niete
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Posts
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Posts posted by niete
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So you're just sharing an experience of yours that a couple of players didnt know what they were farming
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Why are wreckages from the old war better? I would want the end game components to be researched with resources coming from salvaged wreckages.
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Rivens just makes you kill stuffs faster
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What if he stole my riven and I maxed my riven slot then killed my lich?
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What did you expect? You're going to have a negative combo duration without combo duration mods so its going to expire instantly
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I'm actually fine with the drop chance of vidar reactors since it is the best one what I find unreasonable though is the avionic capacity rng. Since sigma mk 3 reactors give +50 avionics, vidar mk3 reactors should be 60-100
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You complain about how long the missions are but you are doing it solo? You want the game to be fun but you want a build that can speedrun the missions in 10 mins? I don't know if that's your definition of fun but I'd rather do some actual dog fighting instead of void hole combo.
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So I've slotted an unranked fire suppression on a rank 3 grid, it says in the dojo extinguishes 4 fires but when in mission its only extinguish 1 fire
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You can use the sigma mk3 ones. It costs less resources and just use Rhino to buff it.
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21 minutes ago, BloodKitten said:
but if a host leave, there isent any punishments for them.
Not true. I once crashed as a host when the objective is nearly completed. Im guessing the other players was able to complete the mission and get all the rewards while I get nothing.
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6 minutes ago, Vit0Corleone said:
It feels super weak when you're starting.
But with a proper build, you can easily out damage archguns, not to mention your Railjack is essentially unkillable.
Currently I play solo on the hardest Veil nodes almost entirely from inside my RJ, only using slingshot to hop on archwing and destroy Crew Ships or completing objectives, using omni tool to get back ( basically choice of archwing/archgun becomes irrelevant ).
You can really play solo and beat veil proxima but the point I'm making is about the coop aspect of empyrean which in the advertisement says "test your crew" im pretty sure 1 pilot and 3 other people in archwing minding their own business is not a crew.
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12 minutes ago, .OwOkin. said:
get better gun
Oh please do tell what gun outperforms a cyngas with max strength wisp speed buff
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6 minutes ago, Drachnyn said:
That's kinda another problem that the amesha solves: the apocs are too slow and the target lead indicators arent exactly precise in my experience. But hopefully they really buff turret damage by a lot atleast.
Yea the lead indicators sucks, it doesnt even change when amesha slows the enemy
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I have a zetki apoc mk3 with zetki hyperstrike and predator on the side turrets it is definitely strong but overheats way too quickly and the projectiles are slow.
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Most of the time, people would just go out of the ship with their amesha and cyngas and the pilot would be left to do all the railjack works (driving,repairing,forging) that it makes you unmotivated to play. I understand them for doing that since it is way more efficient than using the side turrets. I suggest buffing the turrets to outperform the archguns especially cyngas.
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The grid upgrades doesnt work on tactical skills?
I've put an unranked void cloak on a level 3 grid and it says 53 seconds of cloaking but when I go to a mission, its only the unranked version which is only 10 seconds.. -
Equipping omnigear then immediately pilotting mid animation will get you stuck endlessly. You can only press escape and unstuck doesnt work. Happened to me twice because i wanted to quickly check how many revolite is still left mid combat.
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Just watched the devstream and I thought it would be really nice if there would be a separate option to hide damage numbers from the railjack turrets and abilities since they are only upgraded not modded and would have fixed stats. This would be more immersive and see more of the effects since when you shoot the ships from a distance, the damage numbers are as big as the ship and you dont see their explosion effects.
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A lvl 100 bombard has 96% damage reduction on its entire body. It would add depth if lets say the body has the 96% damage reduction then the legs and arms would have less like around 70% and the head would be the least like 40%
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Currently, you need to test your requiem mod one by one and if you fail in the 1st slot, you don't get to test the other mods. I suggest removing the 3 phases of the kuva lich and only having 2. Drain the whole hp of the kuva lich in the 1st phase then perform the mercy kill then it will test out all 3 requiem mods equipped in which it will indicate 3 things about the requiem mods equipped:
1. The mod is not required by the kuva lich.
2. The mod is required but not on the correct order.
3. The mod is required and in the right place.
If successful, the kuva lich regains all its hp and you can finish him off. This way, you can know all the required requiem mods in just 3 tries and after that you only need to figure out the order, -
The amount of thralls needed to kill for 1 clue is insane. I was able to kill my kuva lich with trial and error without unlocking all the clues.
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You can solo kill or even capture the 3 eidolons.
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I wanted a smeeta kavat so i bought 1 imprint of it then used my adarza imprint as the other and it gave me adarza. You need 2 adarza imprints for it to be sure
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You played league too much you need to main someone in warframe too lol
Riven drop rates are making me quit the game
in Missions & Levels
Posted
it seems to me you've played too many gacha games to have only satisfaction on opening rivens