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Shock.advised

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Posts posted by Shock.advised

  1. 2 hours ago, Mardomus said:

    Whew. Here we go, again; his Feast over time energy drain needs to go. This doesn't show on the tool tip how much the energy drain is multiplied per second. This defeats the purpose of his Passive. Why isn't his belly corrosive? Also, shouldn't he get some type of HP regen while the mobs are inside?

    Nourish is decent, but I rather choose and stack all 3 buffs instead of finding certain mobs to activate it. The health received should be increased. 

    Regurgitate damage is very weak, and it didn't do a good AoE splash as presented on the video, unless its bugged.

    Pulverize damage to enemies 40+ is weak unmodded. How come we don't have a toxic trail of gas or corrosive? I'm not a fan of the knockback impact and I don't think this ability scales, does it?

     

    To me, it feels like he is lacking on the energy side. My thought of playing this Frame was to capture enemies, use their bodies as a buff and source of survival and damage, instead, its very energy consuming over time, lacks damage, healing is too low, and capture said mob to get said buffs. As of right now, I'd give him a 3.5/10. I would like to see the energy multiplier "overtime" taken away from Feast. I leave one Mob in my belly for keep sake and it takes me down to zero with a .38 Drain/Second. That's ridiculous. Nourish energy buff is too weak. With Rage I still have problems maintaining energy from Feast and surviving because of the amount of energy drain overtime, and yes I do have adaptation. Nourish should be chosen or have a better system. Increase the healing, energy, and armor multiplier. Also, if you consume an enemy, it should be able to heal you over time for the duration of the buff(s) like wisps healing ability; it should also give you stacking HP buff that last for certain duration. Regurgitate damage seems to be lacking along with its AoE damage. Maybe have enemies covered in corrosive and gas. When spit out, they apply those statuses leaving a nice patch on the ground for a couple of seconds. Pulverize lacks damage, the knockback is annoying, and impact is useless. Instead if impact and knockback, why not have mobs get stuck onto Pulverize dealing gas and corrosive damage, scaling. Also, while rolling, Pulverize should leave behind a trail of gas and corrosive status for a couple of seconds. 

    This sounds absolutely phenomenal imo

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