betrayer_requiem
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Posts posted by betrayer_requiem
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"Polygons are single-sided (the backsides of the polygons are invisible). When making a thin piece of cloth, it needs a front side mesh and a back side mesh, even if it has 0 thickness. "
I just clone the single-sided cloth, flipping the normals of the clone,is that ok?
or do I need some more steps?(like welding some point?change what edge to soft or hard of this cloth?move the clone or just make coincidence with the clone and the original?)
I really want a 0 thickness cloth of my work,and this 0 thickness cloth should have cloth physics ,plz help
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You mentioned that you are in China.
所以是国人?
贴个图看看你的画技呗,你不知道这儿怎么贴图可以贴你的p站或者a站呗
看到好几个这种帖子了,除了你很可能都是老外
如果要合作肯定还是国人方便些,我学了几年3d做过相关的工作,2d画画很一般
说实话做这个游戏的皮肤确实不太需要画师的帮助,毕竟大部分只能改贴图,所有身体的模型都不允许改动,武器也只有近战可以改模
但是有个会画稿的老铁一起创意确实更加可视化,做起来确实简单一些
cloth polygon question
in TennoGen + Steam Workshop
Posted
In that Basic Art Guide, there is a line said "Polygons are single-sided (the backsides of the polygons are invisible). When making a thin piece of cloth, it needs a front side mesh and a back side mesh, even if it has 0 thickness. "
I just clone the single-sided cloth, flipping the normals of the clone,is that ok?
or do I need some more steps?(like welding some point?change what edge to soft or hard of this cloth?move the clone or just make coincidence with the clone and the original?)
I really want a 0 thickness cloth of my work,and this 0 thickness cloth should have cloth physics ,plz help