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Chronomaly

Grand Master
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Posts posted by Chronomaly

  1. Founder packages have nothing to do with fix rate of reported bugs, nor should it _ever_. 99% sure he used it as a figure of speech.

    He made it sound like he had spent loads on money on this game though, where in reality he had barely spent much at all. I found that amusing.

    Obviously bugs should be fixed no matter if the people reporting them spend money on the game or not, although this user provided no information about a bug that seemingly no one else experiences and expects the developers to go on that, which makes this whole thread nothing but a whine basically which will help no one.

  2. Apparently they have reintroduced all kinds of fusion cores.

    There used to be fusion cores of all levels both common, uncommon and rare. They later changed it to only drop common 3, uncommon 3 and rare 5 fusion cores. Now it's just back to the way it was. It's a beta; they're trying things out.

  3. Indeed, those sliding doors are nefarious.

     

    You either:

    1. Get stuck behind the door.

    2. Fall down beneath the map and portal up beneath the map in an eternal loop.

    3. Fall down beneath the map and die; forcing you to use a resurrect or abort the mission.

    4. Fall down beneath the map and respawn at the start of the map.

    ...or if you're really lucky:

    5. Fall down beneath the map and respawn where you were.

     

    Just to add; this seems to happen a lot when jumping into the sliding doors from an elevated position.

  4. so does everyone here....

     

    obviously you dont get the sense of direction some of us are coming from. it was an example, i didnt mean it literally. i meant it in the way of it being direction-selective for the hacking terminals for that middle hex. it has to face a correct direction in order for it to work. like a key too. you put it into a locked door. its not going to unlock and open unless you turn the key. each line connection is keyed specifically to the other line connection.

    Basically the same as what I said in my first post "The game is apparently made to want the hexes in specific position, whereas there can sometimes be other correct solutions that connect the hexes.", only for some reason you don't see these other correct solutions as correct. The layout is exactly the same to the user whether the middle hex is one way or the other. The fact that the underlying programming makes it incorrect is what makes it a bug.

  5. really...are you going to go and start offending people?

     

    the mechanics of the middle hex is that the lines that connects to the other hex's have a "directional-specific mechanism" of a sort for each of the lines. its like a wire, you can connect it to the other wire colors, but its not going to work unless you connect it to the right ones. that goes for the same for this hacking terminal in the same sense.

     

    and of course...i know what a dam bug it. i've experienced plenty to know what is and what isnt.

     

    That was hardly being offensive, just making an observation.

    The thing is these aren't color-coded wires, they are straight white lines, unless you didn't notice.

  6. Yeah, Despair doesn't have any effect on those traps. Kunai works fine, just not Despair. Seems to be a bug.

     

    Huh, I thought this was intended (the shurikens being too weak to damage the heavy metal traps). Thoguh since the Kunai works, it's obviously a bug. Hope it gets fixed.

    Oh and I'm using AP on my Despair.

  7. Flip the middle one a 180 degrees and u solved it..  Never had any problems with it

     

    I know it's easily solved. It's just a bit annoying that they haven't fixed this after all this time.

     

    no...its really not a bug. its just u having the problem. thats the proper mechanism for it. nothing wrong with it.

     

    Like I said "The hacking mechanic is supposed to be solved by connecting the lines, in certain ones the mechanic does not work; thus a bug."

    Obviously you don't know what a bug is.

  8. It's not a bug, it's just the only puzzle that makes you use your noggin.

     

    It is a bug and it's not the only puzzle that's affected by it.

    The hacking mechanic is supposed to be solved by connecting the lines, in certain ones the mechanic does not work; thus a bug.

  9. This puzzle should be solved, but is not. Old bug, just making sure it's out there as it hasn't been fixed in ages.

    The game is apparently made to want the hexes in specific position, whereas there can sometimes be other correct solutions that connect the hexes.

     

    2pq1fmw.jpg

     

    In this specific puzzle, the middle hex had to be turned around for the game to accept the solution.

  10. My only point is if you rush, which I do on occasion, I wouldn't want to rejoin the same lobby when I tried to matchmake again if I want or need to play the same location. Thus, the issue with the rusher exiting early with reward, but not being the player to rejoin the 'objectively finished' lobby.

    While I wouldn't mind if I could join endlessly for the bonus credits, but then again I feel at that point its an exploit and thus the reason why all tennos exits together in the first place @_@

    Good point. They could just make it block that player from re-joining the same session though.

  11. He's saying people should be able to exit when they reach the exit, there shouldn't be a timer and nobody should be forced to leave early. +1

    I've already argued for this in another thread, but never proposed it.

    I'm going to have to +1 this thread as well. Also if the rusher exits it can leave a spot for another player to join.

  12. Personally I think it's enough they drain your shields. Takes a while to get that 4 and then you try to use it and are instantly robbed of it by that attack of theirs. I think it's more them being a nuissance than OP really as shields regenerate rather quickly.

  13. A better, more efficient UI.

    This.

    I'm having a hassle figuring out which planet I was last on and then even more of a hassle finding it. For those of us that didn't major in astronomy, I think it would be nice to simply select the planet from a list and see how many missions you have completed on said planet (eg. "7/10 complete").

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