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(PS4)ZeKingIII

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About (PS4)ZeKingIII

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  1. So nobody will mention one of the most needed fixes? Lohk weapons still go under the floor after a certain amount of targets... Click to cast hold to swap is a lot smoother than the opposite. Literally just make the weapons start at his head then go down left then right, or start at around his ankle amd go up left then right. Both would look cool and be functional...
  2. Cross platform would be the best super secret and actually possible now. But, a great super secret would be actually implementing all the changes PC has/should have gotten in the last month.
  3. Rework was great, but three things were skipped over... 1. After a certain amount of range Grasp of Lohk weapons start to go under the floor 2. Grasp of Lohk weapons target enemies affected by Gaze 3. The Lost is hold to cast The weapons should either start stacking up left then right from around the lower leg, or from head top stacking down left and right in an arc. The Lost should be hold to swap, tap to cast (It just feels a lot better, and doesn't hurt console) My additional suggestion is increasing base max targets of lohk to 7 or 8; and making it add targets how
  4. Rework was great, but three things were skipped over... 1. After a certain amount of range Grasp of Lohk weapons start to go under the floor 2. Grasp of Lohk weapons target enemies affected by Gaze 3. The Lost should be hold to swap, click to cast The weapons should either start stacking up left then right from around the lower leg, or from head top stacking down left and right in an arc. Hold to cast really is painful to console. My additional suggestion is increasing base max targets of lohk to 7 or 8; and making it add targets how Mesmer Skin add charges (if you hav
  5. Chance not to take damage is not the same as damage reduction. Xaku is squishy as a stress ball, harder to squeeze than certain other balls, but still easily squeezed when the person is strong enough. The drain and duration situation for his 4th ability was just redundant, and not the main problem of his energy drain. It is the actual energy cost of his abilities, with the NEED of both range and duration for them. His stats and how they work don't leave any room for "more of this, less of that." Which is a result of certain base stats being too low.
  6. But, how will the experience system work for this? Really wish that the Helminth abilities were changed to be passives.
  7. I'm assuming adding Deadlock Protocol items and changes have been being worked on? (Protea, Xoris, etc.) If so, we getting update sooner/later? Regardless no stress, ya'll been doing great work. Just want to know when I can start safely planning builds. Haha
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