODUCTION: attempt to collect Kavat Genetic Codes with resource booster.

        EXPECTED RESULT: instead of getting 1 per Kavat, obtain 2 with booster.

        OBSERVED RESULT: Getting 1 per Kavat regardless of booster.

        REPRODUCTION RATE: Constant.

     

    • Like 1
  4. ddn05cv-31b5ccbc-2c89-44ff-81c9-5422ca34

    Not to mention that interior shows the default exterior of the ship, not this skin.

    also the size of the font for this skin needs to scale with the length, otherwise it would hide part of it in the wing.

    That or just relocate the ships name above the wing...

     

  5. Ok, I get it, devs were rushed to get this thing pushed out asap, but HOW THE HEK did ALL OF THESE ISSUES GET PASTED QC (quality control). 

    I get that bugs are normal but this many, especially game breaking are just a waste of time for a lot of people who just want to enjoy the content. Like this is just annoying, I had 4 reactors of different types, 3 guns and various ship mods go down the drain because... I cant even get out of the mission because some idiot decided to go for a 3rd RUN.

    Suggestion? Put a mission withdraw in instead of ABORT otherwise you just lose everything whenever something goes wrong, and right now, everything is going wrong.

     

    73CE6F4AD4E2F80DDECE7D45E4EC8E1AF403B7EB

     

    *sighs and ends rant*

    More suggestions? sure why not...

    Empyron is great in its own content without the bugs, fantastic game play, but there are a lot of things that need to be looked into. For one, have a checkpoint system, between every mission complete, send that stuff to inventory so it isn't lost, save the resources, if that isn't going to be implemented then have a means to increase mission rewards, the longer you are away from dock, but reserve the option to withdraw in case of a bugged mission, glitched user, or bugged game client.

    not to mention that I've lost alot of rare drops for weapons, especially for the Shedu! I WOULD BE DONE IF IT WASN'T FOR THESE BUGS!

     

    *quietly sighs*. . .

     

    The drop rates of different reactors, weapons, and or mods is horrendous... ALL I've been getting is Zetki crap, seriously... rotate this crap across all mobs rather than 1, crewship drop rates suck.

    All of these bugs reminds me of when FO76 was first released... Like seriously, PLEASE DO BE LIKE THEM, for the love of god!

  6. The old war had both sides lose more than their fair share, going to Cetus you can see the remains of Sentients, what I'd be more worried about at this time would be the Grineer x Sentients and or Corpus x Sentients. Sense the corpus has already done such a thing, its only a matter of time before the Grineer also perform such a feat, considering that they have the underwater bases and underground digs near Cetus filled with Sentients.

    The problem though with having lore with "non-Tenno" operatives, is the fact that you might have more LORE to go though for no real reason, sure the G3 might have or even need a back story, but that doesn't mean it should be included. I'd say keep filling the lore that is relevant to the current game play and progression.

  7. Hello,

    This would probably be my first bug report! yay...

    Anyhow ill keep it short.

    Issue: During Void Fissure Missions when the host extracts on either Defensive mission, survival, or disconnects, before relic selection. The game will fail to proceed and stays on key selection page while the only solution to leave is to Alt-F4 or abandon the mission by clicking your player profile picture at the top left corner (Also noted that the relic selection interface cannot be interacted with and will stay up despite being in the main menu. This will result in a lost of all progress as you are forced to leave. 

    This happen to me twice, both of which I would have the Wukong prime and Tiberon Prime completed.

    Steps to repeat issue.

    1. Be in a survival, or defensive mission in a Void Fissure mission
    2. have the host leave and only the host.
    3. after host has left, select the relic you want to use and wait for countdown to end.
    4. if relic window stays up and mission fails to proceed, you have successfully duplicated a bug! Congratulations! 

    Anyhow, hopefully this gets noticed because I've already lost alot of stuff and would hate to see others lose just as much or more so.

     

    Best,

    GUVII

  8. How often do you see Ember in high tier maps, hour long survivals, and deep dive defenses? Not often for myself... and that was apparent even at the beginning of the games launch near Beta. Ember's huge problem is that she is soft, like stupid soft and nothing to show for it. Her abilities are GREAT at early game, and devistating against any opponment, but once you start getting enemies in level 50 towards tripple didgets... she starts to become lackluster. I can compile a list of items right now that DE fudged up and nerfed in the past due to their nature.

    I have both Ember and Ember prime, she was one of my favorite frames, and yet even the prime variant is lacking.

    Ember doesn't need a "rework" she needs a REBUILD. New entire set of abilities, better base health, and slightly higher armor to compensate for the power creep... sad thing is, she isn't the only one that needs it.

     

    correction... Ember seems to be fine, just needs some love in the health department of things.

  9. it is limiting, you are only allowed 16 seconds of content, but even 20 seconds of music content is still limiting... I think around 40 seconds would work just right, due to the fact that most music for Octavia is extremely repitive, and gets dull in about the first 5 mins of a match...

  10. Just an idea but here it goes…

     

    You can pick up medallions which makes sense, and make them a rare find, but what if you can craft them… Now hear me out! Call the needed material “Medallion Fragments” or something of the sort, and have it where you can collect a certain number of them, for example you need 50 fragments just to craft 1 500 rep medallion, 100 for the 1000, and 500 for the 5000 rep.

     

    Now the drop rotation goes with the Syndicate missions, so if a Syndicate mission is on mars, and it’s a defense mission type, to get these “Fragments” you need to go to Mars, and do Defense type mission.

     

    It’s just a thought, but please feel free to leave feedback, and or improve upon :D

     

    I look forward to your response

     

    Ghost-

  11. or atleast remove this old system altogether, like seriously there is NO point in having two sets if you have to deal with the confusion between both you, and your companion... Hopefully they will listen to the community, but for now, guess were gona have to wait till they hear us, or read us more like.

  12. And then the servers crash from excessive ammounts of Noggles...

     

    Red Text: Sorry resetting servers, too many Noggles in the mainframe, clogging up the ports and the login server...

    Red Text: Oh dear, I cant hold them back, theres too many!

     

    (Audio: Office door breaking open by Noggles)

    Red Text: OH god they are in the room!! Help!

    Red Text: Static...

     

    Server restart in 5 mins...

  13. I remember when you could farm 50k rep a day... or was it 25k... either way it was fun :D

     

    Though it would be nice to have a "Rep Pool" because all of thoes points will go to waste to somewhere...

     

    but the only reason why I see what they did the way they did it, was to prevent being positive on both sides of Syndincates rep, so you also have to consider the balance they have so far.

  14. Sounded like to me that he or she is asking to have something to start with, like a pre-story? Of you being human, of a medic, soldier, scout, or an engineer, and then you evolve into a Tenno later on by some event?

     

    I dont know...

     

    This system of being a medic, soldier, engineer, or a scout is already in the game though... just not so much for sc... nvm we have Loki...

  15. And what does the next wave of pc players get? There's no reason to give each wave of players anything special after the first wave.

    were in open beta stage, once we leave that there will be nothing else, and main devopment will halt, or slow down.

     

    I understand where the OP is going with this, but the thing is, PC players are getting alot of love from DE's. Things like these Wraith weapons, and Vandal weapons are given out, no telling if they will be or not when we do leave beta testing.

  16. I Know its hard to program

    but it would please many players

    only for private groups at least!

    not really, all they had to do is change the values, or add a new line to prevent public matches having new members joining in the last stage. Sense the system is already there, there isnt much coding needed to implement... Now changing weapons, mods, or other things might be more difficult.

     

    I agree that this is annoying, but its something I've grown used too, and eventually you will have thoes moments in game where it just Derps. But wont hurt to try try again.

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