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DArthurVaderian

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Posts posted by DArthurVaderian

  1. Greetings and salutations Devs!!

    Just some notes i've taken

    -Plexus is good, but could use a way to change between missions in case of role clash

    -communal resource pool and refinement was good, that should come back

    -Why can't we mod our kuva lich team members weapon? It's kinda just underwhelming. They have a ton of hp but cannot do significant damage at high levels

    -Eventual Fortuna, Ostron, and Crucible/lotus/tenno Crewmembers a possibility? 

    - Using warframe energy/resources for avionics is a bad decision imo. It limits frame choice, Cooldowns is a better decision

    -The gameplay loop is rather stale. It's becoming using the RJ as a taxi then doing a normal mission inside of a normal tileset. A railjack isn't necessary for those things. If i wanted to do defence i'd just go do defence rather  than a rj mission. More unique RJ missions would be preferable to hybrid missions in my opinion. 

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  2. On 2020-04-06 at 6:57 PM, Highlord83 said:

    I doubt DE ever will, just like I doubt they'll ever actually implement the Command Intrinsic. DE Steve would act depressed and the all-important Digital Fighting Elite (thunder booms, the earth shakes, monster cola bubbles up from the earth as hot pockets rain from the sky) would pitch a reddit-crashing hissyfit and clog the forums with their bloated crying over not being treated like the masters of all they survey they believe themselves to be.

    Also, AGGP might throw a hissy on Twitch, and we all know who DE actually listens to.

    Who is Steve, DFE, and AGGP? And why would that upset them?

  3. Just a suggestion, can you make the "ally" Liches you convert slightly stronger? They currently don't feel like they do much when they appear, a corrupted lancer specter seems to be more useful in most situations. Either we should be able to mod their weapons with duplicate mods that do not interfere with our mod pool or they should be about as strong as a warframe specter. Just my opinion though

  4. Been playing some more, and i've discovered my main gripes are with the combos and heavy attacks: Combos don't feel fluid and lack the unique style that they used to have. I think it'd be a great idea if you could revert the stance combos back to how they originally were. Many of the other people here have posted examples of stance issues. Not to mention the superfluous addition of particle effects in many combos. Secondarily, The heavy attacks really aren't worth using. It's honestly better to just use blood rush for the extra crit chance. More feedback to come as i continue to fiddle around with various weapons, (P.S. Why do some forward combos slow you down???)

     

  5. WTF did you do with combos, they are like frankensteins monsters now, you can barely tell them apart from how you've sewn them together. I liked when they were unique and clearly had a purpose. Gunblades are basically unusable right now, finishers are.... weird. and i really dont like how you ruined endgame high level fighting capabilities with the nerfs of CO, BR, and MS. 

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