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Majin_Petrosk

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Posts posted by Majin_Petrosk

  1. Since Tennocon after watching the CGI Warframe Trailer for the new players, "I've been thinking, Operator...I thought you'd want to know."

    I'm a veteran, playing Warframe since U10/11 and I played and watched the game growing and getting better, some missions get some reforms making the game even better and realistic.
    But there are some flaws, and that everyone knows, the New Player Experience.
    So my suggestion is to bring back some old school missions like capture 1.0 or spy 1.0 where the missions are simple and easy to understand what to do and these missions are only playable within quests.

    What do I mean with quests? Is to use old Events we had before we started to have quests to introduce the lore and how to do in some missions (missions 1.0) before the new player start to play the final form of that mission

    Example:
    The Gradivus Dilemma or Zanuka Project to introduce Spy/Capture 1.0 missions
    The Cicero Crisis to introduce Sabotage missions
    Tethra's Doom to introduce Hijack missions

    After those quests, new players will have some understanding about the missions and the lore of Warframe and it will be more easy to play the last version missions.
    After finishing quests about spy per example now this Lotus quote make more sense:
    "Due to our recent attacks the enemy has installed new security measures to keep us out."

    Those quests can be soloed ou with squads, but the team members that join must have some restrictions:
    - players above 5 MR cannot complete the mission, can only assist while the new player do the mission
    - some fast movements like bullet jumb are restricted, to not disorient the new player
    - Veteran players can give clues and hints to help new players.

    What do you think fellows Tenno?

  2. 1 minute ago, GrazewoundZeroLow said:

    ^ This ^.

    I tried to recreate the bug, but could not get a display piece behind any glass section.

    Try logging out then back in, to see if you receive the option to remove it ( had a similar problem with a noggle ). If not, then contact support. 

    it happened while using cycle grid snapping at 1.00m, and if you place the decoration you cant remove after it

  3. In Appearance Mode we have buttons to reset colors one by one or reset all, button randomize colors or button to randomize the entire Warframe/Weapon/Companion colors and add/change attachments, skins, syandanas and regalias.

    But there one button missing in all those options we have, a Reset/Default button and the function of this button may reset all customization to original and default customization.

    Example: We have a fully customized Excalibur, with different skin, helmet and animation, all attachments, syandana and regalia, but if we want to reset all customization right now we need to select every option and do it one by one until we get once again a Excalibur with no customization.

    A Reset/Default button for all customization will reduce the amount time we lost to reset everything and start the customization once again from zero.

    I believe this option will help many players who want a complete change of visual of their Warframe, Weapons and Companions

    Thanks and I hope everyone and DE like my suggestion

  4. First of all, many thanks for DE to keep creating more and more contents to the most fantastic game and continue to keep it interesting.

    My suggestion to make the Plains better is to add more wildlife, with Kubrows and their dens with a different visual from the Forests, to look more adapted to the environment of Plains.
    and Kavats (more rare) with a different colors too.

    Destroying Kubrow Den drops Kubrow Egg and scanning Kavat drops DNA Sample, as already happened on Forests and Orokin Derelict Ships where we can find those animals.

    With this we can also see a little interaction between them (ex: defend their territory) or with new creatures like Kuaka or Condroc (ex: Kubrows/Kavats hunting Kuakas)

    Also I had another idea to complement the suggestion, the idea is to introduce a new kind of mission in the Plains and Bounties: Kill the Grinner hunters and release kubrows or kavats of their cages before a Grinner Ship pick up the cages (those captured Kubrows and Kavats will be used to create Drahks and Hyekkas).

     

    I hope you enjoy this suggestion, DE keep doing your perfect work, you have my full suport :D

  5. My idea for Codex Scanner Upgrade is about choosing targets we want to make searching easier, like choosing Rare and Reinforced Containers or Enemies with drop mod we want (or recently searching specific targets for quest Sand of Inaros). With this feature we don't need anymore be afraid using Helios or make a full scanning of Rare and Reinforced Containers.

    How it works?

    To choose a target we need to go to the Objects or Enemies Section of the Codex. This feature only works with entries with full scanning.

    Spoiler

    v3MCaK4.png

    When we choosing the entry we want as a target, there will be a option called  "Select Target".

    Spoiler

    CyyUdkd.png

     After select a target the entry will show a red target symbol to identify what entries are a target. (like you can see in image below.)

    Spoiler

    UvLC2Y4.png

    After select a target, in the entry will have an option called "Unselect Target".

    During the mission, when we using the Scanner, the target will show a red highlight

    Example 1: Rare Container target

    Spoiler

    oxsqUn5.png

    Example 2: Grinner Lancer target

    Spoiler

    Y1uOVld.png

    Number of targets that can simultaneously be chosen

    Like Extractors Drones the number of targets you can choose is dependent on your Mastery Rank and whether or not we have Founder/Prime Access status. For every five mastery ranks, we can choose one additional target. Having Founder/Prime access lets you choose one more additional target. 

    • Mastery 0–4: 1 target
    • Mastery 5-9: 2 targets
    • Mastery 10+: 3 targets
    • Founder: +1 target
    • Prime Access: +1 target

    The maximum of chosen targets is 5 with rank/founder/prime access combination.

    The Sentinel Helios

    With Helios when it searching, the targets that were found will be highlighted with a red aura, same way as Eximus Enemies.

    What do you fellow Tenno and DE think about this idea?
    Thanks

  6. Hi, I don't know if someone already put this idea (if yes I'm sorry to repeat).

     

    What I would like to see in the game is a mechanism that we see in some games, like Dark Sector where Hayden Tenno picks up and uses rifles and other weapons dropped by defeated enemies.

     

    Example of a situation

     

    Imagine a Tenno make a long mission like Survival Mission, and that Tenno ran out of ammo (and he doesn't use a secondary weapon), what he should do?

    - Kill with a melee weapon until gets again ammo to use his weapon?

    - Or to pick up a weapon of a defeated enemy and use it temporarily?

     

    In some cases is better to do the second case when we are surrounded by enemies (like the tactical event that occurred some time ago where we only use heavy melee weapon in a very high level mission in Ceres).

     

    How it's happens on Warframe?

     

    To use this mechanism there only one requirement needed: at least 1 weapon slot of the Arsenal empty (can be primary, secondary or melee weapon).

    During the mission the enemies can have +-25% drop rate weapon and the weapon dropped is the one the enemy use (example Grinner Lancer drop a Grakata or Corpus Crewman drop a Dera).

    To pick up the weapon, go to near of it until appears the option "X to pick the weapon".

    To drop only need to click in "X" again or change to the Tenno own weapon.

     

    Restrictions:

     

    How many enemies weapons can pick up?

     

    Tenno can pick up only one primary, secondary or melee weapons of the enemies

    If a Tenno already have a enemy weapon and try to pick up another, he will drop the current enemy weapon changing to the new one.

     

    How long the Tenno can use the weapon?

     

    For the primary and secondary weapon no time constraints, only in magazine used (example if Tenno pick up a Grakata, he will drop this weapon after fire all bullets inside the magazine).

    For the melee weapon 1~5 minutes to use.

     

    Can Tenno take the enemy weapon to extraction?

     

    No, Tenno will automatically drop when extraction, after all if Tenno wants that weapon, he only need to craft in the Liset.

     

    Damage caused by a enemy weapon

     

    The damage will be same as that the enemy caused to Tenno, changing by the enemy and mission levels.

     

     

    I would like to know what DE and community think about this idea (and I sorry for my English, I'm a Portuguese)

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