CtrlAltDelEat
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Posts
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Posts posted by CtrlAltDelEat
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I'm a pretty big fan of French Trainface.
My one dream change for Vauban would be to replace his boost pad with a team healing beacon. That might seem a bit overpowered, but with the high mobility found in most game modes, I don't think a stationary healing zone would be too crazy.
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3 hours ago, darkbrick said:
*then
You had it right the first time.
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I got a 20% coupon today. Merry Christmas to me!
(I didn't even know they came as low as 20%)
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8 minutes ago, Paradoxity said:
Corinth- it's just so fun to play with, and the primary fire feels... chunky. Like it's actually firing something, not just kinda a pea shooter.
Love that gun. It's of Tenno design, so I hope it gets a good Prime one day. Hope you've already tried Hunter Munitions on it... it absolutely shreds.
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17 minutes ago, FurianStorm said:
Trowing knives. Just love them for them being silent. Too bad the damage isn't as high as other secondairies. And now there are exilus mods for weapons...
The weapon Exilus has kind of killed throwing weapons (except Sancti Castanas) for me. So easy to slap a silencer on Prime Akjagara/Akstiletto/Aksomati now with no drop in DPS.
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This has happened to me three times in two days. Just a few minutes ago, I attempted to start Kelashin on Neptune and ended up in a defection mission on another planet.
This only seems to happen when I'm in Public mode and join a squad as a client. Like perhaps the multiplayer matchmaking is filling squad rosters without regard to which mission each member signed up for?
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Can confirm. Since the last hotfix, I've rarely gone past a 5X combo level without it resetting unexpectedly in the middle of attacking.
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I see a duplicate weapon more as a big neon sign that says, "CONVERT this one instead of killing it."
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30 minutes ago, AnOldAlias said:
Hell yeah, looks like we'll be getting ALL of the stolen mods / resources that the underlings of the Kuva Lich steals back if we kill OR convert them.
Nnng.Amazing news. Thank you.
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I'm another new player like you, OP, and I, too was impatient about the test cooldown for the first few ranks.
About to hit MR7 now, and it's becoming pretty obvious that, short of playing 24/7, the required mastery points per level are already more of a time gate than a cooldown timer could ever be.
I think the cooldown exists more to deter you from blindly rushing into later tests than as a time gate for new players. There are only a few early ranks where the point grind goes quickly enough to overtake the time gating.
Archwings shouldnt of been changed.
in General Discussion
Posted
The melee thing was a keybind bug. Change your melee bind to something else and then change it back. If I remember right, that's what got my archmelee weapon swinging again.
Swinging for pitiful damage, mind you, but swinging.