Tristandacunha69
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Posts posted by Tristandacunha69
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So I was somewhere around 1500-2000 mastery points away from MR 17, I then levelled a secondary from 29-30 and a melee from 25-30, the end result was about 1400 mastery points, so I went to level a rank 0 melee wep, I got it to level 10, but my mastery stayed the same, I thought "I must have read it wrong before, I just have to level it to 24 and I will be mastery 17"
..................................levelled to 23/24 and NOPE.
My mastery is apparently stuck at 1380 and i'm not sure whether this is a UI bug or something else so I will put this post in general.
Anyone else having this issue?
EDIT: I have tried relogging and relaunching, hasn't changed anything.
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Limbo agile on rhino/rhino P is hilarious, that gyration :P
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You need the normal Hikou, it can't use hikou prime.
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And nova does not have to be built for speed. That's for camping purposes but I've never had problems running 2 hour t4 survs with a slow nova as long as there's a nekros
Yeah I know nova doesn't HAVE to be built for speed, but the camp method is probably the most effective method right now, when I have run slow nova, even with nekros -not camp method- I have always had much less spawns and much less LS because of it, the utility of slowing the enemies is obviously helpful and can make it a lot easier to survive with squishy frames, but less spawns make it more boring and it's frankly less effective than using the camp method, and if there is a more effective method why not use it? At least that's my view in this game.
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Yeah, sure but considering how ppl react I might not end up building her, even tho I think shield polarize DMG would be insane if u run 4 corrosive projections in your team so ur shield polarize dmg is not reduced by armor.
And what do you think about running like Mag and Nova in the same team... Like Nova slow with Mprime and mag shield polarizes them ? This way the essential slow would be there + the shield polarize?
From my experience the best method is the camp method at the moment at least, and for said method nekros, loki and vaub are kind of essential and nova is also normally used to add speed to the enemies so you get more spawns.
But maybe with some other combination of frames and a way to keep alive, possibly just nekros and loki as well as mag and nova.
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I would definitely say nova the 2X damage buff and speed effects are way too valuable to me to throw her out for mag, depending on the method nova is purely essential, for instance:with the camp method without speed nova the spawns will be less and you will probably run out of LS without popping capsules at least, although don't take my word for it I haven't tested a 1hr+ t4s with mag recently, my advice is to do some testing, attempt to run 1hr+ t4s with mag instead of nova. If you end up doing it do you mind posting screens and your thoughts here?
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I think this is a great idea and should have been implemented already, you are able to do this with load outs why not mod configurations?
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Haha damn, I just made a post on the shoulder plates bug, weren't any posts when I started typing it, I must be a slow typist. The issue is also apparent with the smaller female frames, valkyr, mirage and mag in my experience, but less so.
Edit: I only noticed the bug when I changed the animation to limbo's agile, may be something to do with that, is that her default animation set? I can't tell by sight.
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So I bought the limbo agile animation because I think it looks awesome, but when I equipped it to nova prime it affected the prime eos shoulder plates, which I also had equipped, in a not game breaking, but certainly annoying way. The plates where not attached to the shoulders directly but via a kind of pillar, I tested this on most frames and it seemed to be doing the same thing on the following frames: Valkyr, Mag and on a lesser magnitude to mirage. Here is a link to a screen shot of the bug on nova prime: http://postimg.org/image/e56pbcnzf/
Thank you very much to anyone involved in fixing this bug.
Tristan.
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I personally think the ability to purchase the keys for rep shouldn't be removed, I do however think it should be nerfed in some way, it's kind of ridiculous that you are able to gain 100 keys from less than a weeks worth of rep farming, I would imagine that increasing the price would be a fair way of nerfing it, but removing seems excessive. Although I am going to wait before I come to conclusions, for all we know they will replace the keys with something of equal or greater value, it is DE after all, we got 2 legendary cores for leveling steel charge past 5 while it was possible, something similar could happen? Just me being hopeful.
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Ahh right, thanks man, unfortunate that I couldn't do the last riddle.this was a fun and interesting quest in my opinion, sad that this kinda ruined it.
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So I started the hidden message quest a few days ago, i solved the first riddle, went to olympus obtained the mirage helm, once that was built, solved the second riddle completed the mission on calypso, I got the systems from that mission, but when that was built I didnt get a riddle but a message saying "You're done, mirages chassis is complete. You have all three parts, the only thing you have left to acquire is the warframe blueprint. Predictably I found something else inscribed on the chassis:
Three acts complete, the end draws near, soon mirage will cause enemy fear. Memory lost, to be reborn, a new warrior rises, duty sworn"
While all I have is the helmet and the blueprint, there is no riddle relating to where the chassis is.
Have I done something wrong or is this a bug and has it happened to others.
Should I submit a ticket or do you think DE will fix it ASAP in a hot fix?
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last power is like Nekros's terrify with increased stats
Umbra yes it's similar to ash's smoke screen and Loki's invisibility
the first is it like mag's pull except through a portal.
there are already guys that do stealth (Ash & Loki)
and one that uses stealth as well (Banshee)
Those abilities are all direct, this skill set is completely centered around being creative about stealth, a frame with these abilities I imagine would be fun as all hell, at least for me and others who enjoy stealth and think it needs to be more difficult and indirect so it can be fun and satisfying rather than dull and easy, which is pretty much how it is if you just use invis.
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Really like the concept, a few ways to be creative with stealth rather than just going invis the whole time, I hope this gets some publicity.
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Marelok is my favourite secondary at the moment, it has a good fire rate for what it is, its one of the highest damage secondaries in the game, per shot that is, and has a decent accuracy, so it really is amazing in my opinion.
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Love this idea, will be awesome if they implement this, no matter how long or short it may take, +1.
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I would love if they changed undertow to the third ability you described, I however like tidal wave almost specifically for the animation, its glorious.
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There are no more charge attacks.
Only Channeling.
As far as im aware, they didn't specify whether the same counted for when the melee weapon was not equipped, because u cannot channel while u have ur gun equipped.
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In the stream it was said that there would be no more charge attacks, but what I'm not sure about is whether they meant while the weapon is equipped or not at all, if anyone has any information please clarify,
Preferably provide some proof, not just a link to the stream.
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What proof is there that it wont be released today? Not saying there is any proof it will be released but what confirmation is there of either?
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Loki master race!
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The update hasn't even deployed
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Its actually very nicely done, nice april fools joke too ;D
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Its pretty powerful, but I still prefer the bows, personally the Paris prime for me.
Mastery Rank Stopped Working
in General
Posted
haha I literally just posted on the exact same issue, im stuck on 1383 away from mr 17.