Jump to content

Caderynn

Grand Master
  • Posts

    27
  • Joined

  • Last visited

Posts posted by Caderynn

  1. 2 hours ago, Kidkilla said:

    Depends on your playing style. When first trying out Nidus, I used to have the same issue until I discovered the nidus/shade combo. Now getting 15 stacks is a breeze as long as the mission speed allows me to do so. And on that subject Nidus is an endless mission frame not a utility frame like some people use him for - defence, overly long mobile defence, survival. Anything else and it does matter what buffs/nerds DE implement, fact is you're on to a loser unless you change your mod and weapon loadout accordingly. Nullifiers are annoying but again with the shade combo, they barely register as I can get in close kill them and run away to safe distance or immediately press 1 if in a crowd. Your point about ravenous is correct - the power seems a bit more unwieldy now the maggots don't auto die, however as most use it as a health regen pool anyway...perhaps we're getting an augment mod that corrects it back to the original state. Cynical I know, but of all the nerds DE could have done, this has the least impact. Speaking of augment mods, I'm hoping DE does a Nidus version despoil for ravenous that uses energ/health not stacks or a damage dealing 2 when it expels enemies.

    You know what, you're absolutely correct, Nidus is an endless frame who is very good against infested and I guess that's what it should be used for
    He's not an all purpose frame, and really none should be, DE wants us to experience all the frames and use them all situationally, same with weapons, hell they give us enough loadout options

    I lost sight of this while playing the Nidus, but realise again that we shouldn't let ourselves be locked down to one frame

    Currently doing a solo Derelict Survival, and Nidus feels perfect, even just realising that holding down 1 shows the location of your maggots from Ravenous

    The whole rework actually appears to work really well, I should have just trusted DE as I have in the past

    I recant what I previously said and will use the diverse range of frames as the situation requires instead of trying to force frames into an all purpose position

  2. I don't like the changes to the Nidus, and this is the first time I've had any real issues with DE's decisions

    1. The stacks from 10 to 15. I read that play testers found it too easy to gain stacks? Were they only playing against infested? On endless missions? Alone?
    Playing with a full group of frames it can be incredibly hard to build up stacks especially if you're not doing an endless mission, 10 was good because just when it started to get difficult on Sortie missions you could be ready, now you're likely to die at 10 or 11 and lose them all anyway
    Not to mention that the stacks are what keeps you alive and strong, and losing 15 in a tight spot instantly is a massive loss

    2. Nullifiers for Nidus were big bubbles with squishy things in the middle that you aimed for so that you could protect your allies
    Protecting your friends from the hoards of Nullifiers before they lose their abilities was hard enough
    However Nullifiers just weren't scary for the Nidus, they almost became trivial, but now needing 15 stacks, trying to stay above that in a Corpus Sortie is nearly impossible
    If the amount of stacks are brought back down to 10 this is a change I can live and agree with

    3. Ravenous, probably the biggest issue here, and by reading the thread not just for me
    The maggots are stronger, yes, but this also means that they won't die when they run off, and since they no longer explode by themselves they may never go away until the duration is up
    It really makes the maggots kinda useless, since now they don't really do much besides stunning nine people a room or two away because even if Virulence does hit them the damage from the maggots is unnecessary overkill
    Even before the patch I only used Ravenous for the regen boost, seeing maybe 3-5 stacks from my maggots if I was just standing there, the majority of the stacks come and will always come from Virulence
    If you think that you still gain too many stacks from it make every second maggot a "special maggot" that when it explodes gives you the stack
    And I really do hope this is a bug, but not refreshing the time but losing stacks when recasting the ability is not nice

    Rant over

    tl;dr Revert all changes back except the Nullifier Drain please and thank you

  3. I have seen a few people are annoyed at misplacing their Snowglobes and having to put more down to get rid of it

    I suggest a way to forcefully despawn the globes, perhaps using Frost's 1, Freeze, to shatter the globe it hits it

     

    I know this could lead to trolls unless only your Freeze affects your Snowglobe

     

    What are your ideas of ways to get rid of unwanted Snowglobes?

  4. With Molecular Prime being the Nova's primary use I'll focus on that power from what I've seen

     

    Duration will cause the "bubble" to expand longer and make it spread over a larger area

    Range makes the explosion from enemy deaths bigger, I don't think it affects the "bubble" size

    Power will cause it to slow the enemies more and cause the explosions to deal more damage

    It will always cause your enemies to take double damage regardless of what other mods you equip

     

    A "Speed Nova" is when you get your power strength to be negative (using the Overextend corrupted mod) thus causing the "slow effect" to speed them up, this can be effective on some infested defence missions as it causes the enemies to get there quicker but still take double damage.

     

    Hope this helps

  5. My Mirage's Hall of Mirrors clones appear to be doing ridiculous amounts of damage.

     

    Using my Paris Prime when my clone's arrow hit it would constantly be hitting with red crits doing millions of damage, much more than my arrow does if I hit them directly. This is similar when I hit something with my Dragon Nikana, I would occasionally be doing ridiculous red crits with no critical hit enhancing mods equipped on my weapon.

     

    Edit: It doesn't always seem to happen, and at the moment only appears to happen when I'm not hosting a game.

  6. I've been playing this game since day one of open beta, and sadly missed getting both the Braton and the Lato Vandal

    I am a bit of a collector in games and because of this I'm saddened by not being able to have them

     

    However I do not believe they should be given out again, being given a rare item in a game for playing in closed beta, or even early open beta should make you feel like you earned it and deserved it, a mark of status to show how you've been supporting the game for longer than some "founders".

    Not everyone could afford the Founder's Packs so they couldn't get the exclusives from them, leave them with their sense of pride in owning these two weapons without fear of others getting them and cheapening their glory.

  7. I know for a fact that I was.

     

    I upgraded the mod before they even mentioned these Cores; I upgraded it completely about a week AFTER Valkyr was released and then noticed one day it was at a rank 10 while switching her mods around.

     

    You upgraded it max a week after Valkyr release? There's your problem, they buffed the max levels of Steel Charge in a recent update, so anyone who leveled it after that received the cores when they nerfed them again.

  8. Honestly this is probably what DE have already thought of and as a Tenno within a frame ie. the Lotus saying that you're the only lifeform on a vessel, meaning that you are the Tenno within a frame not just the frame itself. Also the saying that the Tenno were lifeforms sent to the void and returned meaning that they are not the frame.

     

    I believe you interpreted it wrong, we are within the frame, we are not the frame.

  9. Was re-levelling my Ogris and when I added the Split Chamber mod to it the rockets will now pass through walls and only explode on impact with enemies and certain crates. It will fly through all walls and even the reinforced glass.

    I removed all mods and it works as intended then just added Split Chamber and it once again goes through walls.

    I have used Split Chamber on the Ogris before with no issues, maybe something broke in a patch?

     

    Wondering if anyone else was having this issue.

     

     

    Edit:

    After adding a Heavy Caliber to the mix with the Split Chamber both missiles now explode on contact again, so I'm assuming the missiles only went through something when it was the two of them together.

  10. This has happened to a friend and I on numerous occasions, it's quite frustrating and annoying.

     

    The last time this happened to me was when there was an update and the security thought everyone who was still playing was hacking and didn't save that mission's status. Might be related?

×
×
  • Create New...