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Huryiade

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Posts posted by Huryiade

  1. THIS is one of the reasons veterans are abandoning this game. Too many bugs in new content never fixed.

    On my few tries, this Locks all skills, can't use melee, and the enemies are basically throwing grenades all the times, making it hard to survive without any mods. Also, I just had a test where the minimap was bugged too : one of the grenades thrown by the enemy exploded but the icon on the minimap was still there.

    How long will this stay?

  2. 3 minutes ago, DeMonkey said:

    Ah yes, I see now.

    You're right, I cannot imagine why DE might have ignored you and went ahead with, what is in the grand scheme of things given the size of the overall update, something rather minor.

    Well, you may use the sarcastic tone here, but I've seen this pattern repeat all the time. Wow, destiny, CoD. The best have fallen to it, do you really think Warframe will avoid it?

  3. 3 minutes ago, DeMonkey said:

    You have a weapon that, if you consider to be now too weak, you're capable of getting buffed into a better state by providing proper feedback.

    Already did that. But given how previous nerfs went, DE is not listening. Also I tried to provide feedback by using the Tickets system, but I think DE blacklisted the word Catchmoon because no new tickets were created.

  4. 2 minutes ago, DeMonkey said:

    Don't think I made Catchmoon till last month tbh.

    The problem you're laying out is to do with the grind to get the weapon, not the fact that it got nerfed. Consider reevaluating your feedback.

    The grind is a problem, but to me, the bigger problem is that even though I went trough the grind, what do I get to show for? Nothing, that is what.

  5. 7 minutes ago, DeMonkey said:

    Image result for chill pill meme

    The only bad thing about the nerf was how long DE took to actually put it in place.

     

    Given your reputation and number of posts, I think you can't understand my point of view. You spent too much time on forums or the game. As I said, i'm a CASUAL player, my time spent in the game doesn't have the same value as yours. I spend 1-2 hours in the game on week days if I am not too tired after work, a few more hours on the week end if I don't have anything else planned. Spending hours to get a weapon is equivalent to weeks of work, compared to someone that plays 6-8 hours per day that can get said weapon in under a week. IT IS NOT THE SAME. Thus the frustration and loss of motivation.

     

    while elites get the new content fast and consume it fast, casual players take weeks to get new content, and even longer to consume it. I used Catchmoon almost exclusively since I got it, but the amount of time I used it is a fraction of the time that people that spend all their time inside the game have with it.

  6. Just now, DarthIronclad said:

    and buffing everything else will take a lot of work,and create even more power creep...

    That is because DE never took the time to actually solve the problem. They were sweeping that under the rug till now. Well the rug looks like a mountain now and everyone can see it, it's time to clean it up.

    • Like 1
  7. 1 minute ago, DeMonkey said:

    Variety is one the biggest things players need to enjoy any game. 50% of people at a certain level using a single weapon because it is so powerful is not variety.

    Inb4 just buff everything else.

    Why do YOU care? If you don't like Catchmoon, use one of the other weapons, you are not FORCED to use it. Meanwhile WE ARE forced to accept the nerfs. Also, DO NOT talk about other's preferences. You ARE NOT other players, so you have no right to assume what other players would like.

     

    • Like 2
  8. So I woke up an hour ago, saw the update was live, downloaded it and launched the game.

    Got new UI for the arsenal, nice. Read patchnotes, needed to play a mission to get a feel.

    Launched a mission, using catchmoon, couldn't kill a mob that was in a corner of a small room because of new falloff. Welp...

    Closed the game, launched another game.

     

    I've been playing Warframe since open beta, when founder packs was available. Every new big update, I was playing Warframe for new content. Today i'm not. It's gotten to the point where I don't care anymore.

     

    Why?

     

    I spent hours working up faction reputations and ranks. Hours farming weapon parts. If you went the casual route, you know how painful this is :

     - Open world quests bug often

     - Open world PUGs do stupid things failing quests

     - Hosts leaving for whatever reason

    Once you get the parts and build the weapon, farming affinity and formatting.

     

    Then DE rolls in and say to your face : We don't like you using the weapon you worked hard for, so we will kill it.

     

    Now here is what i'm thinking : why should I farm ANY gear? If DE can just destroy the efforts I put into getting a weapon I like for some contextless data reading without even asking me about it first, why should I even play this game?

     

    I don't feel like putting any more effort into this. Grendel? They will nerf it when they see players enjoying it a bit too much. Kuva leeches? They will put limitations because players will obviously aim for their weapons and kill them outright, which is not what DE wants obviously. Otherwise they wouldn't have put in the possibility of allying with them.

     

    DE obviously has no idea what players want or need to enjoy the game, and this makes it not ok with me.

     

    As of now, in my opinion, the game is catering to the most vocal players which are either the most elitist or the trolliest players of the community, distorting DE's view of their player base.

    As such, I don't think this game will continue being fun for long and will only decline, like many other games before it. For me the game is not fun anymore, which is why i'm ignoring the update and playing another game instead.

     

    WAKE UP DE.

  9. Well, unfortunately, DE seems to only understand money talks now. So the only thing we can do is stop giving them money. EA recently came crying to players because they weren't making enough money with the absurdly idiotic decisions they were making, ignoring players. Maybe DE will too.

  10. I actually thought so years back, when the nerfing began, but since I don't have the habit of vocalizing it, I stayed away from it. Now I think maybe people that think like me should voice their concerns, because otherwise only the vocal parties are heard, the whiny ones. And we all know that what they ask for is bad for the game.

  11. I didn't say to not nerf Catchmoon. I DO prefer it like it is, but if a nerf is needed, i'd prefer a solution like you posted rather than remove the reason Catchmoon is so powerful : the long distance multi-killing. DE's solution is to simply kill off the weapon.

    • Like 1
  12. Let me try to expose my reasoning for different weapon kinds and why/where I would use them. Let's assume we ignore ammo since we are using whatever mods/pets available for infinite ammo. Also, in this context, lower level missions is any mission with enemies up to level 45. Any properly modded weapon can obliterate enemies level 45 or lower. High level missions have enemies with level above 45. I test my weapons against heavy gunners level 160 or a combination of exos which stacks up their buffs and grow their ehp exponentially.

    Sniper rifles : high damage, single target. Most have low magazine ammo lowering dps because of reloads. Great against high ehp single targets such as bosses/tridolon and can mostly one/two shot normal enemies, but otherwise mostly useless since the rest are mission with hundreds or thousands or enemies. For max efficiency, one would need to align enemies in a straight line, which should not be that hard in a tunnel, but most of the missions ask for a run from one end to another of the map so it doesn't happen as much as it should for the weapon to be viable in those missions.

    Assault rifles : Low damage per bullet, but high fire rate. More of spray and pray weapon since their dps per clip is on average lower than sniper rifle but needs more bullets to kill a high level enemy. And with recoil it's hard to make every bullet hit a weak spot. Lots of wastage of bullets and time. Effective on lower level missions, very ineffective on high level missions since you spend a lot of time killing one heavy enemy while the rest are not being taken care of. What happens most of the time is while you are emptying a clip in an enemy, others will surround you as you don't have enough time to kill them all one by one. Viable in lower level missions, but often causes fails when used in high level missions without support of cc or aoe weapons.

    Launchers : great aoe area, ok dps, too dangerous because of self damage. Also some bosses and exo don't accept damage from aoe. In theory these should be the most used weapons, but most of the time what happens is that the horde of enemies gets too close to players and they self destruct. Thus there weapons are used either by the most dexterous players, or by those leveling said weapons. I used to run with Ogris first, then Penta, until I saw that my squad didn't like having to rez me every few minutes because a random enemy or a squad mate run in front of me causing me to get downed.

    Held weapons : High damage, single target, chained, or aoe, depending on weapon. These are not that bad. I've seen some op builds for Atomos and I use Ignis when I need high room clearance efficiency. I'm guessing Atomos is up for nerf next because it's easier to handle and mod. Probably the next 50% weapon. Still not enough efficiency compared to Catchmoon. I've seen people use a properly moded Atomos and they were wrecking everything in high level missions. Because I've found Catchmoon, I haven't used secondary held weapons, but since Catchmoon's demise seems unavoidable, this is probably the next weapon I will use.

    Bows : high damage, single target with possible pierce trough. Same as sniper rifles but silent. Great for assassination missions, or specific solo runs otherwise useless. I love to use Rakta Cernos with Ivara which ensures infinite energy and, thus, permanent invisibility. But I use it only on spy/assassination missions or solo survival. 

    Shotguns : finally on this one. They have aoe like damage because of numerous pellets and the spread of said pellets. The have high damage and though less ammo per clip, more than a sniper rifle. They are the perfect mix of sniper rifle high damage and clip size of assault rifles. Because of the penetration and spread of the pellets, they have better aoe potential than any other weapon. You do need to aim properly for maximum efficiency, but you can also aim in the general direction of an enemy and be sure a few pellets will still hit the enemy. The spread varies from weapon to weapon, but most can cover and entrance entirely, thus denying passage to any enemy trying to get to you trough said entrance. Best distance as far as i'm concerned is 15-20 meters to allow for the spread to hit the maximum amount of enemies when facing a horde, or 4-8 meters when in close quarters.

    I'm not going to talk about melee weapons since that is out of context. I don't think I missed on a weapon type. Though I talked about primary weapons, the point here was to explain how I view weapons by type and why or where I would use them.

     

    As you can see, in my opinion, shotguns have the best overall efficiency. If DE removed self damage, i'd go back to launchers in a heartbeat since they are much more fun to use, but until then, shotguns all the way. 

    PS : if you've read the text wall, thank you.

  13. Why would I use any weapon when I can just nuke a country or send an armada of deadly precise drones? Which is basically what the USA has done. That is just the reality of the things. You use the more convenient weapons to end a conflict. Catchmoon is a great weapon, if you don't like it because it becomes too easy, DON'T USE IT. DO NOT DRAG OTHERS DOWN WITH YOU.

    • Like 1
  14. I'm at MR 27. Since MR 18, the only important bonus I got for next MR is 1 more gear capacity when installing mods (the rest are inconsequential for me).

    I've tested a lot of weapons, played all mission types till I got bored with them. At this point the only thing I want is playing with gear I like with the style I like to reduce the tediousness of the grind. 

    I love catchmoon, as I do some other gear for the other slots. I love the long range and the consistent damage it deals. I don't even have the OP build. I struggle against heavy gunners lvl 70+ unlike the OP builds you can see on YouTube or wherever you can find them. But I still like that gun. I often use it to gun down enemies long range. This nerf is basically killing the gun for me. This nerf is not the same as small stat nerf, it's changing the mechanics of the weapon. It is NOT the same. It's breaks the gameplay. 

    They did the same for many other gear, warframes included. THAT is what I don't like. Catchmoon will never play the same with the nerf they planned, doesn't matter if they buff the stats later on. It was the same for other nerfs they did. That is also what i'm against.

    I also did mention that you were free to like/dislike what you want, but do not complain when they decide that Sicarius Prime is used too much because they nerfed everything else and it was the only viable weapon for everyone.

     

    Do you see my point here?

     

    Edit : the nerf game is a slippery slope and i'm afraid DE is riding it like kids in kindergarten.

  15. It's ok to like other weapons. It's ok to not like catchmoon too.

     

    However what I see is that this is a never ending spiral : Got a liked weapon that too many people use? Nerf it. Produce next fun/efficient weapon. People start using it because everything else was nerfed. Nerf that too. Rinse and repeat.

     

    If they left those weapons alone, we wouldn't have those disproportionate numbers. They are endlessly creating and solving the same problem with nerfing everything.

  16. THIS. I hate the current falloff solution. The only reason I use catchmoon is because of it's efficiency. The solution DE wants to adopt is rendering catchmoon useless to me.

    Their reasoning is BS too : the reason most rank 27 players use it it's because of efficiency. That also says that OTHER weapons are LACKING. Instead of taking a look at other weapons and why they are not used, they decide to render the most efficient weapon useless.

     

    This reminds me of those stupid and lazy people that try to drag down to their level anyone they see that have more success than themselves instead of learning from them and elevating themselves. THIS is what DE is doing with the nerfs, not balancing.

     

    Edit : I think that instead of being lazy with all these nerfs, DE is using this to increase the grind so that it will force more people to spend money on plat to get more gear and mastery ranks. Yes, i'm saying DE is becoming like EA, Ubisoft or Activision (there is no more Blizzard left there).

  17. So I went to orb valis for some k-drive xp grinding. I found a group of emissary goons and killed them. Game said I got 50 NW xp. I continue grinding, when going to the elevator to exit, I find another group. I kill them and the game says I got 50 xp.

    A minute ago I entered the NW interface to check what acts are left to finish and I see I only got 50 (easy to see since before that I only got the big xp rewards).

     

    I'm not sure how the xp from the goons is added but it seems it doesn't work properly.

  18. 10 minutes ago, BlackVortex said:

    1. this must be the most trivial topic I've seen here yet

    2. there are many names in the game and I'm sure for every name in the game there are over 1.000 people who don't like that name, if they would all come to the forum to post about the different name they would like to see, this forum would be swamped

    3. changing this name, adds or fixes nothing in this game and would only please a small group of people who don't like the name and who want to see it changed

     

    just out of curiosity, do you play WF as a fantasy role playing game? (I know there's a group of WF fans who play this game that way)

    1. The reason forums exist is for exchanging information. One type is ideas. It might be trivial for you, but not for others.

    2. There are people that don't like the name, the only replies here are either trolls or people that don't like the name. But the forums are the to talk about it.

    3. The same can be said about fashionframes. Or UI themes. But it's there. You can't possibly say it has no additional value and then mentioning that a group of people might like it. It's contradicting.

    9 minutes ago, krc473 said:

    That’s not a great reason. ‘Darvo’s Really Awesome Shop’ is also more catchy than the current one, and far better than ‘Darvazon’. 

    You seem to forget that some people don’t have access to this, or don’t use it. So the name will be totally meaningless. Edit: Amazon is a fairly irrelevant thing where I live, so I see about zero value in it.

    • Also consider that Amazon may possibly have some legal ownership of calling a shop something that sounds the same, or extremely similar to “Amazon”.

    Sure, because that means many more people will be able to buy the items right? I don’t know what others think, but why does it matter if more people know about it? Darvo has seriously limited stock each day, so it’s not like people are going to appreciate knowing. 

     

    If I’m honest, this just seems like some pathetic attempt at attention seeking. The name is terrible, it is far worse than the current name. DE should not implement this.

    As mentioned previously, the forums are here to talk about that. I get that you don't like it. But I do. And there might be more people with the same opinion.

    As for the legal part, as far as i'm aware, there are only a few cases where a company took legal action for a parody name, because it was too degrading to their products (I.e. Call of Doody). But those seem to be minority. Most of the time people parody brand names, as long as it's not directly attacking the brand, it's ignored.

    As for the usefulness of Darvo's shop...well I was hoping this will spark an interest in it. The way it is currently, it has very limited interest. But it can become so much more. The more people use and ask for it, the better the chances.

  19. 4 minutes ago, x_xGamerx_x said:

    Whats wrong with calling it "Darvo's Shop"?

    Well, it's simply too ordinary. For a merchant not to have a catchy name...why do you think the most renown IRL sellers have catchy names such as Amazon, eBay...?

    4 minutes ago, krc473 said:

    Don’t waste your time. It’s a pretty terrible name. Why do you believe this is a good name that should be added?

    Let's see :

    1. More catchy than the current one. I actually had to try to remember and then check if that was the actual name of his shop before writing it.

    2. It establishes a functional link to its IRL counterpart. Easier to remember the name and what it is for (low-price deals).

    3 Because of the pun, word of it will spread easier than the ordinary name.

  20. So my clan was discussing things and mention of Darvazon happened. I thing this is a much better name for Darvo's shop. I'm not sure how, but I would like to make a petition for this to become a thing.

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