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hooborg

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Posts posted by hooborg

  1. Day 01 Portal

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    Day 02 Fangs

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    Day 03 Decade

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    Day 04 Crystal

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    Day 05 Beetle

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    Day 06 Throwback

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    Day 07 Knives

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    Day 08 Whisper

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    Day 09 Man In The Wall

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    Day 10 Orowyrm

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    Day 11 Inspire

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    Day 12 Solidarity

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    Day 13 Courage

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    Day 14 Rally

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    Day 15 Uplift

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    Day 16 Family

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    Day 17 Dedication

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    Day 18 Kaithe

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    Day 19 Cave

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    Day 20 Spiral

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    Day 21 Assassin

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    Day 22 Bombastine

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    Day 23 Hunt

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    Day 24 Beard

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    Day 25 Hammer

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    Day 26 Mirror

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    Day 27 Crime

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    Day 28 Bat

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    Day 29 Crown

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    Day 30 Prison

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    Day 31 Faceless

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    • Like 3
  2. This is just a fun/silly post, probably many people did already that but...

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    ...I managed to snatch a kiss from a random Titania in the relay:3

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    (please don't kill me for this post:D and sry for my bad english:S)

  3. 4 minutes ago, (XB1)Graysmog said:

    Alright, let's put this to rest.

    Oberon is NOT fine.

    Can he be useful? Yes.

    Does he have a valid and essential purpose?

    No.

    This is a major problem.

    ALL of Oberon's abilities either don't do enough, fall off way too fast, or have turned out to be weaker variations of other Warframes and their abilities. Weaker, as in, there's hardly much of comparison to be made. Oberon is essentially a "balanced" Warframe in a  game filled with Warframes who serve specific purposes. To begin with, Oberon is a misfit. He tries to do a bit of everything, and does everything, at times, well, then falls flat on his face after a short amount of time has passed.

    One of the major problems with his kit is the fact that Renewal and Hallowed Ground offer little to no support, despite Oberon being a supposedly Tanky Support Warframe. Renewal should be a toggle-based ability, constantly healing Obby and delivering Health to teammates at certain intervals. Hallowed Ground should work with Renewal, while making it so teammates close to him receive more and more armor for the damage they are taking, with him gaining more and more himself, both from enemy damage and from healing teammates. Maybe even making it so Renewal allowed him to spread his boost in Armor to teammates from far away, yet at specific intervals, could work. Doing this could make it so Oberon has a purpose as a Support who continually buffs his team, as long as he lives, and himself, to be much tougher and more resilient over time (yet I'd honestly just have Oberon get a flat amount of damage reduction), being able to overpass Trinity's 75% flat damage reduction with enough time. This way, Oberon may take a bit longer to get started, yet he can make up for his lesser healing with some massive buffs to the team. Hallowed Ground would also still remove Debuffs, but only if Oberon was close to others.

    As for Smite and Reckoning, these two abilities just need to do a bit more, and a little bit less, to be effective. Smite needs to gain more CC, but lose some shoddy targeting to be pretty good. While Reckoning, on the other hand, needs to make up it's mind. Will it deal damage? Will it CC? Will it Support? As, right now, it does a bit of everything and fails miserably. I'd honestly prefer Reckoning to gain a lot more CC potential, and to synergise with his 1, gaining more damage the more enemies that happen to be grabbed, stripping a high percentage of enemies Armor afterwards to soften them up for him and others. Enemies will be rad-proc'd for much longer, dealing less damage to Oberon and his allies, but doing more damage to each other. Enemies that are killed with Reckoning will explode in a flash of light, blinding enemies that are not knocked down, and leaving them open to finishers. Enemies that are killed with Reckoning will leave behind special Orbs that Oberon can pick up to instantly revive downed players upon casting Reckoning, taking a bit of time to revive them due to Renewal's travel time.

    His Passive is complete garbage, pretty well known at this point. I'd honestly make it so picking up Health orbs would allow Oberon to revive downed players from afar with Renewal, automatically extending allies bleed timers.

    All in all, Oberon isn't terrible, yet he needs to be seriously buffed if he's ever going to be truly useful against the specialized Warframes in the game. He needs to lose the "generalist" idea and go with a "specialist" idea to be that much better.

    What is the essential and valid purpose of Zephyr and Atlas? ...people just so obsessed to hate Oberon, but he is a FUN frame... like Zephyr and Atlas and thats all ...a generalist as you said and thats fine... dont make him "specialist" we have plenty of frames that do 1 thing... Ash for killin Hydroid Vauban and Nyx for crowd controll Trinity for heals... i think we dont need one more dps or one more CC ...one more healer will be great but somhow there Equinox and "Inaros" if you mind (sry for my bad english not my native language)

  4. Still no fix in 18.10.0 and 18.10.1

    Here is an old picture before Feyarch update (the pic is from 2014)

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    and here is a pic about 5 mins ago

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    I want to know if somebody has the same issue, or it is just me and my friend from hungary? (sry for my bad english once again:S :D)

  5. no fix in 18.9.0.

    ...and a little update for the original post, not only the helmets doesn't display the energy color, but the default and the immortal skins too (i know he has little to no energy display but in the neck-chest area at that tie-detail thingy he has a few dots and on his back on the spine area too). Only the Feyarch skin displays the energy color!

    Please fix it, and I can be sexy again as I was before the Feyarch update! :3 (sry for my bad english)

  6. Hi!

    I searched for this topic but I don't see anything similiar.

    I noticed some times ago only the Feyarch Oberon Helmet displays the energy color and the others don't(I have default Markhor Oryx and Feyarch). Most noticable on the Markhor helmet(the "eye" area)! I tried to change skin-s but that doesn't helped (I have default Immortal and Feyrach) and don't display in every aspect of the game (not just in the liset.

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