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(PSN)naru91yo

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Posts posted by (PSN)naru91yo

  1. third feedback, as mentioned in the previous comment, the new hosting mechanics did not solve anything, quite the contrary! not even the time to have posted here my feedback that I made the video and what was mentioned: the first video is me waiting for 15 minutes and more for someone to enter the game before starting the mission.

     

    https://youtu.be/N7L0KHs6OYo

     

    The second video instead, while I'm more than halfway through the mission, someone enters the game just to quit (probably he wanted to use his railjack, rightly).

     

    https://youtu.be/XO8eaDWDF_M

     

    insert a mechanic to be able to choose your railjack or host as you did before, so you throw away what was good about railjack, empyrean is a second choice to classic missions, we already have a game mode in which the host it's random, trust us and let us manage the host on the railjack, with the new intrinsic command we have more freedom in managing the railjack while we wait for other Tenno.

     

    Thanks

     

  2. feedback, feedback ... I really struggle not to repeat it but it is the most annoying thing ... give the possibility to choose whether or not to use your railjack, rather re-enter the previous host mechanics!  I started playing at 8 and it is now 10:45 and I was unable to do half a mission!  the feedback is this:
     1) most aim to enter with their railjack!  I happen to lose the team over and over again because the players want to enter as a host and have left.
     2) when I manage to enter as a host and someone enters, the result was;  there are those who came in to "test" the mission, the weapons of my railjack the arc artillery and then left, those who followed me to the objective of the mission and then left (I was doing the orthix, so  I found myself working for 2 or more people alone), result?  back to playing alone!  the feedback is that with the new host system that was supposed to help us find crew quickly it became a reason to push us to play alone!  I only find people playing alone or with friends, in public with railjack is to be avoided!  and in any case it changes little because if you are the host you find yourself waiting as before, except that before the players wanted to be a crew, now enter, see that it is not his railjack and close!
     Excuse me for the term, but it is really stupid to give the possibility to rig a railjack and not even be able to choose whether to use it or not!  what game makes you play with equipment you can't use !?
     It does not make sense!

    • Like 1
  3. Il 16/3/2021 alle 23:26, [DE] Danielle ha detto:

     

    feedback, feedback ... I really struggle not to repeat it but it is the most annoying thing ... give the possibility to choose whether or not to use your railjack, rather re-enter the previous host mechanics!  I started playing at 8 and it is now 10:45 and I was unable to do half a mission!  the feedback is this:
     1) most aim to enter with their railjack!  I happen to lose the team over and over again because the players want to enter as a host and have left.
     2) when I manage to enter as a host and someone enters, the result was;  there are those who came in to "test" the mission, the weapons of my railjack the arc artillery and then left, those who followed me to the objective of the mission and then left (I was doing the orthix, so  I found myself working for 2 or more people alone), result?  back to playing alone!  the feedback is that with the new host system that was supposed to help us find crew quickly it became a reason to push us to play alone!  I only find people playing alone or with friends, in public with railjack is to be avoided!  and in any case it changes little because if you are the host you find yourself waiting as before, except that before the players wanted to be a crew, now enter, see that it is not his railjack and close!
     Excuse me for the term, but it is really stupid to give the possibility to rig a railjack and not even be able to choose whether to use it or not!  what game makes you play with equipment you can't use !?
     It does not make sense!

  4. Il 16/3/2021 alle 23:26, [DE] Danielle ha detto:
    1 minute ago, (PSN)naru91yo said:

    dopo diversi giochi e un'attenta analisi (leggendo anche i vari feedback nel forum), sono giunto alla conclusione che; 
     sì, il cambiamento del warframe da flusso a energia è sbagliato! il massimo costo energetico ed energetico dell'avionica limita la scelta del warframe. non essere in grado di scegliere il tuo railjack ora limita un gioco più di prima, lo scafo è diventato la parte principale del railjack.

    Proporrei: 
    1 reintrodurre il flusso con la meccanica attuale, ognuno usa individualmente il proprio flusso mentre questo si ricarica lentamente nel tempo (mantenendo sempre la possibilità di forgiarlo).
    2 reintrodurre il flusso massimo disponibile attraverso lo scafo, secondo me le statistiche accoppiate a tre vanno bene, le dividerei così; dividere la quantità di salute, armatura e flusso tra le tre case.
    Dividerei i reattori tra potenza, portata e durata senza toglierne nessuno, ma penalizzando uno o due dei tre.
    data la rimozione del cooldown del motore, introdurrei il tempo di cooldown per schivata / o recupero da boost.

    e reintrodurre la meccanica per poter scegliere il proprio railjack, il plesso da solo non basta però per la resistenza finale del railjack, per evitare i dislivelli tra i vari giocatori e il loro railjack, tuttavia il capitano rimarrà proprietario del railjack (che non vuole dire di essere il timoniere), se possibile lascerei la possibilità di aspettare altri giocatori ma anche la possibilità di utilizzare il tuo RJ e non altri (se questo non è possibile torna vecchi meccanici host).

     

    I would transfer the fire repair, freeze repair bonuses to the hull and add electrical repair and I would change the zetki reactor bonuses to for flux recovery.

  5. Il 16/3/2021 alle 23:26, [DE] Danielle ha detto:

     

    after several games and a careful analysis (also reading the various feedbacks in the forum), I came to the conclusion that; 
     yes, the warframe's change from flux to energy is wrong!  the maximum energy and energy cost of the avionics limits the choice of the warframe.  not being able to choose your railjack now limits a game more than before, the hull has become the main part of the railjack.

    I would propose: 
    1 reintroduce the flux with the current mechanics, everyone individually uses their own flux while this slowly recharges over time (always keeping the possibility of forging it).
    2 reintroduce the maximum flux available through the hull, in my opinion the statistics coupled with three are fine, I would divide them like this; divide the amount of health, armor and flux between the three houses.
    I would divide the reactors between power, range and duration without removing any, but penalizing one or two of the three.
    given the removal of the engine cooldown, I would introduce the cooldown time for dodge / or recovery from boost.

    and reintroduce the mechanics to be able to choose your own railjack, the plexus alone is not enough, however, for the final resistance of the railjack, to avoid the differences in level between various players and their railjack, however the captain will remain the owner of the railjack (who does not want to  say to be the helmsman), if possible I would leave the possibility of waiting for other players but also the possibility of using your RJ and not others (if this is not possible, go back to the old host mechanics).

    • Like 2
  6. Il 16/3/2021 alle 23:26, [DE] Danielle ha detto:

     

    I appreciate the new changes, I was a bit scared by the switch from flux to energy, but if you use the right foresight it is not a problem indeed, it avoids you going to the forge and then back, I appreciate the change from mod to avionics because I can put many and many mods compared to avionics and have 20 of 20 different levels, removed the useless dirac the endo are recovered very indirectly by scrapping and making railjack nodes, the only flaw I find is not being able to choose the host, even if I understand the choice to help find an open game, I found myself 7 times in a row to lose because the host with his railjack and the poor ability to use it, constantly sent him into catastrophic failure even by forging the hull to the maximum. you have added void storms, more modes beyond the skirmish and it has become more interesting but this new host mechanic makes it frustrating to play and forces those who can easily do missions to submit to chance or preferably to play alone, pushing away what was the intent on playing together! if before it was difficult to find someone (but because there was no reason to play, it was all skirmishes and we went to giant point of course) now instead you are giving us a good reason to play alone and not in groups.

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