FreakD
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Posts
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Posts posted by FreakD
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make threads lock down after 1-2 hours so we don't get spam bumpers that get us confused, thanks!
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That level 1 alert was what made doing them at all preferable to regular missions, it was a nice break and a good way to get lower-ranked weapons some xp.
/this
there is absolutely no point in doing alerts without "?" anymore
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comparing weapons when you buy new one
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online - then click big blue button PLAY NOW
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says
Warframe mod
rank 10
thats all, no effects no nothing
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well I have +75% melee dmg mod (volt warframe) :) that will certainly make it super effective
I am crafting axe because of multiple targets
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what is the charge dmg of them?
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From what I've found, stacking % of a particular damage type can increase the damage output exponentially. Each percentage increases the over all damage number, which is cumulative. For example, instead of the increase being only a few 1/10s from a 10%, 6%, and 15% electricity mods combined, it's actually 31% electricity damage, which has a better baseline than each mod factored in separately. Eventually, with powerful enough mods, you can get somewhere in the ballpark of nearly 100% elemental or over all damage increase and really make your weapon a nail-driver.
isn't it multiplicative?
so 10% 6% 15% = 34% and not 31%
my biggest question is: which mod to use? pure dmg? elemental dmg? piercing dmg?
could be there are some benefits of using pured % dmg compared to piercing % dmg
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bump
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get a good secondary - bronco
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so i've been playing for weeks, i have two maxed out warframes, several maxed out (all 30 mind you) weapons, i've cleared every single mission on all planets, and farmed tons of bosses enough to be able to build almost all of the frames, (i have 5 complete), and yet i've YET to see a single multi shot, loot radar, power range / effeciency, or penetration mod...
am i doing something wrong? is there a planet or area that has decent droprates? i've seriously played more 10-20 times the amount of missions everyone i play with... and see them have these mods... like.. what the hell?
is my luck THAT bad?
I am pretty sure I got my multishots pretty early(venus I guess)
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mhmm would be cool if someone made infinite mob spawn script if we can't get that gameplay mode from the devs...
also dedicated servers are kinda must for this game imo :/ expensive but there should be something done about it
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it sucks that it is so easy to get for example nano spores / ferrite / polymer crap / morphics
while control modules / neural sensors / ruebedo(this seriously sucks to farm) even orokin cells are rare enough
but seriously what should I do with 8k ferrite / 10k nanospores and 100 morphics when I have 1-2 of those above. And ruebedo should drop for atleast 40+ and not 20
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I asked in global mod thread but got no response so I am posting here
ARTIFACTS :
Steel Charge : Increases your melee damage.
WARFRAME MODS :
Melee damage : Increases the damage dealt by your melee strikes.
does this increase your charge damage
when choosing damage mods what is the best :O ?
stack normal dmg mods
stack armor penetrating mods
stack elemental mods
stack critical chance mods
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Are you sure it was the same mission? Everyone semms to have gotten the orokin reactor from it.
hmmm I did start mission solo but it was online so I guess that could have interfered :(
so bad... I really need that reactor
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yeah it started with last patch, I like it!
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Guys don't do these missions with a group do then SOLO.
I can't stress this enough, THERE ARE BUGS ON THE ALERTS REWARDS, if you do then with a group only one person ends up winning something.
I did exactly that mission solo and I got crappy rifle scavanger artifact...
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+1. Even if pro modded and fully upgraded it will feature 2 bullets unless you put mod on it! should at least give 3 bullets fur fully upgraded pro mod!
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delete please(misunderstood calculation on bronco)
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so when choosing damage mods what is the best :O ?
stack normal dmg mods
stack armor penetrating mods
stack elemental mods
stack critical chance mods
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I really don't get how it's not viable. It's not really viable for a run and gun style of play (unless you're Korean), but it's perfectly viable as a long range back up to snipe off heads of annoying/clustered enemies from a safe distance before plowing into the rest with your shotgun.
Maybe on lv15 missions, yeah it is okay there but try doing pluto with it.
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When you unlock the map you can easily get like 6 "?" alerts in 12 hour period.
I don't like the loot distribution at them atm.
most of the time you will get "ammo" scavenger cards that you already HAVE(this is riddiculous)
2nd in line are blueprints for stuff I don't need or have already(heat sword for example and I absolutely dislike alerts droping blueprints - they should be boss exclusive)
the rarest are orokin blueprints :( (I got 1 up till now but I feel I might spend 20+ "?" missions to get another one)
Alerts with no "?" should actually have some incentive to do them...
I feel that there is a HUGE field to improve alert missions and don't screw it up!
Also while we are on it(boss fights):
I would suggest adding more planets for each boss in the game after hades on pluto - All boss fights with maximum level bossess so we can farm good mods, look for blueprints along the way if needed and to get more challenging endgame! (nothing more boring then having only 1 endgame boss which is btw much more easier and faster to deal with then other bossess who reside in lv20 or lower areas :P)
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We will be looking at th Lex, yep!
good, Lex is terrible atm. Even if you increase his firerate by 2 times it is still not viable
The Great FatalX7 has arrived!
in Off Topic
Posted · Edited by FreakD
I would never use that pic lol. I will remember you because of it haha