ShadowTail
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Posts
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Posts posted by ShadowTail
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A major part in the hosting game is played by your ISP. Never forget about them.
It doesn't matter that you have a decent upstream when your ISP's backbone is near 100% load (which may well happen during peak times).
Or your fellow partners ISP's backbone.
Or anything inbetween you and the other Tenno in your group.
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Your reward is the challenge.... or lack of challenge.
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Good Enemy AI requires lots of CPU cycles.
From my experience many people struggle to even host a 4 player coop game session.
Simply because they have outdated or inferior hardware.
They cannot spare the CPU cycles required to make the AI pretend to act smart.
Also, as DE explained here (http://www.pcgamer.com/2013/03/26/gdc-2013-the-ai-tricks-behind-xcom-assassins-creed-3-and-warframe/), their way of generating maps makes pre-scripted AI stuff impossible as players may enter a room from any of a given number of entrances.
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I'd like to see some toggle on/off abilities that have a constant power drain which one can counter using appropriate auras and blue spheres.
Snowglobe and Bastille would be prime candidates for that.
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DE does not want you to be a Jack-of-all-trades.
You need to decide what you want on your Warframe and make the best of that.
More slots just means less variety among the players.
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What are you doing in there then?
Go play with your little ponies :p
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Well, You cannot has everything.
Choose, and choose well :p
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Watch the video I linked somewhere in this thread and you will understand how FoV works and affects your gameplay. It also explains the fishbowl view thing.
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Matter of fact:
I know of people who get sick and nauseous from playing Warframe simply because there is no way to properly adjust the FoV.
Please, DE, add proper FoV settings. They are important.
As explained in
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Simply try playing such rooms when lag is a very real issue.
Good luck to you, Tenno. You will fail. Repeatedly.
An alternate route, be it stairs, a ramp or even just a simple, straight wallrun is always a good thing to have.
All the acrobatic and fancy stuff should be left for secret places and such that are *intended* to be hard to get to. But regular gameplay should never be hindered by these things. It must flow. So the rushers can rush and the explorers can be left behind :p
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melee attacks still seem to be frame rate bound.
On my main pc Orthos just rocks.
On my laptop it is only attacking at half speed.
DE, DO SOMETHING! :)
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It is the lotus deactivating your shield for fractions of a second to make you feel mildly challenged by them enemies you face...
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Looks like someone did not watch livestream #11...
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If you don't like the price you can always go and farm the stuff. It's not incredibly hard to obtain it all yourself... :p
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Everyone expects support to thoroughly look at their problem and that takes time. Lots of it.
Be patient, Tenno.
They will get back to you.
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How smart the AI is, actually also depends on the host.
If the hosts hardware is bad, not many cpu cycles can be used for AI processing which leads to slow, clumsy enemies.
The more processing power AI gets, the "smarter" it will react to the player(s).
Unfortunately a lot of people still have inferior hardware in that regard and thus cannot expend the CPU cycles needed for good/smart AI behavior.
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30 for normal frames, 60 by equipping a potato (Orokin catalyst for example), More than that by equipping an Aura Mod.
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Add another mission type where you play on a huge map and have to take out like 10 reactors.
One at a time.
Each time you disable a reactor, more and higher level mobs will try to hinder your progress culminating in a miniboss of sorts just before you reach the last reactor.
Perhaps build those maps around some sort of central hub from which you can reach all 10 targets.
This is like some sort of mobile attack as you move from target to target.
Perhaps, instead of just destroying one reactor after the other it could also be computer consoles, fuel tanks, escape pods, ships in one of those hangars, VIPs, ...
With reactors taken down things should also stop working or be unreliable.
Elevators may slow down, doors won't open and will have to be pried open somehow, ...
I think it could be a decent alternative to defense missions which could perhaps even be set up in multiple stages so you have to do five tasks, then 5 more if you so choose.
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For those of you who like to parcour: Just DO it and stop whining.
I, for once, cannot be bothered to break half my fingers trying to do that double wall run or whatever other moves you guys want to pull off to get ahead.
I'll just be plain old boring me and simply use the stairs. Or the elevator.
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No map, Ice, Timer and on top of that shield NOT regenerating for host but regenerating for everyone else...
Twice in a row.
Great nightmare mode is broken to the point of unplayability.
It may be a challenge, but it certainly is no fun to play with all those restrictions mixed together.
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The worldwide market dictates that any items for sale are to be priced such that the following applies:
a) They are as expensive as possible
b) Enough people will still pay the price for said item
And that is exactly what we see here.
You pay for the *convenience* of having things *right here and now*.
And you pay dearly for that.
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A good team will clear a mission in less than 4 minutes.
Rush, rush, rush, deploy all 3 corrupters, defend for 40 seconds or so, rush, rush, end.
Rinse and repeat.
Throw in some infested missions every once in a while to stock up on corrupters.
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@Yanga:
Make sure you bring all three pieces to the mission for the 10 points it will reward.
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Ships randomly pop up in systems.
You can run those missions multiple times before the ship goes Kaboom.
New ships will come over time as old ones are destroyed.
Make sure you run infested missions to get the shtuff you need to blow up these ships.
Equip said shtuff like you equip ammo boxes before you enter one of these ships.
It is really simples.
Wait A Second, Mutagen Samples?
in General Discussion
Posted
If they had done that you would have had no reason to complain about it :)