DArthurVaderian
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Posts
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Posts posted by DArthurVaderian
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On 2020-04-06 at 6:57 PM, Highlord83 said:
I doubt DE ever will, just like I doubt they'll ever actually implement the Command Intrinsic. DE Steve would act depressed and the all-important Digital Fighting Elite (thunder booms, the earth shakes, monster cola bubbles up from the earth as hot pockets rain from the sky) would pitch a reddit-crashing hissyfit and clog the forums with their bloated crying over not being treated like the masters of all they survey they believe themselves to be.
Also, AGGP might throw a hissy on Twitch, and we all know who DE actually listens to.
Who is Steve, DFE, and AGGP? And why would that upset them?
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Question, when are crew customization options coming out? I'd love to have steel meridian, red veil, and solaris crew members on board. Maybe even let us be able to throw a lich or two on board to help.
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Query, Can converted Liches use their abilities when fighting alongside you? If not, why???
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Just a suggestion, can you make the "ally" Liches you convert slightly stronger? They currently don't feel like they do much when they appear, a corrupted lancer specter seems to be more useful in most situations. Either we should be able to mod their weapons with duplicate mods that do not interfere with our mod pool or they should be about as strong as a warframe specter. Just my opinion though
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I'm happy with my Lich, she's pretty neat looking.
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Been playing some more, and i've discovered my main gripes are with the combos and heavy attacks: Combos don't feel fluid and lack the unique style that they used to have. I think it'd be a great idea if you could revert the stance combos back to how they originally were. Many of the other people here have posted examples of stance issues. Not to mention the superfluous addition of particle effects in many combos. Secondarily, The heavy attacks really aren't worth using. It's honestly better to just use blood rush for the extra crit chance. More feedback to come as i continue to fiddle around with various weapons, (P.S. Why do some forward combos slow you down???)
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WTF did you do with combos, they are like frankensteins monsters now, you can barely tell them apart from how you've sewn them together. I liked when they were unique and clearly had a purpose. Gunblades are basically unusable right now, finishers are.... weird. and i really dont like how you ruined endgame high level fighting capabilities with the nerfs of CO, BR, and MS.
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Vauban's casting times are too long, like waay too long. His 3 also doesn't do enough damage to be much use, and minelayer is crap except for the flechette mines, which should still have a higher status chance for slash damage
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Please tell me the devs listened to the community feedback over on the Vauban and Ember rework forum section. PLEEEEEASE. We dont need either of the 2 abilities that we were shown
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Didn't they say they were removing combos in the devstream? I cannot imagine that going over well
Update 29.10.0: New Railjack Equipment Feedback Megathread (Read First Post!)
in General
Posted
Greetings and salutations Devs!!
Just some notes i've taken
-Plexus is good, but could use a way to change between missions in case of role clash
-communal resource pool and refinement was good, that should come back
-Why can't we mod our kuva lich team members weapon? It's kinda just underwhelming. They have a ton of hp but cannot do significant damage at high levels
-Eventual Fortuna, Ostron, and Crucible/lotus/tenno Crewmembers a possibility?
- Using warframe energy/resources for avionics is a bad decision imo. It limits frame choice, Cooldowns is a better decision
-The gameplay loop is rather stale. It's becoming using the RJ as a taxi then doing a normal mission inside of a normal tileset. A railjack isn't necessary for those things. If i wanted to do defence i'd just go do defence rather than a rj mission. More unique RJ missions would be preferable to hybrid missions in my opinion.