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knavishroot

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Posts posted by knavishroot

  1. Hi there, I am not entirely sure if I've been heard properly but here it goes again.

    At the release of U17 there was promise of a mod (seismic wave) that  would affect RANGE of ground slam attacks.
    What we got was a mod that affected the DMG instead of the range.
    I don't think I can stress this enough, but ground slam damage is not the most widely used for DPS, everything else is, and if there isn't any sort of other mods that back up the "slam" damage well then we won't get so far.

    So in essence what I and probably lots of other players want to do is to back up a "stat" that is more utilitarian in nature.
    Supporting this backbone of CC I would really like to see a pure utility mod that also affects the range of such "slam" attacks.

    Oh boy, Reach and Primed Reach. Very sad though it only affects the range of regular melee attacks.
    And I have been hoping for a while now, that a pure utility mod would affect ALL kinds of range on a melee weapon.

     

    And lastly Shattering Impact, need I say more? The mod barely removes any armor, and there is virtually no point in using this mod compared to some of the countless other mods that we have to choose from. So by making it a little more viable would come a long way.

    To be bluntly honest, I love this game because it's fun, not because I want to see the highest damage numbers. And I would GLADLY sacrifice two of my mod slots to make a a practical CC weapon for those frames that have none. Diversity is the name of the game... and fun.

    So to summarize, when are we getting a fix for all this?

  2. Hi there, I am not entirely sure if I've been heard properly but here it goes again.

    At the release of U17 there was promise of a mod (seismic wave) that  would affect RANGE of ground slam attacks.
    What we got was a mod that affected the DMG instead of the range.
    I don't think I can stress this enough, but ground slam damage is not the most widely used for DPS, everything else is, and if there isn't any sort of other mods that back up the "slam" damage well then we won't get so far.

    So in essence what I and probably lots of other players want to do is to back up a "stat" that is more utilitarian in nature.
    Supporting this backbone of CC I would really like to see a pure utility mod that also affects the range of such "slam" attacks.

    "But Snow, don't we already have a pure utility mod that affects range?"

    Yes we do Billy, Reach and Primed Reach. Very sad though it only affects the range of regular melee attacks.
    And I have been hoping for a while now, that a pure utility mod would affect ALL kinds of range on a melee weapon.

    To be bluntly honest, I love this game because it's fun, not because I want to see the highest damage numbers. And I would GLADLY sacrifice two of my mod slots to make a a practical CC weapon for those frames that have none. Diversity is the name of the game... and fun.

    So to summarize, when are we getting a fix for all this?

  3.  

    • Seismic Wave: Increases the range of ground slam damage by 50/100/150/200%.

    ...

     

    When are we to expect a fix for this? The mod implemented into the game deals damage, which scales terribly with the slam attack damage. I was really looking forward to increase the range of my slam attacks. In addition, I was wondering if we could see a fix for Primed Reach and Reach, so it also affects the special attack range (ground slam).

  4. Question related to mods:

     

    I was wondering if we were to see some more diversification in the mods to choose from, more specifically weapon mods.

    There was a recent thread on Reddit with suggestions to weapon mods, and I was really hoping to see some in the future.

    Also, with the many new additions (more specifically) towards shield restore, is there a chance we will see any mods bolstering the shield stat?

     

    - Snowbrawler

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