Stigian
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Posts
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Posts posted by Stigian
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Ya, the changes seem all over the place and in big swings, I think I'll shelf the game for a while and let the dust settle. Its no fun playing when the very reason your playing vanishes the next day. Yes I am aware its beta and these things will happen, I didn't say they shouldn't, but this is how I will handle things.
I'll come back and play more solid after things settle down a bit. Also I am an avid supporter for the game so by no means am I saying I'm quitting over these changes.
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I did 3 T3 Survival today, and literally got nothing but mag prime BPs and Latron Prime, my loot windows went like this...
Mag Prime Chasis, Mag Prime Chasis, Mag Prime Chasis, Mag Prime Chasis, Mag Prime Chasis, Mag Prime Chasis, Latron Prime Barrel
A few of my friends did them all day yesterday and got nearly all Mag prime parts. Also at 30 minutes, the heavy gunners became so hard to kill we had to leave. This is with weapons that are forma'd 5 and 6 times. a bit crazy.
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Has the melee lock bug been fixed yet?
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Still no fix for the melee lock bug, this needs addressed please.
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5 minutes into Nuovo and the fire was already one shotting my whole group 2 if which were Rhino. Its currently ridiculous.
To add to this, its now insane mode, at least i got what i asked for =)
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5 minutes into Nuovo and the fire was already one shotting my whole group 2 if which were Rhino. Its currently ridiculous.
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Great list of fixes, very disappointed that the melee lock bug fix was not on the list. Its annoying as heck and its nearly impossible to play and not get hit by it.
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Yes, we seriously need a insane difficulty level or something. Its snoozville waiting 20 minutes for the mobs to both be a decent challenge and to finally get to the spawn rate that will support the life support while your waiting for a respawn. I've had 4 games today that were forfeit early at around 13minutes due to lack of life support spawns, and there wasn't enough mobs to drop the small life support containers.
3 of these missions were Pluto Palas, and the other a ODD.
The rates need adjusted. Just as the mobs start to get decent, even on the highest level maps, they skyrocket in levels to the point they can't be killed in 5 minutes. They will go from level 45 to 50 in 1 minute, 3 minutes later they are 80, all the while you sit and wait and wait and wait for mobs to show up at the life support sites for 20-25 minutes hoping they will spawn fast enough not to gib your game.
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The numbers vary with my Loki depending on weapon build and faction. But it sure bypasses valkyr's hysteria. As my Loki has hit upwards of 6-10k with orthos prime. So galatine would be even more.
With valkyr not scaling that well with higher level enemies and also the fact she can be disruptered (Main kick in the nuts about her in my opinion) I would far rather running my Loki.
Yes the disrupt is annoying, your carrier (if by some miracle its actually alive) will suck up all the energy orbs around you each time you get hit and the next thing you know your energy starved and then dead.
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I'd love to know exactly how the damage is calculated for her Ult, and what stats / types of melee weapons contribute to it. Maybe there is a way to increase the damage to bring it in line with the stealth damage of Loki and Ash
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Thank you DE for the fixes, still waiting to the melee lock bug to be fixed please. It hurts a great deal to get it on Valkyr
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Went into a ODD and very first time i used her ult, i got melee bugged. UGH please fix this
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The melee bug would be my most requested fix. Then fix my carrier dieing every single time I user her ult.
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Ohh one more thing, when using the ultimate on her, the sentinel does not get the immunity with her ultimate, like with Loki where the sentinel gets the invis. Thus the sentinel dies nearly every time you use her ultimate.
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I was playing her today on Ceres - Nuovo and the napalmers will stack their fire dot on her while you kill them and the very instant your ultimate drops you insta die. this needs addressed, there is no way to prevent it other than running away 10 seconds before the ultimate ends and with no timers its always guess work.
So far I'm not impressed with her ability to kill at all, 20% of the time melee bugs out and you cant even use her melee ability OR her melee weapon. I look forward to some tuning. If your going to have to be up in the mobs face for the love of god make it so the dot dmg isn't stacking to oblivion while her ultimate is active and fix the melee hanging glitch, its been around for a while and now not only does it effect everyones melee, but it cripples this frames primary ability.
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I'm thinking of paying my sentinel better, maybe he will not kill me.
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Just happened to me T1 Cap, just after getting hit by a laser beam. I didn't die from the laser.
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Getting this a lot in the last few days, please at least revert the change that has made this so much worse.
T3 Defence, Why The Effort Isn't Worth The Reward.
in General
Posted · Edited by Stigian
Ya melee is getting the shaft right now. Valkyre's ult turns to worthless once you get up into the levels that things just start to get fun. What I wouldnt give to be able to choose to use an actual weapon, or her claws while the utl is active.