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The_Shang

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Posts posted by The_Shang

  1. The same thing happened to me today, So naturally one of my teamies hacked the console :(

    Must have been a new guy then :)

    To the OP, lockdowns work to your advantage. You even hear Lotus say that the area has been locked and a quick scan of the area will reveal that most doors are locked as well.

    Enemies beating you up at that point seems like poor insight to me.

  2. I didn't see one, mind shooting me a link?

    There is a thread in the Design Council section of the forum. DE is looking for ideas for new mods.

    Giving you a link wouldn't help because you are not a Master or Grand Master, ie not a high enough Founder.

  3. I was playing with my brand new Rhino frame in Mercury and was playing the first Investation mission. Now, playing solo is not that much of an issue for me, but this happened:

    The first room with enemies had over 2 ancients, healers and toxics. I thought it was okay at first, more affinity is always good. However, over the next rooms until the end, I encoutered more ancients (nearing 20, I think) then what I have ever seen in the same mission with my Excalibur. Not that funny when you carry around a low-level Strun, Aklato and Gram :(

    It made the mission unnessecarily hard.

    Has this ever happened to you or did I run into a bugged mission?

  4. Title pretty much says it all.

    Vitality and Redirection are probably the most important mods out there for your warframe. There is literally not a single warframe that would not recieve a huge boost from either of these. However, people are having a hard time finding them. I was lucky to get my first of both within a few hours of starting this game, but I've read that some people have been playing this game for over 20 hours without finding a single one of these.

    Now, the issue I have with this is that they are hard to find as drops (even though they are listed as common), but I've gotten probably over 5 more of each from buying a few mod packs. Is it a way for us to spend platinum on getting something that is essential to playing the game?

    How do you, the players, handle this? Do you think the later stages of the game become too hard/unplayable because of the abyssmal drop rates of these mods?

    Discuss.

  5. Are you constantly running into groups and get beaten to death? If so, I can understand your reasoning, but then you are not really paying attention to what you should be doing most of the time (which is shooting stuff, from a distance). Sure, melee is a viable tactic, but it is only really feasible early on or with both Vitality and Redirection mods.

    There is nothing wrong with the amount health orbs heal, it's probably your playstyle or the groups you play with. Even with 400+ health and standard shields you should not be dying THAT much, even in multi.

  6. +1

    It would be cool if you could send out those Scouts to look for specific mods in systems, after which they point out where the particular mods are most likely to drop. This slightly increases drop rates and would give players some incentive to farm on other planets than the usual. There is also a time limit for you to farm for it (1-2 hours), after which you have to send out a new Scout to another system.

    This would probaly not work, but if it does, I will hope that people stop asking about where to find Vitality and Redirection mods.

  7. There is actually a simple solution for this. The devs should map the RMB to a function to equip mods and remove them from your gear. They should also add a 'Remove all mods' button on screen as well. It would be a huge time-saver and doesn't make adding/removing mods such a chore.

    They should also add equipped mods to the mod screen so you don't have to remove them from your gear to upgrade them. Upgrading equipped mods is, like removing mods for other weapons and warframes, a f'ing chore.

    I know, I know, the game is in beta. But I would love to see this implemented later on.

  8. Solo is not hard at all. You just need to have some experience with mods before attempting, though.

    As I said before, Vitality and Redirection are key to your survival, both in multi and solo.

    Second, keep your mods leveled properly. Now, considering the drop rate for Vitality and Redirection, this means using Fusion cores for some quick levels.

    Third, spec all your weapons for maximum damage. This is easier to do when the elemental damage mods start appearing, since they also add extra effects (frost slowing mobs down, for example).

    With this, you'll notice an increase in your survivability and ability to quickly kill your opponents. With my Lato Prime 18, with all elemental damage mods, extra base damage and AP damage and extra fire rate, headshots quickly kill anything I come across (though I'm not that far, doing Venus/Saturn atm).

    Solo is only hard when you have little insight in the mod system. It's important and will help you tremendously. Just hang out in multi for a while, do a few missions and then try solo. It was hard for me at first too.

  9. This game is still in beta. 'Nuff said.

    It amazes me how much people can complain when they know that the game is still in beta (it even says so when you start the game). Really, keep it to yourself and enjoy what you can do, or just play another game.

    The high standards people have these days, sheesh....

  10. To the OP:

    actually, the game is not too hard to solo, at least the first few planets. If you have Vitality and Redirection mods, I suggest you upgrade and equip them. Currently I'm working through Saturn and my mods give me +200 health and shields. With some careful playing, your health won't get touched at that point.

    Really, Vitality and Redirection are key to your survival.

  11. I actually figured this out when solo'ing the first Infestation mission. At first, I had no clue about what to do, until I found out that running and jumping up the wall fixed my problem :)

    A tutorial for basic movements would be a godsend for new players.

  12. The first idea is a campaign system: a specific set of interrelated missions could be worked out - a campaign - that ends with a boss and travels through several areas. You'd start with one mission and work to the next. If you failed one, you couldn't progress within the context of the campaign

    You lost me at the bold part there. Not being able to continue with the/a campaign would be a huge turn-off for the playerbase, unless you meant something totally different...

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