Jump to content

Fiddlestixxx

PC Member
  • Posts

    27
  • Joined

  • Last visited

Posts posted by Fiddlestixxx

  1. Kohm is currently bugged. It will not retain this status scaling. Still however, yes viral is arguably the most powerful status in any situation against any enemy. Viral + Heat is also very strong. Corrosive is only really good against targets weak to corrosion now, and even then, may not be better than just using viral again. TTK has increased across the board from my testing, even with swapping elements around and trying different things. I too would like to see if anyone has some deeper insights; I've put probably 4 or 5 hours into simulacrum after this update.

    • Like 1
  2. 5 hours ago, taiiat said:

    but why would you want Blast to need to be stacked a bunch to actually do the thing people went from it? especially since most Weapons that have it the most are low Fire Rate and such if they have to stack it a bunch then.... they can't use the effect.

    it's fine for Blast to knockdown on the first application. you can have the stacking make a larger and larger Radius that Blast knocks other Enemies down instead.

    Oh no I'm with you on that. I mean (because I'm under the impression this is how Blast was before) initial Blast proc should be knockdown, but for stacked procs it could cause ragdoll (for explodey effect). Most people will probably just want Blast for CC, so the ragdoll is more for lols or if it's desired to break up a group for some reason. So I was saying ragdoll is something you'd have to be deliberately modding for, not knockdown.

    • Like 1
  3. Instead of hitting the calculator, I just tested for a while in the Sim.

    Corrosive is good for Ferrite and the likes. Not so good against anything else, even and especially heavily armored targets that aren't weak to corrosive. However, when coupled with the element that the targeted armor type is weak to, it's pretty solid but very hard to pull off, since making the corrosive combo already greatly limits what other elements you can put on a weapon (for example, Kuva Nukor with innate Radiation and Magnetic, modded for Corrosive and Primed Heated Charge kills literally anything level 100 in 2 seconds or less with only body shots, even a friggin Ambulas. I almost peed. Granted, the Ambulas may have been headshots though; hard to remember).

    Viral vastly outperformed corrosive vs Bombards. Pair it with Hunter Munitions, Slash, or Heat, this is the best all around, even now that shields bleed instead of being bypassed by slash (LOL WTF). Basically, if Hunter Munitions isn't viable on the weapon (low crit or not a primary), it's Viral/Heat. Even though these combos aren't quite as effective against Ferrite, it's still plenty effective (lvl 100 Heavy Gunners; they die in 3 seconds instead of Corrosive taking 2 seconds, both tests with nothing but body shots), it's a more 'take all comers' build. Granted, you do have a secondary slot if you want the variety, but by the time I have the alternate weapon drawn and kill the enemy with it, I could have just killed it with the initial weapon and reloaded by then.

    Radiation vs Bombards was also very effective (arguably moreso than only Corrosive depending on the status and fire rate), but still didn't compete with Viral+Heat.

    Now that physical damage is on a level playing field with elements for proc priority, you don't get as much impact stagger from auto fire weapons and can headshot more reliably (unless of course the weapon has a lot of innate impact).

    For melee, Condition Overload + Weeping Wounds + Blood Rush + 3 elemental procs is enough to kill pretty much anything in 2 seconds once you are ramped up to combo 12. But, a Galatine Prime that gives up the elements to be a pure slasher is way better. A heavy attack build on a weapon that procs slash on heavy attack is way better. Was before and still holds.

     

    Edit: just retested some things and the kill time is a bit optimistic on my comment. Kuva Nukor took out lvl 100 Bombards in 3 seconds with no buffs (I may have had a kavat buff before but not sure). One clip wiped out 8. The ambulas definitely took some time (about 7 or 8 seconds, even with headshots).

  4. Completely agree; swap them and bring the ragdoll back to blast after. Since you need multiple stacks to trigger ragdoll and most blast weapons are slow firing, you would have to be intentionally modding for a ragdoll effect, and it would be easy to avoid doing so if you didn't want blast to ragdoll (via less status or more status types to dilute proc pool).

    It would be very thematically fitting for blast weapons and fun to use sometimes; blow up a room before you enter and then go in there and clean up the scattered, disoriented enemy.

    Impact can stagger as it does and reduce enemy accuracy; this would be fine. As it is now, regularly knocking guys down with an automatic rifle is pretty annoying and unavoidable. It's way easier to knock a guy down with an automatic rifle regularly than it would be for a blast proc to stack and cause ragdoll on your regular ol' blast launcher weapons.

    Granted, you could put blast on a high status auto rifle and get a bunch of goons ragdolling everywhere, but again, that would be pretty intentional and not something that annoyingly can't be helped, like impact on an auto rifle knocking guys down.

    • Like 1
  5. 1 hour ago, ZephyrZone said:

    It's hard to get the enemies to shoot you when they're all dead.

    If they're all dead, then your problems are already solved. I know that may not be fun, but I blame Mesa/Saryn/Bramma and not that I can't get a damage or armor buff I don't need in the first place.

  6. 6 hours ago, AlphaPHENIX said:

    Test results: As expected...

    Regular Ogris only has Blast Damage, and since mods like these
    latest?cb=20171007145335 happen to not be usable outside of Conclave, you can't even give it Impact.

    The Kuva Ogris, funnily enough does have Impact...on ''impact'' only. 
    What does this mean? It means you will only proc Impact, using the Kuva Ogris, if you hit an enemy directly. Caught in the eplosion radius? 'Tis but a scratch.

    Explain to me your logic here DE, please. What made you think, that an RPG should not be capable of knocking it's target off-balance...
    Unless said target is yourself of course, because that makes sense.

    Solution: Revert the Blast status proc change pronto! Buff it even, as an apology to not only people like me who use it, but to the laws of physics as well!
    Bonus solution: Do the above^ and give the accuracy debuff to Impact procs, i.e. Impact now staggers targets and makes them less accurate.

    Completely agree with this. I made another response to someone else addressing these two statuses (sorry for spamming) that is essentially: switch these two status effects, and bring back the ragdolling on blast stacked procs, as ragdoll would only reliably happen on a blast weapon you were intentionally stacking status on to get it well past 100% for the double proc, so that it would have that effect.

    If you're trying to avoid ragdoll, gratz, you just saved a couple mod slots for more damage or whatever instead of status, or bump up other elements so that they heavily outweigh the blast damage and it's ultra rare anyone gets ragdolled on a super high status weapon with blast.

  7. 6 hours ago, Ham_Grenabe said:

    Yeah, it's like they got Impact and Blast switched, and can't figure it out. 

    DE: Switch the Blast and Impact effects. Just a wholesale switcheroo. Do it now. 

    I'm with you 100% on this. Further, I would say this-

    Impact: Stagger and stacking accuracy debuff (or something even better).

    Blast: Knock down and stacking ragdoll (yes, I said ragdoll. It's an explosion!). Blast weapons are almost always low shot weapons, so you're not going to stack a bunch of procs anyway; you would have to go out of your way to build for this, so the effect is essentially optional and deliberate at that point.

    This would make weapons modded heavily for blast and status (for those that can even reliably reach well over 100% status) fill a niche role of being the heavy hitting ordinance that disrupts a room (if not outright killing) so that you can go in there and finish off the disoriented, scattered enemies. And if you didn't want this playstyle, it would be very easy to avoid completely and just do some simple CC with regular knockdown procs by keeping the weapons @ or under 100% status per projectile.

    One hangup I would see with this is melee with blast and weeping wounds. Basically, once your combo is pumped up, you're just throwing dudes all over the room, and that would be pretty annoying. So I guess just don't do that if you don't want that to happen 😛 It would be pretty hilarious to see though.

  8. 6 hours ago, Xnidior said:

    Chroma RIP 2015-2020

    Thank you for have been so amazing and funny to play. we will never forget you

    PS : He got destroyed by someone who doesnt know how to use him COUGH COUGH [DE]Megan COUGH COUGH

    All that was destroyed was you sitting in a corner throwing exploding stars at yourself while your teammates complete objectives so that when you finally catch up to them, you could see bigger numbers. Get your buff by engaging in combat; it's not that debilitating. If you are just on about eidolon hunts, well, that was probably the only thing you used Chroma for anyway and there are other ways to get a similar effect.

  9. 6 hours ago, Derethevil said:

    Buff Chromas armor as well you dragon hating bunch of loons.
    Inaros didn't need a buff, yet he got one? Chroma got nerfed to hell. 
    Or do you really want to rub it into each and every veteran Chroma players face?
    If you hate him so much, why don't you just delete him right away and be done with it?

    Through abilities, he already has the potential to get a crazy huge amount of armor. And if you're referring to the other "nerfs", I don't think DE ever expected to have a warframe's playstyle to be sitting in a corner throwing little bombs at themselves before joining their comrades in battle. Get your buffs by actually just fighting and playing the game.

    Though I haven't experimented myself much with them, I would say his 1 and 4 could probably use some love.

  10. 6 hours ago, ROGER-55555 said:

    "No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. "

    ..........................
    So DE you still want to do this?
    Why? TELL ME WHY 

    I'm not sure what their reasons are, but I actually like it, regarless of how it effects play. Because it makes sense, and I wish more things in the game did. Explosions: large, strong at epicenter, weaker the further away you are. But for how many things in this game don't make a lick of sense (like, zero self damage, and now shields... BLEED??? from slashes? I would have rather seen shields making you immune to slash procs) I know making sense wasn't their reason. Probably because they didn't want meta room clearning weapons (eerrrrrr BRAMMA?).

    I've come to accept that I won't be truly happy with a game unless I make my own.

  11. The Bramma was just a mistake to add to this game. We enjoy some fun explosions and such, but in almost every mission since its introduction, I've been bombarded by loud, obnoxious explosions and effects constantly because there is always at least one, and often two of them in a squad of four. It has 2.5X the ammo of a Lenz and ammo mutation, so it never stops shooting. It's simply way the hell too powerful, too loud, too many FX and with too big of an explosion radius; the opposite of fun for anyone who is not using it in the group. It's enough to give PTSD to an actual war vet.

    The explosion radius and falloff actually makes sense, which is almost sadly out of place in Warframe. Strong at the epicenter, weaker on the outskirts. Can't clear a room with a single shot? Awwww, your mous click godmode adventure is over? You need to hit things multiple times now, or... oh my goodness... AIM? Go watch an action movie with lots of explosions and leave the rest of us in peace. I wish more things in Warframe made more sense like the blast damage mechanic (and the blast self damage they just removed).

  12. As of now, I like how ramparts are in normal missions; invulnerable to frontal damage under most circumstances, but if you can get behind it and bash it good, you can disable it. When it's manned by an enemy, it's a noticeable threat, and when you hop on it, it's mildly effective, but it can be fun at least.

    On sortie level, an enemy manning it is a huge threat. That part, I'm okay with if that were the only thing. What I think is very imbalanced is trying to destroy it is a boss fight in and of itself. Even with extremely highly optimized weapons, you're talking a dedicated 30 seconds of wailing on it to get it to blow, meanwhile enemies are attacking you or hopping right on it as you attack it, whipping around and blasting you to pieces.

    And all that sweet overpowered firepower you would think, we'll I'll just hop on and give them a taste of their own medicine! Only you do that and it does nothing to them. Well, almost nothing. Your normal weapons are way, way, way better than it. They hop on, you're minced meat. You hop on, it's a feather duster. It's invulnerable from the front, and it may as well be invulnerable from the rear too.

    It would be nice to make the functionality of it closer to how it feels in regular missions. I've heard rumor that there is an armor revamp in the crosshairs, so it would be great if this was addressed in that process.

    • Like 1
  13. On 2020-02-16 at 8:23 AM, nslay said:

    It isn't a thing. In multiplayer Interception (even on that map!), this doesn't really happen. In a random pug where everyone is shooting everything corrupted/non-corrupted, you still reach 10 reactant faster than you can in solo Interception. You could even get a perfect 100%/0% progress score and still collect 10 reactant. What I described happens all of the time in solo regardless of the map (due to low spawns!). So you can't start capturing all the towers until you've collected nearly all the reactant!

    Do you really think I was killing everything too fast with Revenant using an unranked Vectis Prime? Honestly...

    Didn't bother to think about that part. Thanks, smart guy. I just saw the part where there was some reason why you would sometimes get only 9 reactant in a mission and enemies would stop spawning and then no one can open their relic. I guess I was just eager to believe there was some explanation besides crap coding.

  14. On 2019-12-25 at 6:55 PM, DrakeWurrum said:

    Wait, what? If anything there aren't enough spawns!

    For my personal preference, I heartily disagree here. Here's my experience; endless hordes of trash mob spawns that get irritating fast. So what do I (and apparently everyone else) do? Get a big blast weapon to make all of those nuisances go away and blast through the mission, literally and metaphorically, as quickly as possible to get it over with because it's actually irritating and not fun.

    The other option that I use often is playing solo, which culls the herds (much lower spawn rate) of mindlessly facerolling enemy AI into something that you could imagine a ship or base's population to actually be, instead of a constant, endless torrent of billions of goons that just make you want to rely on room clearing abilities and weapons so you can enjoy that three seconds of peace before then next obnoxious mob closes the gap.

    Frankly, I think the battle flow in multiplayer is absolutely terrible. I switch between having fun with gameplay in solo and having fun with other people in multiplayer.

  15. 10 hours ago, SpringRocker said:

    they usually kill everything too quick that it can't be corrupted to drop traces.

    See, I didn't even know this was a thing! I just thought any enemy on that map had a chance of dropping reactant. There was no explanation for this, so thank you for the info. Now, all those times the mission "bugged" and didn't drop enough reactant make sense. This game has enough bugs and poor explanations so that sometimes we just assume things are bugs because we have no in game explanations on what's even going on.

  16. 10 hours ago, HugintheCrow said:

    I can and I am doing it right now. It's literally 100% luck  and your parents' money. Just like the entire rest of capitalism.

    I'm sorry to the community for going so far off topic but this needs to be called out hard. You have no idea what capitalism is. I hope you learn what it is instead of vilifying it for your own lacking. Read some biographies and rags to riches stories. Stop blaming others for what you don't have. Many have swallowed their pride, learned from mistakes, educated themselves, bettered themselves, and focused on a huge goal and got it. Many born into money lose it all because they did not develop themselves or learn the skills of making and properly using money. Many without money learn how to offer so much tremendous value that people want to throw money at them and make them wealthy.

    So much ignorant, parroted hate for capitalism in these times.  There are a lot of bad capitalists, sure. But there's LOTS and LOTS of bad socialists (again, read some stories; some history!). Life is hard, but it would be a hell of a lot harder if you were having to chase down your own food and running from things that wanted to eat you. You have capitalism to thank for that just as much as socialism. Probably more, honestly.

    • Like 1
  17.  

    On 2019-11-02 at 6:38 PM, Genitive said:

    That's a great way to waste the development time and kill the new system entirely.

     

    On 2019-11-02 at 6:45 PM, CodeVauban said:

    So you're saying its ok when they make us waste our time then?

    And furthermore, yeah. Sorry. When a company that makes prepackaged dinners makes a new meal that tastes like crap and their usual clientele tries it and spreads the word, sales plummet, they scrap that recipe development and they sell what's left of that stock to discount grocers and they learn a hard lesson about losing the soul and essence of what they are as a company and how they provide value to their customers.

    When a development company makes a system no one asked for to begin with, because they wanted to profit from offering new content, but the new content is just rehashed, uninspired and blatantly designed to be a soulless grind to keep the addicted logged in, but they push it too far and it's now driving away players, yeah they dump the system, redesign it and cut their losses. Or, they double down and watch their player base, and therefore their company, shrink.

    If anyone from DE even reads this, sorry if this is harsh. Please focus on story, creativity, engagement and fun. Help us understand why any of this matters to the story. What threat does the lich pose? What are the thralls? What is a parazon and how does it work against liches? How is the grind thwarting our nemesis? Why does it have to be a grind outside of a straight up unimaginative and amoral business practice on your part? We play this game for entertainment; please provide that service and have your new content reflect that. This game could be so incredibly great.

  18. 8 hours ago, Tsukinoki said:

    This.

    You have 30 seconds to make up your mind of "Do I want to stab this larva and get this weapon?  Or do I not want this weapon and try again the next run?"

    And considering how quickly Cassini goes by its not hard to just generate larva after larva after larva after larva until you get the weapon you want in a relatively short amount of time.
    Sure it took me 6 runs to get a new weapon from a Larva...but I did that in just around 10 minutes (which includes loading times, and completing the mission) through running Cassini.
    And with how the percentages stack now, with a guaranteed minimum 10% growth of the highest bonus damage that takes care of that part of the RNG process almost completely as now you have guaranteed progress.

    Its not like generating the weapon you want takes hours upon hours upon hours of grinding.
    Sure that time is spent actually killing your lich (generally 2 hours, sometimes 3 or 4 if your lich just adamantly refuses to spawn even ta max rage which is a different topic), but for actually getting the weapon you want its fairly fast.

    If we were stuck with the old way of not knowing until after we get the lich what weapon it'll have I would be more inclined to agree with OP...but as it stands?  the system works.

    Please explain how to apply it to a multiplayer game with shared drops?
    Who in the lobby is going to have their RNG sequence honored, and who is going to get screwed because they just happened to group up with the wrong people?

    You seem to be missing a critical component here: Tetris is single player so they don't need to worry about "Player A has this sequence and is on number X in the sequence, Player B has a completely different sequence and is on number Y in that sequence...."

    It doesn't matter that the last iteration was a rotten turd, and now this is a fresh turd with glitter on it. You can call that improvement, but are you genuinely having fun doing this?

    Sure, the time you spent (with RNG favoring you) wasn't too bad. But step back from that for a second and think about gameplay experience. The reasonable thing for you to do is jump into the same mission where you're supposed to be capturing a target towards some greater goal, you do this repeatedly, and as soon as you see a larvae (if it spawns) that doesn't have the weapon you want, you abandon and abort the mission. Immediately, you redo the mission and repeat this cycle until you get what you want.

    This is horrifically immersion breaking and not fun. At least not to me. Do you think that is fun? Or do you just see it as a necessary evil that isn't too bad, all things considered? If you find it fun, I would dare say get a job instead. You will have more enjoyment and less frustration, and be paid, to boot.

    For all I know, you're 14 and can't get a job, or you've had a successful career for decades. All types play Warframe. My point is, I'm just not seeing the fun factor in the design on top of it being massively immersion breaking and just weakly thought out. All the creative effort went into, 'how do we make them play more', and none of it went into actually making the process enjoyable so people would actually want to play. It's more like just manipulating people who are too addicted to the game to walk away from it to just keep grinding away instead of leaving and doing something with their time they would actually enjoy. That is a travesty of design work on many levels.

    If it's not that, then their code is so convoluted that anything besides just rehashing what's already there would simply implode the game and break it beyond any saving. Judging by how buggy the game is to this day and how we alpha and then beta test all of their new content for them, I'm definitely willing to give them the benefit of the doubt that this could be a serious issue as well.

    But the real key point brought out is the multiplayer dilemma. All opinions on entertainment value aside, this is something that would need to be addressed if the system were to change. And I hope it changes massively, like, almost from the ground up. I just started my second lich and I'm already feeling like, my god why did I even do that. That's a horribly sad state for brand new content (I only did my first lich within the last couple days).

  19. On 2019-12-19 at 6:15 AM, 8faiNt said:

     Math is good but clearly you are unaware of it. -fire rate is a direct ''nerf'' to the overall DPS.

     

    His point was to swap some fire rate for base damage to make it more ammo efficient. Maybe he did the math on that already to make sure it was an even swap to DPS, maybe he just threw those numbers out there as an example. I don't know, I didn't check. Don't act like a condescending snob.

  20. I have been experimenting to see. I started doing that, and a new batch shows up in 2-3 minutes tops (this is with an ambush to make sure no beacon is deployed). Judging by the AI and spawns, I could swear they are aware it's a popular and peaceful fishing spot and they really frown on that for some reason. It's the only reason I can think for this because I really don't remember it like this before. If you know of other good spots to catch murkray, I'd appreciate a pm.

  21. I don't mean that necessarily as in "it's too hard" (although it is extremely hard most of the time now) but as in, how do you want us to? You're obviously trying to direct how we do it. There was a fishing spot on the ocean with a big rock you could chill on and fish. It was one of the few peaceful places (I won't dare tell you the others) and it has been mentioned in times past online. Now, every time I go there 2 dargyns and a troop carrier spawn nearby before I even quite get there. They didn't before and now they do, every single time.

    Obviously, you do not want us to fish peacefully (or to only fish at night to compete with the Eidolon hunt time-slot?). Do you want us to have to fight to fish? An action packed, have your fishing interrupted by a platoon of Grineer and never ending troop and dargyn deployments, fishing action adventure?  I'm trying to understand what kind of experience you're trying to direct us towards, or if us just being able to fish in peace effects your bottom dollar, because it's obvious you do not want us doing this.

    So, what is it you want us to do? I mean, I know buy plat and prime stuff, but when it comes to POE and fishing, what did you really have in mind for this? I'm genuinely confused where you are trying to funnel us. Or did you realize you made fishing too effective at gaining standing and you really want us to run the bounties 100 times each to max Ostron standing instead? Is there something wrong with fishing and you regret implementing it? Please tell us what on earth is going on and what you're thinking on this matter.

    Seriously. Please tell us what you're trying to get us to do and why.

    • Like 1
  22. Doing a bounty quest, one of the stages was to find caches, I believe. I went to the waypoint only to realize it was another of those things to be found underground and was not on the surface (mission does not mention this). So I bee-lined it to the area of the cave entrance, or where I thought the cave entrance was (which is way outside of the mission's zone), and I failed the mission because I had to leave the zone and "abandoned" it to find the actual entrance to that stage of the mission. PLEASE put a marker at the cave entrance, or even an area highlight for it, much like the cache missions themselves, if you're worried about making it too easy to find. I have no idea how hard this would be to weave into the code, but to follow instructions and fail a mission in its current state, is broken imo.

  23. Running the Ghouls mission, and sometimes when I hop on my K-Drive, I fall through the earth. After a bit of falling, it will teleport me back to the land. But, it's the exact same spot where I fell through the earth, so I just fall through the earth again. Last time, the only thing that saved me was a host migration. I'm not sure I'll be so lucky this time. Still falling. This doesn't happen each time, but it happens once in a while and it's enough to destroy my chances of completing a 4 part mission. I guess I need to run to keep up to my teammates (translate, have them carry me).

     

×
×
  • Create New...