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IncuBB

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Posts posted by IncuBB

  1. 2 часа назад, Kazuroth сказал:

    When I first saw the sarcophagus for Inaros, I thought to myself that it would look nice as a move for something like an iron maiden of some sort, then I realized the 2nd ability looks similar to the 4th ability's Scarab swarm and wondered if maybe they could put the coffin to use as the 2nd ability. The ability would work the same as there could be scarabs inside of the coffin that replenish health the same way and morph them into a sand shadow.

    Considering how Inaros is pretty much unkillable the passive ability could be swapped with something different which is another discussion, and the 2nd ability's passive of making Inaros invulnerable could also be removed. The ability would have to remove Inaros's pull but maybe swapped with a casting time of some sort that may stun the enemy. This would not only look way cooler than eating a dude alive but it would also balance out how invincible Inaros is with the already colossal portions of health.

    This could possibly be for the primed variant in the future. The downsides of having the 2nd ability change would be that inaros is vulnerable while regenerating health so he isn't just eating people at 1 hp without hesitation. I personally think that for someone like Inaros which is considered somewhat of a godlike figure to the "Sky Worshippers" eating someone in such a way is a bit strange.

    Thank you for reading this, I hope you take this into consideration.

    Still you didn't explain why do we need nerf for Inaros.
    Because you literally asking to nerf him.

  2. 100% support from me on this.

    Also...

    ...FIX THIS DAMN BUG THAT PREVENTS SHIELDS RECHARGE UNLESS YOU ARE THE HOST!!!

    How can this thing even happen?!
    It's an MMO for the god sake. How can you screw up with things that are VITAL for ANY MMO game?!
    Mind you, it's not just Hildrin. There was also complaints about few other skills/mods that not working unless player is the host.

    That's some serious issue here, DE.


     

  3. Also it would be nice to put some brains into this damn cat.
    Because sometimes she just stuck somewhere on the map like one of those NPC in Bethesda games.
    I don't know... Add teleportation back to Khora, when Venari is out of certain range from her?

  4. Yeah. I saw this once in the game called Champions Online.
    It was complete mess. Becouse there ALWAYS was meta build that could completely wreck game mechanics and become god-like.

    It MAY be an option if devs will create a complete new set abilities SPECIFICALLY for this "modular" warframe.
    For exemple like 10 for 1st skill, 6 for 2nd... You get the idea.

    But no way they should add skills from other frames.
    It's gonna be way too op.

  5. Ошибка входа. Проверьте введенную информацию.

    И ради Бога, не надо писать про "читайте первое сообщение", ибо это ошибка на серверной стороне, а никак не на стороне пользователей.

  6. 2 часа назад, KCToxic сказал:

    The inability to change the look besides being because that specific helmet is the one that was made when arcane helmets came out, is because helmets don't exactly work that way. You can't change the appearance of a helmet without equipping a new one and adding a system like the one you suggest would be a lot of work and untangling of spaghetti code for an item relatively few have.  

    That's the trade off for getting the stat boost of the arcane helmet. They stopped being a thing outside the pre-existing ones 6 years ago so I doubt it's high on their list to look at.

    You could be right but here's the thing - the helmet somehow taking an enhancement slot. 
    So...
    Why don't they add those helmets to enhancements list instead of appearances?
    I think it's pretty logical step.
    Besides they add same helmets into appearance menu anyway.
    So what's the point in having those in both variants? 
    My suggestion will indeed require some work. But in the end - players (those who dislikes view) will be happy. And devs will finally dispose of "spaghetty code".
    Helmets will simply become relics, that will work the same way as enhancements without interfering with players designer choices.
    Win-win for both sides, don't you think?

  7. I don't know why this option is still doesn't exist.

    Being already punished by taking out one enhancement slot AND inability to change the look of our frame like we want - is way too much.
    You already added option to toggle Prime look in appearance menu. Why not add same menu for mystic helmets?
     

  8. Салют!
    Я IncuBB. Мне 35 и я бородат. Скучно без клана играть. Да и с рандомами не кошерно. Ранг 15. Играю регулярно (хотя иногда Скайрим затягивает в свои сети).
    Наиграно 620 часов (увидел и сам не поверил).

  9. 58 минут назад, SpringRocker сказал:

    Nope, the only time I touched Chroma was for MR then back into the closet he went. Saying that people that like self-damage must all be Chromas is kind of like saying that people that want it gone just want to make Warframe even easier and and play itself.

    Self-damage was the only drawback for some weapons and the only reason why people didn't spam explosives at point blank. Now with it gone you see people actually running up to enemies and shooting into the ground.

    I guess aiming is too hard right? That's why people like you lash out and call people a "Chroma" as an insult (some logic).

    Well... If you take Chroma as "insult" - you have some serious problems, mah dude...
    Also, if that triggers you - isn't this is a clear sign that i score critical hit, lol?

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