Jump to content

LinkHyrule03

PC Member
  • Posts

    12
  • Joined

  • Last visited

Posts posted by LinkHyrule03


  1. E1F1B742CB1F11F9EB14F926EE2261EECEDBC223

    This happened during an Operation Scarlet Spear ground mission. And it hilariously lasted the entire mission.
    During the "defend the oplinks" phase, a friendly Limbo put up Cataclysm.
    I used Grendel's 1st ability to eat multiple Grineer enemies, then went into pulverize (meatball).
    Everything was working normally until either I crossed the barrier out of Cataclysm or Cataclysm ended (expired duration or forcibly ended by Limbo), I'm not sure which. Perhaps Limbo ended it just as I was crossing the border.

    Anyway, after exiting Cataclysm, immediately the texture and appearance of Pulverize (normally a sphere with a meaty texture) was replaced with a normal-looking Grendel who was curled into a ball but still functioning like normal Pulverize. It looked like a Yoga position.

    I typed in chat and asked the other players what they were seeing. They were seeing the same thing I was seeing, so it wasn't just client-side.
    Then my energy ran out and Pulverize ended. Out of Pulverize came a disfigured and hilarious looking Grendel, with his back unnaturally craned back as if he's trying to limbo under a bar. Again, the other players saw this deformed Grendel as well.

    The other players and I proceeded to take many many screenshots of the ensuing hilarity, in which I tried every action, animation, emote, and movement possible.
    The handshake emote actually kinda worked, but with Grendel still bent backwards. The other warframe pat Grendel's belly.
    Shawzin was playable, but Grendel was bent backwards the entire time, as if he was a rock star or something.
    Bullet jump and everything else functioned, albeit with altered visuals to match the disfigured Grendel.
    Grendel's torso was incredibly large, large enough that when playing normally, Grendel's model took up nearly half the screen.

    Nothing fixed the issue (not that I wanted it fixed, because it was hilarious). Operator form didn't fix it, shawzin and other emotes didn't fix it, /unstuck didn't fix it, and all manner of moving didn't fix it. Subsequent interactions with Cataclysm did not fix it. I actually did not try going into Pulverize again, unfortunately, so I can't say if that would have fixed it. What ended up fixing it was a host migration just prior to extraction. Migrating host did return Grendel to normal.

    Screenshot from before Pulverize ended, showing a normal-looking Grendel curled into a ball, rather than the normal Pulverize texture:
    BF298946F8DDE9EF4270F238CEA4BBB072585B5F

    Shawzin:
    8A0165B2404879A6909CDD13E1DBA3BF46C19998

    Maestro Narta emote:
    36919A9F37EEC39ED46445E0E1ABA9D89ACBC56F

    Walking (not sprinting) to the right:
    AAE575BED9A2AB17EAF222D026A983678478EB43


    Handshake emote:

    A590FEB75999B2D10EE516CFCAA0371FD45B6A7E

    Pendulum Narta:
    CF20FD254B8B2C7F48C4CCC3F24265FE509D42F9

    Another picture of the initial Pulverize bug, with Grendel curled into a ball:
    A9EC2E889AFA515F1BE1285D8FE3AFC018E843FF

     

    For a link to all the Steam screenshots of this that you could possibly want, here you go: https://steamcommunity.com/profiles/76561198040779451/screenshots/

    I marked this post with Spoilers because Sentients are shown.

    On a completely unrelated note, could I petition so the Zenith's alternate fire mode with infinite penetration can penetrate the shields of Elite Shield Lancers?

    This was on PC, and given that the other players also saw the bug, I'm pretty sure it wasn't client-side.

    If DE doesn't fix this, that's totally fine by me, because it was hilarious.

    • Like 2
  2. The "melee heavy attack" keybind does not work until you pull out your melee weapon.
    Not sure if bug or merely an oversight, but a huge quality of life improvement would be to let the melee heavy attack keybind be usable while using your other weapons just like the quick melee attack is.

  3. The melee mod "Quickening", which used to be a channeling mod, says it gives +40% attack speed.
    It does not reflect that +40% in the weapon stats once applied. Additionally, the weapon doesn't initially seem to attack any faster.
    Is the attack speed bonus not working or is it conditional like it was before the update (it used to require channeling in order to take effect)?
    If it's just a flat +40% attack speed bonus, then it should do that. If it's conditional, then the mod card might want to mention that so as to avoid confusion.

  4. 1 minute ago, Harume_Hikari-Seki said:

    Not sure if this has been mentioned yet or not, but I will say it anyway.

    With the Zenistar, before the Old Blood update, you could throw the disk within and it would do its own damage, throwing it use the hold quick melee/melee button down and releasing it after a moment (or just holding it until it was finished). But now, after trying to do that with the Zenistar in a mobile defense mission, it did not throw out the disk. It just did the starting animation for the combo and nothing else, no matter how long I hold down my melee button

    Throwing the disk has been moved to a new keybind, the "melee heavy attack" keybind. You must use that keybind to throw the disk now.

  5. Key issue: Unable to use primary, secondary, or melee weapons temporarily.

    Basic info: on PC, Windows 7, fully updated Warframe client with the new Old Blood update.

    Full disclosure: I don't know if this is due to the new update or if it is preexisting, but it never happened to me before this update.
    While playing the Hallowed Flame event, this bug / disruptive gameplay element occurred.
    While playing as Wukong, I was using Iron Staff. Ancient disruptors drained my energy and upon hitting zero energy, Iron Staff ended, as expected.
    Upon the cessation of Iron Staff, instead of switching to a weapon (as I seem to recall being the norm before this update), the bottom right (where it says what your weapon is) said "unequipped" or something like that.
    The keybind for quick melee would not respond.
    This was resolved by using the "switch gun" keybind to manually pull out my primary weapon. Everything worked normally after that.
    Not sure if it is really a bug or more likely just an oversight that resulted in gameplay that wasn't smooth and natural feeling, as it kept me from fighting for a few seconds.

    On an unrelated note, if I could request that Ivara's Navigator + Zenistar not end until navigator ends (instead of ending when Zenistar ends), that would be wonderful, as the current way the zenistar+navigator interaction works has sucked the fun out of it when you get kicked out of Navigator so quickly. I understand that you can increase the Zenistar duration by increasing your combo counter, but that's almost incompatible with Ivara's playstyle and how Navigator is used, because your time in Navigator would surely result in your combo counter resetting. I understand that having the thrown disk add to the combo counter would surely be broken, but I don't think it would be broken to let you continue using the disk in Navigator until either you end Navigator (at which point, the Zenistar's duration has likely run out, immediately returning the disk to you) or you run out of energy (at which point Navigator forcibly ends and the disk most likely returns to you). It's very frustrating to have the Zenistar's duration forcibly end your Navigator. It wasn't an issue before because most people would nearly run out of energy before the original 45 second duration was expired. I would like to humbly request maybe letting the player continue to use Navigator with the Zenistar disk until they disable Navigator, instead of prematurely ending Navigator. This is one of the most fun ability-weapon interactions in Warframe and I'd like to continue to have fun with it in the future. Thank you for entertaining this selfish notion, as this really means a lot to me. I apologize for this unrelated request. I also really miss the lunge effect of the air attack for heavy weapons like the Zenistar. I used it all the time to change my direction mid-air or give me a little more horizontal velocity.

    Again, thank you for your time and consideration, kind human reading this post that devolved into rabbit trails because I didn't know where else to post my concerns.
    Have a pleasant day, Tenno!

×
×
  • Create New...