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Alphawolf009

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Posts posted by Alphawolf009

  1. Update 15 brought us Syndicates, and with them came the Warframe Ability Modifying Mods, which are, in my opinion, REALLY REALLY REALLY COOL. But I will admit, I was slightly disappointed upon seeing most of them, because except for a few, they were somewhat lackluster and unoriginal. Some of them gave a slim chance of utility (like the nearly useless Pool of Life), and others gave a small boost in damage (like fireball frenzy or smite infusion, etc). While all this stuff is cool and novel, it really didn't cut it for me.

    And so here you'll find a list of ideas I jus thought up during the hype (which I also really hoped would somewhat come out in the update). Feel free to comment and offer feedback (because I'm sure all of it is imbalanced as cra

  2. well, based on the plants, the soft, fleshy, green-stemed flowery ones, which cant grow very tall cus theyd collapse under their own weight, the frames should still be human sized. The kubrows, assuming they came from dogs, are pretty big in comparison to frames to begin with, and i doubt they'd hav grown much after the time gap. 

  3. Oh darn, I forgot to mention it.

    When I first thought up this frame I had an idea in mind of an individual who sacrificed his own wellbeing for the sake of others. The costs in energy and health are meant for him and him alone, not for any of his teammates. I'll edit that as soon as I get around to using my computer to do this stuff.

    Thanks for reading and responding btw, really appreciate it

  4. After my slight disappointment with how Oberon turned out as the apparent nature frame, I began imagining my own frame to fit my idea of the deadly green frame. This is my second frame concept, and I'm pretty sure its gonna be jus as imabalanced as my first (Serus, the Darkness Frame) and apologies for that. Feel free to feedback about your ideas, and seeing as to how my drawing sucks, any art is welcome.

    So Viridian, as in the type of color green? Yeah. I imagine her, and yes her, as a a tall female, with a Saryn-y form, but much less sassy and more...friendly and mother-like. Of course, as with any nature-themed game concept, there's the obligatory Venus Flytrap, which would be her default helm. I visualize this as a gaping flytrap with a glowing core inside the mouth, with the mouth dividing her head into two sides at a lopsided angle for that imperfect fleshy, organic feel.

    Stats-wise, I think she should be a defensive, support type. Her stats would be:

    -higher than average health

    -higher than average shield

    -lower than average speed

    -lower than average armor

    -higher than average power

    Her abilities, I was kind of conflicted over, so I'll just list all off ideas out:

    1) Entangle—25 energy, causes tall grass to sprout from the ground in a radius and grasp the enemies' legs, tripping some of them and then holding them in place for a set duration.

    2) Wall of Thorns— 75 energy, raises an arced wall of thorny vines that has mass, meaning it'll block enemies' gunfire and also prevents them from passing the wall physically. Flyin enemies can however fly over, and enemies on higher ground can fire in from over the wall. The wall deals damage over time to enemies who come into contact with it, meaning anything that attempts to melee it or gets thrown into it or whatever. The wall has a set health, and its size and health can be modded.

    3) Seeds of Hostility—100 energy, implants a certain number of enemies in Viridian's immediate vicinity with seeds. These seeds takes control of them, similar to how nyxs control works. However, the ability deals damage to them so long as them are not dealing damage to enemies, and eventually they will either die of the seeds' damage or the enemies' damage. If the seeds timer expires before then, the controlled enemies will return to their own factions.

    4) Guardian—150 energy, raises a guardian deity (imagine a giant made of mossy stone and vines) that fights for the Tenno until its health reaches zero. The guardian draws aggro and apart from that works like any other Tenno, but is much slower when traveling long distances. Its health and dps is directly linked to power strength, and power strength scales with mode. However, it's physically size is also linked to this, meaning the stronger he is, the bigger. And the bigger he is , the slower and less mobile. He can be scaled up to the point that he can't even get through doors, or scaled down so much that he's practically an expendable kubrow. Oh, and due to the energy costs, players won't even be able to use this at first.

    5) Roots of Evil—100 energy, raises vines that entangle and damage enemies, like Hydroid's tentacles. Nothing else to this ability (in my defense, I thought this up before hydroid's release). Suggestions to improve this idea are very welcome.

    6) Eden's Charm—100 energy, healing ability that heals a small packet upon cast and regenerates health for a period of time.

    7) Gifts of the Forest— 20 energy, spawns drops from nearby plant life (trees, pine cones, the stuff u find on earth). Seems to be too much of a situational ability, and resembles desecrate a bit too much. Would be good to tweak it a bit.

    8) Fruit of Knowledge—25 energy, highlights all entities (players, enemies, drops, lockers, etc) for a duration of time.

    9) Encase—50 energy, protects Viridian and her comrades by giving them a hide of thick, barb-covered, bark. Damage ward that increases melee damage, less potent than rhinos iron skin but hey, it's not selfish.

    10) Fire Hazard—50 energy, charges all enemies in range with highly flammable natural fuel, making the fire status proc chance increase considerably on them, even making it possible to trigger by certain types of non-elemental gunfire. Upon being flamed, the enemies become hazards to other enemies as well, lighting them on fire if they come too close. More damage is taken upon fire proc, and death triggers an M Prime-esque explosion of fiery death that leaves trails flames behind.

    11) Withering/Weathering/Decay—75 energy, AOE damage ability. Anything that doesn't die upon initial cast is afflicted with poison proc. I was considering maybe viral or corrosive as an alternative. What are your thoughts on this?

    12) Wooden Phalanx—100 energy, deploys an immobile 'phalanx' cannon that can be left on its own as a turret or operated by a Tenno. Not too sure of what it would actually be though, like whether it'd fire wooden bolts, or lob disease-spreading bombs, or jus be a really wide-ranged melee thingy that clawed or whipped stuff. It sounds a bit off topic, but is pretty damn unique, don't you think? Comments welcome as always.

    So which of these do you think should be the four abilities of Viridian? Or maybe you'd like to suggest your own? Once again, art and feedback is welcome. Thanks for reading. Cheers, y'all.

  5. I'm pretty sure this won't be the first or best shadow or darkness-based frame concept, but I just wanted this put up somewhere that I won't forget the idea. And hey, it's always nice to hear from the community.

    I have no good art of my ideas of Serus, and honestly speaking the foggy image I have of him is pretty damn unoriginal to begin with, so anyone willing to do any art of that is welcome :p

    Anyways, the idea is that he's meant to be a versatile guy, with the ability to play support, glass cannon and tank roles, though I'm not sure how well I've thought this through. I thought he'd have:

    -Slightly higher than average shields

    -Average speed

    -Slightly lower than average health (which you might find plays an interesting part of this frame)

    -Average power

    -Average armor

    His four abilities would be:

    1) Pitched Black—Costing 25 energy, the ability would throw Serus in the form of a smoky cannonball into a target area. Upon landing, a small amount of damage and stun would be issued to enemies in the radius, and they would be blinded for a duration. The landing would also cause Serus slight damage to his health (see how the health thing is showing through now?). Useful for CC and fast travel.

    2)Phase—Costing 25 energy upon activation, and 2 more for every second (not too sure bout the rate), until toggled off. For every second, 5 points of health are also lost whilst the ability is on (once again with the health). When activated, all teammates, regardless of where they are, become intangible and invisible, meaning its an invincibility mechanic and stealth gimmick. Whilst intangible, they can still deal damage and interact with stuff, but enemies cannot touch them and they have no hitbox. So they can run right through a crowd unimpeded and undetected even. Of course, doors and floors still stop them.

    3) Malevolent Dark—This one will sound A LOT like shadows of the dead, but hear me out. The ability would cost 100 energy to activate, and would take off half of Serus' remaining health. A number of enemies would have their shadows raised, which would immediately proceed to attack them. Also, any enemies standing in a dark area (like the mirage kind of shadowy area) would have large amounts of damage done to them over time, depending on how long they stay in the shadows. The shadows would expire after a while, but they also attack Tenno (hence the Malevolent) and dark areas slow Tenno movement speed like less potent cold procs. The number of shadows raised is affected how much health was sacrificed upon cast.

    4)Gaping Void—Costs 100 energy, and for once deals no damage to Serus, yet. Serus' left hand blows open (or slides open, imagine a really cool bio-mechanical terminator-esque transition from limb to weapon) and spawns a singularity that draws aggro and absorbs all damage dealt upon Serus. During this time however, he is not immune to knock downs and whatever, only damage and procs. He is also confined to melee combat using a katana-like sword of shadows (haven't thought of a snappy name for it) and is unable to cast any other ability during the duration of this ability. Like Nyx's absorb, the singularity takes in all damage, and at the end of its timer spews it all back out. Serus, at this point, will take a considerable percentage of this damage, in health (well, there you have your health reduction), along with any enemies in the radius.

    And there you have it. Now what I was thinking is that the lower health might limit his abilities (which I'm not sure if its good of bad) so what if shields were reduced and health boosted a bit? I know this concept is full of holes, but I just hoped someone would take a look at it and offer some feedback.

    Thanks for reading, cheerio, y'all.

  6. I'm not sure if anyone else had ever come up with this before but I had the idea of something like passive abilities being implemented into warframes. Like, right now, every warframe is set apart from every other due to an ability set, their appearance, and their stats. Now what if we put in something like a small bump for each of them.

    Examples:

    Ember: All weapons have a base of 5% fire dmg

    Rhino: Grants all team mates +5% armor

    Trinity: All team mates regain 2 health per second

    Haven't really thought through the rest of these little boosts but opinions please? I'm pretty sure I missed a few holes in this idea.

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