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(PSN)bobvoo3

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Posts posted by (PSN)bobvoo3

  1. Increase of Status mods is great. It does make me want to use status focused weapons.  However, the increase seems minimal compared to the change to critical chance mod.  With that said, when can we expect to see Primed status chance focused mods? 

    I have a riven for caustacyst with 151%sc.  I can make it go past 200%, but without the increase in damage. So right now with the riven and contact drift 40%, my weapon is at 107%.  This doesn't entice me to want to use sc weapons.  I'll stick to cc weapons 

     

  2. Don't know if you have ever use Khora whipclaw before, but after using her, Atterex feels archaic.  The Atterax range is 2.5 compared to Orthos 3.0.  A whip that's shorter than a staff?  the stance is so bad I can't tell if there is width reach.  I hope DE revise this weapon.  At least a 5 range and a new stance.  Burning wasp stance feels like dancing with a whip making the accuracy really bad.  Why can't we have a stance like khora for whipping.  You don't have to twist and turn to whip.  

    From what I've heard of the original Atterax is that it's good.  I think that is why everyone, like me, wants to try it out.  This also is why the riven disposition lowered.  

    In short, don't waste your time with Atterax. Even Fang Prime is better than Atterax.  

  3. Definitely a rework is needed.  My kavat would be dying some 150m away because it has the same IQ as the rescued prisoner :). 

    Be nice if the pets/companions have similar options as Venari, attack or protect.  Venari heal sorta works...sometimes 😕

    • Like 1
  4. It would be nice if the weapons with alt-fire be made static. So if I press R3 on PS4 controller, it stays in the alt-fire.  Take the Tenora and Quellor, alt-fire is already cumbersome, now I have to wait for the charge to finish and auto fire while trying to sprint aim at the target.  Would be nice if it fires on trigger release like the Lenz.

  5. I agree, it is weak, but I think it's still usable with a riven like all other weapons.  If they make it stronger, it will eventually be nerfed like all other strong weapons.  We all want strong weapons and frames, when DE does come out with requested, there would be haters that wants to nerf it to be more 'challenging'.  Look at Khora now.  Whipclaw can't even damage the target in capture mission.  Now how many wants to use her in assassination mission anymore.

    What I would like is for quellor to get static alt-fire with trigger release fire like Lenz.  Then I can just use it like Tigres.  

    Just my 2 cents 🙂

  6. I am currently capped at 60 on PS4.  0 credits to spend, and still doing the nightwave missions... hoping just hoping lol. Anyway, I concur, why bother with the cap? So all this does is make the hardcore gamers put less time into the game.  Alert used to give out these items and generic codes for kavats, but now no more codes...sad...gotta spend the creds on Nitain also...

  7. I used to fall through the plains of eidolon while hunting tridolon, even before the last 2 updates.  Now I don't only fall through, I can't even land on the ground.  I would archwing out of the ground then unload to land, but I would fall through like the ground is not there.  Was hoping new update would fix the problem of falling through, but now it is even worse 🙂

  8. During Eidolon hunt, the lure's would disappear from the screen. The only way to know if they are still around is to look at the mini-map.  Though there's no indication of how many lures are left.  They do appear again if Tenno move far away from the sentient.  I thought they all died so I went to grab another only to see them appear again while I have the new lure console.

  9. Just ran it again, played Trinity, but glitch won't let me land on ground, I would fall through.  So I can't heal the lure's lol, but interestingly I can fly through the ground like it's not there. If I fall through the ground, I have to switch between k-drive and wing to be able to fly back up to the sky lol

  10. The Lua Prisoner's voice volume is to low to hear over the FX sound of weapon fire and such. This happened even before update 27.2.2.  if someone was using Bramma or Octavia music on loud, this would really screw up the mission.  Even though Bramma and Octavia wasn't in use, the voice was still muffled.  Realistically it should be 🙂 but this makes it very difficult to play the game since it's the only clue to where the prisoner is.  This could be a bug or a feature, don't know 😄

    i failed the sortie mission because I couldn't hear the prisoner.  There second time, I barely heard it and took the gamble and jumped in the portal.

  11. The problem is hearing the prisoner.  It used to be loud enough to hear, now you have to have super hearing to hear the prisoner through so the FX sound around you. Imagine someone starts using Bramma in Lua rescue mission or Octavia music.  You will not hear the prisoner at all. 

    This happened to me on PS4 even before the update 27.2.2

  12. 1. Kuva Siphon mission list sometimes doesn't update after completion

    2. Kuva braid number doesn't update after being destroyed

    3. Kuva Exterminate mission with above mentioned bugs, the required exterminated enemies keep increasing, 

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