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(XBOX)Crimson1314

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Posts posted by (XBOX)Crimson1314

  1. On 2020-02-15 at 1:04 AM, Andele3025 said:

    Or just rebind or use KB&M as every good video game intends since conception of them.

    How about this: Just a simple, easy compromise in the middle. In melee mode, where you are manually selected your melee weapon by holding weapon swap, only then, will the hold melee attack button initiate a heavy strike. Or, better yet, give us an option to change the heavy melee from secondary fire binding to the melee button, but on a timer. A compromise would be fine with me. It ruins gunblades for me on XB1. And I just want this resolved. Or, better yet, how about this: When it comes to slam attacks, only make heavy slam attacks the secondary fire. Heavy attacks should be actually CHARGE ATTACKS, ON THE GROUND. You build up your combo, and then charge up the strike. Not just click a key on your controller and wait for it. Holding the melee button for it gives you the feeling of charging it up. Also, unlike many other players, I never had an issue of doing a heavy attack when I intended to perform a combo. Perhaps they just have some issues with their setups. I would rather there be a compromise for both parties. Trying to be a middleman and peacekeeper here.

  2. Yeah, but in game, this still isnt fixed. For example, when you have default fully onerous or mag, you will see that the color is still messed up. Even in tennogen. For example: nekros deluxe. Its purple. All I want is a way to match the emissive and energy colors to each other directly. Even with default colors. It's all I want. Oh, also, the zenistar energy is overridden to red.

  3. So, when it comes to the new energy emissive changes, a lot of the frames energy colors have been utterly destroyed in the process. Especially in regards to tennogen and deluxe. The energy remains constant between normal, prime, deluxe, and tennogen. In the past, all these had their own individual energy colors. But now, that is no more. To see just how big of a problem this is, take a look at frames such as Mag, Nekros, and even excalibur unbra. Their energy colors are all kept at the default now, and that is a problem. For example: Mag. Her default energy color used to be a nice blue, and would change across each different skin, including tennogen and deluxe. Now, it's a sickly light green, which does not come close to even remotely looking good. And the original energy color? What does it affect? The dot on the helmet. It doesnt do jack. And nekros. Dear God nekros...what happened to you...the energy used to be a wonderful blue...but now it's a horrifying purple...and the original energy color for default nekros was yellow. When changing to deluxe, it changed to light blue. But guess what! Even the goddamned prime model of the frames have this very same issue! Now, even if a tennogen artist makes a new design for a frame, or DE releases a new deluxe, the energy shown for it, WILL NOT EXIST. ITS GONNA STAY TO THE ORE GIVEN ENERGY. SO ANY NEW NEKROS SKINS WILL BE PURPLE DEFAULT ENERGY, ALL MAG SKINS HAVE GREEN ENERGY, AND ALL EXCALIBUR SKINS, EVEN UMBRA, HAVE BLUE ENERGY. DE, can you please make an option to, oh, I dunno, swap what the energy and emissive does? That way, new players will not be completely confused when they come to the game and see that mag looks nothing like what is shown in the images, nekros deluxe has a purple energy when the pictures show a blue, and excalibur umbra, where in the cinematics, has a yellow energy, only to discover upon unlocking it, that It has magically became blue. This is a massive problem, and it also badly affects my fashion frame ability. So could you please resolve this somehow? It would be heavily appreciated. 

     

    - Crimson1314

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