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  1. Hello i am a idiot that has played a lot of Frost and I have a plan that if done correctly will fix all of his problems. There are 3 major changes his 1 passive, 2 his base and prime stats, And 3 his whole kit. Yep nothing is going to be a minor tweak. The reason is Frost is so outdated that its just not a easy fix. So lets begin... New passive: if Frost puts 10 cold procs on a enemy they will completely freeze for 10 seconds. Stats: health 100, shields 100, energy 150, armor 400, sprint .95. (Prime +50 armor, + 50 energy) (Energy cost) Abilities: (25) Freeze wave, Frost sends forth a wave of ice spikes dealing 750 damage and guarantee 10 cold procs on hit.(50) icy armor Frost and all allies in a 10m radius gain 30% armor gain a 30% cold damage buff for 30 seconds (75) Flash freeze a 20m radius will appear around frost all enemies inside are slowed by 50% last 30 seconds. (100) Blizzard Frost makes a giant snow globe with 10,000 health that after a set duration explodes violently dealing 2000 +60% of enemy max healt as cold damage guarantees 10 cold procs globe last 30 seconds has a radius of 8m. Hope you like it i will be thinking of the augments for his 2nd 3rd 4th abilities his 1st will stay ice wave impedance.
  2. Hello I am back and have made a list of changes that would greatly improve some Frames. The Frames I have suggestions for are Frost, Volt, Inaros, Hydroid. I will add more later!! Frost: 1st ability turned into a AOE Freeze, 2nd ability damage scales off enemy health and armor values, Snow Globe base health increased to 5000, prime gains 100 extra armor and a extra .10 sprint speed. Volt: 1st ability scales off secondary weapon mods, speed duration increased to be made equal to the duration of his electric shield, base speed stat increased to 1.20 for prime and normal Volt. Inaros: uses health for abilities in stead of energy given extra armor equal to the amount of energy Inaros has (100 for base 125 for prime). Second ability now cc's multiple enemies in a radius no longer leaches health, 3rd ability now move 1.25 Inaros speed and deals 25% increased damage radius increased by 30% Hydroid: 2nd ability now strips armor off enemies hit (25%). 3rd ability Undertow puddle radius doubled (making it 8m at base), 4th ability now holds enemies still and does damage over time, 5% enemy max health/s Excalibur: 1st ability now has the same mechanics that tectonics and rip line have where it will do more damage if used in succession. 1st ability now deals 15% life steal damage if used during exalted blade. 3rd ability now deals 50% increased damage. 3rd ability will have a increased javelin count if used while exalted blade is active (12-16).
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