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roroberry

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Posts posted by roroberry

  1. I'm getting really sick of bad game mechanics being defended because they're "realistic". Pretty much everything in this game is unrealistic, and that's what makes it amazing. For example, my Rhino can kick the ground so hard that it literally stops time. Realistic? No. Freakin awesome? Heck yes! If I wanted wanted my gaming to be more realistic than fun, I'd be off playing Train Simulator.

  2. like you just said you often burn 2 mil, if you do that often I am guessing you also obtain credits easily because of your "veteran" status. Problem with kubrows is the fact that too much is left up to RNG and so many wait times. I currently have 5 and dont want 3 of them, I am hoping they add in functionality to remove them soon, if not they will starve to death.

     I feel ya. The credit cost is small potatoes compared to the annoyance of the wait times. I hear a way to remove Kubrows is definitely coming though.

  3. inb4someonesay BUT IS EASY TO GET 100K OF PLAT! JUST BRING YOUR MK1 BRATON AND...*insert word of wisdom here*

    I dare those people to strip they weapon of they mod and use the lato and mk1 braton. New player will have trouble, think about them!

     

    Honestly..I think they should add 3 way to get those DNA Stabilizers. With plat, with credit (so if you need to heal it quickly you can) or buy a foundry that you only need to buy once (blueprint reusable) but cost...idk...500k of credit from the Tenno lab? Use your nanosprote or idk to craft 10 of them?

    Oh man, if my Kubrow ate nano spores I'd be so happy. Could keep the damn thing fed till Ragnarok.

  4. Yes, maxing mods IS a credit sink, except the problem is those vets have maxed the mods. Besides the biggest credit sink part of the kubrow is the DNA stabilizers. Which I do agree those should be cheaper. 10k per DNA thingy, so 60k total.

     

    I was mostly was talking about maxing mods to sell for plat.

  5. Recently, I've seen a lot of talk about the need for credits sinks. Many people are justifying the high cost of Kubrows by saying that veteran players need something to do with their huge credit reserves. 

     

    Thing is; we have credit sinks already. Maxing mods is a huge (1,000,000+) credit sink, and best of all, you make plat off it. Building weapons and forma is another massive credit sink, as there are hundreds of weapons to level, and forma is always worth building. 

     

    Those that argue that Kubrows should be expensive because veteran players have nothing to do with their millions of credits are being dishonest. Why not max Blind Rage and make a couple hundred plat? Why not build some weapons and level them for MR? No matter where you are in this game, there is always an easy way to burn off a few million credits. While I can't comment on whether the current Kubrow costs are fair or not, to say they are a "nessesary"

    credit sink is simply untrue.

     

    Instead of credit sinks, we should be arguing for resource sinks. The rate that any player past Mars gain resources massively outstrips any possible use for them. Excluding a few rare resources like O cells, there is simply nothing for most players to put their ever-growing piles of common resources into. 

     

    As a reasonably veteran player, I can (and often do) burn 2 million credits in about 5 minutes, but my Everest sized mountain of alloy plate and nano spores can't even be dented, no matter what I do.

     

    In conclusion, we should not argue for more ways to get rid of credits, which all of us use, and many desperately need. Instead, we need ways to get rid of materials, which have little use compared to their abundance.

  6. Firstly, this is a great idea OP. +1

     

    Secondly, people are faaaaarrrr too worried about other players exploiting an improved stasis system in order to save credits. Not too say that I am in any way in favor of exploits; it just shouldn't be brought up so often as a counterpoint to improving stasis. Why should players get constantly paywalled in order to make sure a few other players don't try to save some credits? 

  7. Yeah the pinning thing is not unique to the Suninka. All Kubrows can pin enemies, it's just that they don't do it terribly often. Sadly, Sunika Kurbrows are, for all intents and purposes, just Sahasa Kubrows without the ability to dig up ammo.

  8. I did some crude math on this in another thread. Basically, assuming feral Kubrows drop a rare mod once out of every 200 kills, it'll take on average 2000 kills to get Bite to drop. Make of that what ye may.

  9. So you wouldn't have a problem if the same applied to warframes, or weapons, or sentinels? If you'd be happy with that then I'll accept your differing opinion. But if not, I'd say you're showing a double standard for the sake of argument.

    It's a completely arbitrary paywall that takes away the ability to use the appropriate kubrow for the appropriate mission. they have designed specialties, and then implemented the /use/ of those specialties behind a paywall.

     

    +1 to this. People don't seem to realize that all of the arguments for keeping stasis could just as easily be applied to adding it to warframes and weapons. Fact of the matter is, a Kubrow is just another piece of equipment in the end, and should not be subject to endless pay/timewalls, lest they spread to things besides Kubrows.

  10. "Optional Gameplay".

     

    Obviously you are unable to play the Kubrow Minigame because of <reasons>. So don't play it?

     

    Are you going to play WoW then complain you can't do the Uber Raids because they take X hours, and you only have X-1 hour play seesions? Will you complain you can't login every single day in EVE Online and your POS'es are getting destroyed? Will you complain that your video card gets too hot to play a full 30 waves in Dungeon Defenders?

     

    I've seen all these before and the answer is the same: Don't play it.

     

    Not all content in all games is meant for everyone, because <reasons beyond user control>. Kubrows are obviously not for you.

     

    Here's the difference; WoW has other content. Tons of it, in fact. Can't do raids? Well, there is tens of thousands of hours of other gameplay that you can do without the same investment of time. If you're the kind of player that can easily afford and max your Kubrows, but you dislike how they're implemented; there likely is no new content to turn to. Don't hate on players for being disappointed in something that DE hyped up incredibly, and then not only failed to deliver on, but failed to deliver with much alternate content. Not trying to hate on DE, I love this game and their general approach to it, I'm just sorely disappointed with the implementation of Kubrows.

  11. You keep throwing "Paying" into this as though it gives your statement more weight. It doesn't. Plenty of people sustain their Kubrow without plat. 

     

    And you are working on the flawed assumption that a "casual" player should be able to just have a Kubrow the same as a more dedicated player. So there's another huge issue.

    Even if you take out the part about paying, I'm still not seeing an incentive. Not trying to be snarky, I just would like to know the reasoning.

     

    Also, this system screws over dedicated players too. Not much point in owning multiple types of Kubrow if it's not even possible to use them all in a given day.

  12. That's a bad argument to use: if you "have a life and responsibilities to attend to" then you shouldn't be playing a game in the first place. Learn to balance time, if not even an hour a week, even five minutes, just to log in, stab it with DNA and log off.

     And what if a players computer dies, through no fault of their own? They lose a huge plat/credit investment, in the name of helping a small minority of players' sense of "immersion".

  13. That doesnt change how dramatic people are being

     

    There is no pay wall there

     

    Its the same as everything else in WF

     

    You wait or pay plat

     

    You arent forced to pay to get content

     

    You just have to wait for it

    The difference with once you buy/build a warframe or weapon, you can use it whenever you want.  With Kubrows though, you buy/build them, but every time you want to use them, you get paywalled. Players should never be prevented from using content that they have already paid or worked for.

  14. Lastly, it provides some sort of incentive for the casual players to log back in and play if they don't want to wait for a 3 hour period of time to play with their kubrow as they would need to use the DNA stabilizers.

     Sorry, I'm just not seeing the incentive there. Forcing a casual player to grind quite a bit more in order to avoid a pay-2-play timewall on content they already bought isn't an incentive, it's a middle finger to paying customers.

  15. I kinda wish that Kubrow eggs didnt come from Earth. I get that it makes the most sense, but it's annoying that to get a pet with endgame credit and material costs, you have to grind low level missions. Also, the RNG involved in getting Bite is absurd, feral kubrows have around a 1 in 200 chance of dropping a rare mod, and out of that .5 percent chance, you have a 1 in 9 chance of getting bite. All in all, the average player will have to kill around two thousand feral kubrows to get Bite to drop. Please note my math is likely off, it's just to give a rough approximation of the odds.

  16. With all the talk of Kubrow deterioration and associated credit costs, I feel like the topic of Stasis has been brushed aside. To put it simply, the Stasis mechanic is just awful; quite possibly the worst thing about owning a Kubrow. 

     

    Forcing players to wait three hours to use a piece of equipment which they have already spent either a large amount of platinum or five days building is absurd. It also truly screws over people who may not have over three hours to spend on Warframe per night, as essentially all they get for owning a Kubrow is the opportunity to log and spend thousands of credits on a pet that they will never be able to use. 

     

    Even for players with a large amount of time to spend on Warframe, Stasis is a toxic mechanic. I play quite a bit, and as soon as Kubrows came out, I decided that I wanted to have at least one of all four types, in order to have the highest versatility possible. I abandoned that plan as soon as I realized that if I wanted to use all four of my pets in a day, I'd end up spending at least twelve hours total simply waiting. Even if a player only has two Kubrows, they are severely discouraged from using them in their intended roles by not having the option to, say, switch to a Huras to do a stealth mission.

     

    In addition, the addition of the option to rush the waiting period with platinum is really distasteful. Players should not have a pay-2-play timewall being forced on content that they already paid and/or grinded for. While I really love DE, this feels a bit of a cash grab.

     

    In conclusion, the current Stasis system needs to be removed, or significantly lowered (I.E. 10 minute waiting period after Stasis).  Player should not be punished for using things that they already paid for simply in order to squeeze out some extra platinum.

     

    EDIT: When I refer to the Stasis mechanic needing to go, I'm talking about the three hour cool-down when exiting it. I have no problem with being able to put our Kubrows in the freezer, lest they melt due to genetic degradation.

  17. What I find to be the worst thing about the Kubrows, besides how absurdly unhealthy they are, is the stasis system. It's probably the worst money grab since the colour scrambler. "Oh, you want to switch Kubrows for your next mission? 10 plat, or you can wait 3 freakin hours to do that mission." And god forbid you get all 4 Kubrow types, that's 12 full hours of waiting just to use each of them once.

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