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TripCharge

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Posts posted by TripCharge

  1. I would personally enjoy the missions-popping-up-over-time concept. As a player who wants to experience various enemy levels, mission types, and faction types at random, this new star chart design would cater to players who like to quickly play missions with other players without a restricted goal (eg. getting a certain resource). In addition to revitalizing the abandoned star chart nodes with players, it would give the Warframe universe an "alive" feeling where missions would happen as an event rather than there always being a person to save or a target to defend.

     

    - Quick, random missions

    - Portrayal of an "alive" star chart

    - No more wasteland nodes

    - Caters to players who just want to play a random mission with other players

     

    That being said, I can see this RNG based star chart not being friendly towards players who have not experienced all the mission type/level/faction combinations yet and farmers who are seeking specific resources or exp nodes. With the outrage over RNG continuing to plague the playerbase, adding more RNG in the form of mission selection could cut off certain player types. Additionally, it would be difficult to rework resources, mission restrictions (on new players), and who boss nodes should function alongside the pop-up missions.

     

    - RNG may alienate a fair amount of players (farmers, mid-experience players, already salty players)

    - Even more difficulty crafting weapons

    - Hard to experience all mission type/level/faction combinations

    - Difficult reworking various old features like resources, mission restrictions (star chart progression), and boss nodes

     

     

     

    Overall I would like to see a the pop-up-missions type star chart but I believe input from the community is need to tweak the idea in order to satisfy more of the player base.

  2. I honestly can't stand using a weapon without a punch-through mod on. 

    It allows for:

    - Rapid successive kills by ignoring dead bodies (which usually block shots)

    - Easy kills on enemies under cover

    - Huge conditional, total damage multipliers depending on how many enemies are hit at one time

     

    I find for the most part that it provides greater total damage since most enemies pour through choke points, allowing for multiple hits from a single shot. The only thing it doesn't work well against is bosses.

  3. Status: CLOSED

     

    Looking to trade my:

     

    Vaykor Marelok, Telos Akbolto, and Synoid Gammacor

    for

    Secura Dual Cestras, Rakta Ballista, and Sancti Castanas

  4. Warframe is such a good game that it had even got me to put down Team Fortress 2 (a game that I played a lot way back when). Being such an fun and ever expanding product, Warframe holds the title of my most played game.

     

    The funny thing is, I always thought Warframe was a pvp f2p game ever since I saw its first ad on the web. I quickly wrote it off as another $-locked game and didn't even glance at it again until Raptr held that "play x amount of hours of Warframe to get this y promotion free".

             (...I never managed to get that promotional reward.)

     

    Now Warframe is the only game I play consistently.

    Thanks DE for creating this beauty.

  5. The warframe community isn't just one uniform mass of thought; it's composed of many people with different opinions. It's not like the same person complains about lack of challenge then complains about too much challenge... well probably not.

     

    I guess this isn't really the point of the thread though. Seems like this exists to get a debate on whether challenge or lack of challenge is better.

    so...

    uh...  

    ...

    (i like challenge)

  6. I'm just going to put it out there that I think the powers needed a nerf. Spamming powers all mission makes for stale gameplay. That being said, I know there is actual constructive topics in the forums that actually highlight potential fixes to the issues rather than topics just for the sake of complaining.

     

    Just need to say that so it doesn't look like every player is upset with the changes.

  7. Honestly, I think the game could do with more RNG.

     

     

     

    Wait, don't kill me. I meant level generation RNG, not loot RNG.

     

    If levels had some randomly generated obstacles, rare hidden rooms, rare and special enemy spawns, environment effects, bonus mission objectives, tons more tiles, etc. the game could feel less grindy. Basically need enough RNG to make each run feel different and unique.

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