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uSouLz

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Posts posted by uSouLz

  1. Ohhh, yea I saw that screen actually.

     

    EDIT: On a serious note there are plenty of good players.

    Pyth, uSoulz, Phase, Vyrnaazus, Cyandana, Ricker, Kawasaki, Knaimhe, Sol7kjr, ZinGrin, Rakshal, VoxSyn, Aggh, Fire_of_the_Abyss, kkLyuu, Bvckwild, Forizen, Danfu, Myself, Ranbanein, Igo, Zeally, Zellgo, Hamu.

     

    These are just players from NA as far as I know and it's not all of the people I'd like to list, just those I remembered off the top of my head atm.

    I'd like to think of myself as harmless, to be honest.

     

    Also, this thread might not come to fruition as there's not exactly a lot of people who produce videos or clips of them playing Conclave. Some do, but the majority don't, so there's only going to be a handful of people you could compose a montage with.

    Surprisingly enough, this topic has become more popular than all the other topics ranting about how the mobility changes...

     

    Not sure if this is a sign...

    Not going to lie, I was expecting this to turn into a cesspool of egotistical posts.

  2. It's to the point everything annoys you to death. The frame rate issues are so bad, it's nearly impossible for me to even use a sniper. Shots that look like they should land don't. DE really needs to add sensitivity adjustment for aiming as well.

     

    Jump spamming became even more prominent in that it's the only way to avoid fire while being able to fire back and that it's the only mobile thing tanks even have now. The jump spamming's just a personal problem for me as I use a controller; hard to execute, hard to hit back. However, it's the only way to play. Before, you could at least slide left and right as you fire, but that won't happen with how it is now.

     

    Rolls and slides have become utterly useless on frames with less than or about 0.8 mobility. Honestly, I feel like slides should be affected by sprint speed.

     

    Currently all I've seen people using lately is Braton series, Latron Prime, Burston Prime, and an occasional shotgun. Which probably hasn't changed, but it seems even more apparent now.

     

    Melee became effective for its stagger and everyone knows staggers are worse than knockdowns because:

    A) They're just as long as a knockdown is in Conclave.

    B) Your character is just as helpless.

    C) You're staggered where you stand; knockdowns at least knock you back the majority of the time.

    D) Because your character is standing up, you're much easier to kill.

     

    All I really want is this frame rate issue to go away though. It's hard enough to aim as is.

  3. I'm an Xbox ! player, so it sounds like you guys are in PC which means were behind you guys in the update. You guys lucky have gotten MARTIAL MAGNESTISM taken out,, and we unfortunatley are here praying diligently with anticipation until its taken out for the consoles. i've played nothing, literally nothing but PVP for 2 wks straight, an ack brunt , silve and aegis, or any another weapon that uses the final harbringer stance, with martial magnestism is impossible to defend one on one, theres a clan of guys on xbox that will go into annihilation with nothing but that equipped and get-20-25 kills easily with maybe, 3-4 deaths. What makes no sense to me is if your going to put out the statistics or spec on weapons, (Ex. slash damage-10, puncture dmg-15, impact-20, attack speed- 1.40) so that i can choose properly between a faster weapon and a slower one. Why then have the ability in conclave, for a stance mod, like finanl harbringer, that in game throws out all the specs that u used to guide your decsion on a melee weapon. To me its pointless, not only a wste of time for the person who figured the specs out, but alos to me thats going by those specs, to be frustrated when the ack brunt, which is slower and less powerful in every category compared to the reaper prime in console conclave, to literally obliterate the reaper prime in speed moving 4 times faster than any other melee weapon in the game. If u tell me the ack brunt's speed is 1.4 in conclave, no matter what stance u put on it , keep it 1.4, so that i dont be misled

    Actually, attack speed isn't actually attack speed for melee weapons. If what you were saying were the case, Orthos Prime would swing twice as fast as Sheev. What the attack speed stat actually is is a modifier for how fast the attack animations are for stances. So, yes, a sword with 1.4 attack speed will swing faster than one with 1.3 while they're both using the same stance, but if there's a faster stance, the sword with 1.3 attack speed could end up attacking faster than the one with 1.4. A good example would be Gnashing Payara and Sinking Talon. Trying to compare attack speed stats between entirely different melee weapon classes is almost pointless.

     

    On another note: Don't worry, even without Martial Magnetism, Final Harbinger is still a broken mess of wonky hitboxes and attack animations while dealing a ton of damage. Unless DE nerfs the stance, weapons that use it, or fix the hitboxes, I can guarantee that clan will still use it.

  4. I use a controller and have the sensitivity at the highest. I honestly wish it would allow me to increase it even further.

     

    Either way, the issues with controllers over mice is the fact you're not able to use it as versatile as a mouse would allow you to. Basically, a controller is the epitome of irony as it's bad at controlling. With a mouse, you can easily move your cursor frantically across the screen and when this is used skillfully, you can keep your cursor on a target who moves haphazardly and can turn around in an instant. The issue with controllers is that you're basically limited to how fast the analog stick will allow you to go, whereas a mouse will let you move as fast as your hand movements go.

     

    I've honestly had an easier time doing parkour movements using the trackpad on my laptop than using a controller as I can easily adjust the camera to the direction I'd like to go in in the fraction of a fraction of a second.

     

    A lot of the issues are already addressed by Pythadragon here: https://forums.warframe.com/index.php?/topic/535567-aim-sensitivity-is-too-low-mouse-setting-poll/

     

    But the main thing isn't that you need more lock-on for aim assist, it's that your movements - by default - are just slower in comparison. I'd recommend going ahead and turning your sensitivity up by small increments until you're used to a high sensitivity.

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