Hell yeah, Fused Resevior Augment for Wisp will make defection so much easier when you're the only wisp on the team.
Please make fused reserviors only use a single mote slot, right now it consumes 3, so I can only place 2 of the new reservoirs or 3 regular and 1 fused.
This makes placing reservoirs around the map much harder at the cost of only saving a few secconds.
Video of 3 reservoirs disappearing when you place 1 fused reservoir.
There is a reason why they capped it at 6 total. Only being able to place 2 fused makes total sense. They gotta fix that disappearing bug tho.
vor einer Stunde schrieb Ann.:
vor 50 Minuten schrieb iHeuksal:
The Wisp Augment makes no sense. Why should someone waste a potent slot for an augment to cast all 3 at once, which can be casted nonetheless fast anyway and isn't required to be casted again, as this is more a tactical placed ability/station?
Would have counted towards an augment which would attach them to wisp instead for 75% of the original strength/duration/etc.
It's an exilus mod slot. I mean sure you could put something different in there, but that mod is very niche so it doesn't really matter anyway.
Call of the Tempestarii: TennoGen: Update 30.2.0
in PC Update Notes
Posted
There is a reason why they capped it at 6 total. Only being able to place 2 fused makes total sense. They gotta fix that disappearing bug tho.
It's an exilus mod slot. I mean sure you could put something different in there, but that mod is very niche so it doesn't really matter anyway.