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kaboomerang

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Posts posted by kaboomerang

  1. Raise cap and add fall off so that it's fun but doesn't nuke an entire rooms.  Will make it viable for certain frames but won't break the entire meta.   

    line of sight and the fact that allies can cancel the ability with their damage already kinda made this tricky to use on some maps and multiplayer. 

    I appreciate the small back peddle, but for the requires to get access to MFD is steep and players who get to that should be rewarded. 

    Boost it some more and make it rank 10 for helminth and it will be balanced. Expedite suffering should have been like rank 3-5 unless I am missing a tactic that makes it stronger than MFD

  2. Hi, I am kaboomerang. Got thousands of hours in game.  I love the kuva weapons, but there is a few things I'd like to share about the farming system and a few other things.

    When first starting to farm, it's not quite apparent on how to farm properly. I know it's a new mechanic and things are probably still being implemented, but maybe a mini quest would help explain instead of leaving it all to third party content creators. I know it's sort of cannon to warframe for most things, but for something that takes so much time, I think this particular branch needs some sort of better in game explanation. 

    Things that took me a few days to learn: 

    You don't have to go with the weapon from the lich broodling. You can opt out and repeat a lvl 20+ mission until you get the weapon of your choice. 

    It would be nice to be able to see the weapon bonus percentage before you claim the broodling, but I know that takes away from rng which is part of the game, right? 

    I like the overall system of hunting the lich. It's awesome. However, two things have irked me a little.

    1. I found out the mods are randomly selected each mission for mods that aren't revealed as selections.

    I bugged in a match.  Matched all three mods prior to that and had to reboot the game. 
    Next mission: third mod was incorrect. So, that leaves me to believe the mods aren't selected when the lich is selected for persuit. I'd like to see the mods get randomly selected when the lich is selected. This would help an already long grind when it comes to bugs and glitches that force players to leave a match or reboot. 

    2. "is this your kid?"

    In public matches, sometimes people do not want to fight their lich. What happens then is a bunch of players fighting a lich while the one it's assigned to is on the other side of the map waiting at extract, sometimes playing the shawzin. It comes from not wanting to level up a lich when a player is still farming murmurs and is trying to keep their lich level down long enough to get the right mods. 

    Why is this a problem? The benefit of farming murmurs publicly becomes trumped by the irresponsible lich parent, not getting their 'child' under control. This prevents any other lich from spawning in that instance because it's not claimed. 

    Suggestions: 

    Make the RNG system select kuva mods at broodling capture
    Give the option to players to dismiss a lich after it's downed the third time if they do not own it and the 'parent' is afk or ignoring capture. 

    This is just an opinion post. I love the system overall, but I do think it needs tweaked. You rock, DE.

  3. I'd love to farm this exploiter orb, but I've only succeeded 2 out of 8 attempts.

    The first two runs went just fine.

    1st issue was getting stuck at the door going back outside to orb vallis after completing phase 1

    2nd issue was the exploiter orb getting stuck during phase 1 and not being able to effectively throw canisters at it.  It seemed as though the hit boxes were being blocked because it was sort of inside the walls of the structures in the mine shaft where you fight it. 

    3rd issue was the exploiter orb plain not showing up after phase 1.

    4th issue was a straight crash where everything vanished except the sky color, hud, and player names.  Chat was still there, but I couldn't reply to squad. My frame was gone and couldn't hit escape to leave orb vallis.  This was while still down in the shaft as my squad went up to exit.


    I understand a ton of work is involved in creating these events, but maybe this requires a bit more testing before release.  I'm wasting a lot of time after being pretty excited to take part.

    I love you DE, but UGH

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