Jump to content

irongod01

PC Member
  • Posts

    11
  • Joined

  • Last visited

Posts posted by irongod01

  1. If you have noticed that, for some reason, the Index doesn't seem to be giving you any credits, and you have a kuva lich active on neptune, be warned that Kuva Liches can and will steal credits from the index, and since the drop as caches, you may not get a single credit. In fact, after you deduct the investment, you will lose money. Very inconvenient for those doing the Rising Tide quest!

    • Like 1
  2. I lean towards the alternate 10-0. According to lore, the 10-0 got out of the void. But if it hadn't, would the tenno have aged in the void? Would they have access to their powers as adults? "Paradox" implies something that is but shouldn't be. A self propagating reality that must have started itself. An alternate reality.

  3. On 2019-11-19 at 1:09 PM, SkeletonJehova said:

    Well not everything needs to be garesh level AI. I just believe there needs to be smarter AI past a certain point. Now Kuva Liches? Bosses? High Level heavy units/special units like prosecutors or Scrambus/Combas? There's no reason they SHOULDN'T have Garesh's AI.

    Heavy units shouldn't be that mobile, because they are, well, heavy. Also, there are some bosses that don't make sense for the same reason, like Lech Kril. Manics should definitely get bullet jumping, and I can understand prosecutors, but Scrambus/Combas have their own form of movement. Infested leapers, however, could have a mutalist variant that gives them bullet jumping. Finally, Kuva Liches could have an added aspect to their progenitor. With high mobility Warframes(or, more specifically, the element associated with the progenitor Warframe), bullet jumping might be added to them, or it could be added as a quirk to Kuva Liches. The Stalker, without exception, should have bullet jumping. I mean, how could he not have bullet jumping?

  4. We all know that Empyrion(however one spells it) is going to involve ship to ship combat, with the occasional ground support. But, what if, as a tactical alert, more than one Railjack could be in the same mission. I'm not talking about a squad of 4 players each with their own railjack, or even splitting the group into 2 railjacks, I'm thinking that multiple squads, each with their own railjack, work together, along with ground support, to perform highly dangerous, incredibly important missions. These might be: Stopping a fleet of Grineer galleons; taking down invading Sentient ships in "The New War"; or something else entirely. Also, speaking of separate squads working together on missions, could we bring back Salvage missions, and somehow link them up with Survival missions?

×
×
  • Create New...