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About Doc501

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  1. I don't want to make a wall of text, so I'll just summarize a few short points: Mercy kills' ties with Impact damage needs to be severed Mercy kills should ALWAYS drop 1 health orb, and 1 energy orb, and maybe even a universal ammo drop or something. Early on, new players don't have a reliable way to generate energy or health so this should become a tool to be able to rely on, rather than just some fancy gimmick. Same goes for frames that aren't self-sufficient Mercy kill states shouldn't activate at 5% health; that's just ridiculous considering how quickly things
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