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-LF-MonsterChacal.OMilfo

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Posts posted by -LF-MonsterChacal.OMilfo

  1. Sadly to share this kind of pain... same situation here: I got all 30 caves, but game insists i'm on 29/30. There is no chance that i "accidentally" skipped a cave, coz i took opportunity to do some serious excavations... I got a lot of minerals and ores during this journey.

    the map counting all 30 cavesMOVF85X.jpg

     

    still the profile says otherwise.

    zuPn5Zp.jpg

     

    One thing to be noted: on the blueish circled caves, even i entering them, nothing happened. It is weirdo, coz after sometime, i got 29/30. maybe game recognized the 14th one much later on, but i'm pretty sure: 30th one must be the culprit, coz i passed ages trying to discover its location, and when i found, i crossed the entrance so happy and nothing happened, even i literally trying to walk, sliding, anything to force me falling into deep abyss out of bounds of map, in vain... no results.
     

  2. Hi,

    I just wanna know if there are any ppl out there who have this arcane to sell, coz i'm not finding it in regular trade channel (maybe i'm just out of luck during the time i'm on?).

    Anyway, please leave your in-game name, so i'll make contact to you once i'm logged (which will be like in 16 hours from now on).

  3. glaive/prime channelled explosion needs to be nerfed in damage and a bit in radius, to force the users to really aim before exploding at random with only it getting near any frame. Anybody that defends the actual mechanic of the actual glaive/prime gameplaying in pvp is just as bad as jad kittag knockdown spammers... the difference is that DE heard the pleas of the ppl about jad kittag, diminishing hitbox for knocking down... they need to hear us about the glaive/prime actual gameplaying as well.

  4. ok, i'll talk the way u might understand...

    for example, crushing ruin stance for my fragor.
    http://warframe.wikia.com/wiki/Crushing_Ruin

    i kept trying to perform Raging Whirlwind combo (EE,Right Mouse button, EEEEE...). the system kept showing me doing the basic animation for spamming EEE Tidal Force in this example. So i threw myself in the enemy fire to die and test another loadout.

     

    Tried to use Nunchaku with the stance Atlantis Vulcan.

    http://warframe.wikia.com/wiki/Atlantis_Vulcan

    Tried to use the Infernal Maelstrom combo (EE,pause,EEEE) but the warframe was perfoming EEEEE Tidal Force.

     

    I am rank 20 and i have plenty of melees and stances to give more examples, but i guess u got my meaning. Maybe u're new to this thing, but i'm talking a bit of programming here, to help clarify more of the understanding to DE, since they will have a step further where to check. 
    When u execute a chain of actions in order to perform a combo, u have to understand there's an entity that check if you did the combo right, otherwise the other one (most of cases, basic combo spamming E, will execute by default). I call this entity the verifier and i guess at random time it checks the rank of stance mods in order to allow or not the execution of refered combo. I guess maybe, by network problem (lag?), the request to get the stance rank mod equipped get timeout and the verifier uses rank 0 by default. If that's the case, no matter what i'll do, i'll keep just using basic combo spamming E, instead of performing other ones, even if i have the fully ranked stance, simply coz there was a network problem during the request to client application. But all that is just my thinking and maybe it is far away from reality... i don't know the architecture of the codes behind this great game.

     

    TL:DR -> The combo system works fine until a random point where u only use basic combo, even using fully ranked stance mods. The problem seems to become permanent until u get off pvp and return again. Great frustation about being forced to exit a full lobby and later, begging to find at least one player to duel, coz of that issue.

  5. It is really funny to apply a combo, and the combo simply doesn't work and you take the combo from your enemy. Really funny. For a moment i thought my mouse or keyboard was somehow broken, then i went to do PvE solo mission and the combo worked just fine. Whatever is triggering stuck on combo system, it is related to pvp (conclave - tenshi). The combo system doesn't stuck always, it is by a marginal chance and once it is stuck, seems like permanent until i have to get off pvp. My suspiction is that at random checks, a kinda verifier bugs (maybe related to lag?), thinking i'm using unranked stance mods, when they are fully upgraded.

  6. I know someone might have already talked about this, but... is there any word about changings with warframe builder regarding the exilus slot? many ppl might will come to warframe-builder.com to simulate the new builds with those new slots.

  7. i don't know how many of ya whined enough about tempo royale stance on pvp, and DE accepted the mass complain, so now i want to start this crusade for banning the brutal tide, coz tempo royale would be powerful for the animation momentum, but at least, ppl wouldn't become knockedown forever, like most of us in the hands of abusers of coptering with kogake + brutal tide. And before u start defending that stupid stance, know this: even blocking with my melee, doesn't avoid the knockdown effect. I already saw some users doing like 30/5 kill ratio or even less death, just abusing the knockdown feature and finishing with any ranged weapon, regardless of sure foot / handspring mod u might have.

     

  8. Seriously... i need those ones back in scene... they are like ghosts in this game and most tennos laugh as they have a deathmark. Before oberon's update, stalker had a significant higher spawn rate. Now he's almost retired, along with the others.

     

    if DE is concerned about protecting the newbies, alter the formulae of spawn rate, including our own ranks into it... the higher the rank, the higher the rate of their spawn, so newbies won't go whining about being killed and the assassins don't get pretty much retired from this game.

  9. Hi,

     

    I came here to report that after every important or uber update, there's a chance my chat window goes nut, everytime disconnecting me and reconnect to the chat a few seconds later. I've experienced this problem before and it is always related to port fowarding issues. I dunno if this change on port fowarding is intentional or not, but please, after the release of hotfixes, make sure to check the port fowarding as an item of your review to-do checklist.

     

    I'm wanting to know which are the actual ports that is working right now, to make changes on my router.

  10. many things in this game are attached to the serverside, meaning when 00:00 GMT occurs, reputation points are resetted, conclave points are resetted, simaris too... so, why the raid cooldown timer doesn't follow this rule? why it is attached to the player profile?

    I was engaging with my particular raid group for quite some days, but since saturday, when i had an appointment, i couldn't join them, so i joined a randomly raid party, much later on. Ever since that day, i can't join my previous raid party, because of what? i'll always have a gap of 3 hours in comparison to them. So, i'm like banished from my previous group, because they always do the raid 3h earlier than me. The only way to get back to them is by sacrificing a daily raid, not going in there for a day. Is this concept considered fair? DE doesn't think ppl can get appointments, or even worse... unexpected events, like an emergency, demanding u to stay away from the game for some time, enough to not never join anymore your fellow mates, because of this raid cooldown system, being attached to the client side, instead of server one? c'mon... put the raid CD system also attached to the server reset and not client one.

  11. I dunno if someone already posted this, but now its my time.

    Ever since syndicates came, the classical trio (G3 / zanuka [harvester]  / stalker) took a vacation... really...

     

    Everytime i got marked by any of those, only after approximately a month, one of them randomly spawns. I even created 3 search parties to hunt them down, but the parties broke up after everyone feeling frustated / exausthed, with no results.

     

    If DE heard newbies complaining about several appearances of any of those (specially stalker), wrecking them and vanishing, leaving the trail of defeat, and solved the problem by nerfing the spawn rate of those in Update 11.0.5, why not put a lockdown protection for them, like spawn rate being 0% for those below rank 4, or changing the spawn rate according to the mastery rank of the party (a media of the ranks), and we all know that mastery ranks can be used into formulae, as we are well aware of the daily reputation cap.

     

    It would be simple as: "after 2 minutes, start the checking of the media of players' mastery rank inside the group (at that time, even public games can become filled with 80~90% right). After it, add a random time till 10 minutes of random chance for spawn.

     

    the way things are now, hunting down the sigils of those is something very near to ask to touch the god's finger right now in the exactly time u are reading this. Have to get into a rare drop of a rare apparition is like "can i ask for a miracle?"

     

    seriously...  i feel syndicates are doing the hard work and they are on vacation...

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