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Felix.

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Posts posted by Felix.

  1. You didn't add A SINGLE NEW CHAMBER since the Kitguns were released more than 1.5 years ago, and now that you are giving us primary Kitguns you are just copy/pasting them? Where are the explosive projectile chambers DE? Where are the Shotgun chambers DE??? You'd think we would get AT LEAST one with Deadlock Protocol...

    • Like 3
  2. This is a sort of follow-up to a previous post I made regarding the lack of a usable recoil reduction mod for shotguns in PvE.

    Since you announced in the latest devstream that you will only be bringing Warframe Augments from the Conclave mod pool into PvE, and the only reliable recoil reduction mod for shotguns is Conclave exclusive, at least make Stabilizer a universal primary mod instead of an exclusive one for rifles.

    • Like 2
  3. Pistols have Steady Hands(60% recoil reduction) and Rifles have Stabilizer (60% recoil reduction). Why is the stat equivalent mod for shotguns (Hydraulic Chamber) a conclave exclusive mod? I know the Double-Barrel Drift exists but 20% recoil reduction is barely noticeable and i do not want to slide every time i want to shoot without getting nauseous when using the Exergis with a quicker reload, or any shotgun with an unfortunate recoil increasing riven stat for that matter.

     

    • Like 4
  4. Here is a list of things that can happen to me when i'm not the host in an RJ mission regardless of ping. These don't always happen but they happen often enough where it started to become annoying.

    -All aircraft port around like the ping is 500+ even though it's almost always below 100.

    -Prompt to enter a Crewship doesn't appear

    -Exit any ship with a primary weapon still equipped for about half a minute, after which time the game remembers that i should probably have an Archgun in space

    -Pressing revive puts me in a spectator screen and the actual revive happens a minute later.

    -Reviving in space forces me into the standard run animation and i am unable to do anything but die once or twice until the game decides to revive me in Archwing mode.

    -Going into operator mode spawns the operator in a spot where i previously entered operator mode. Going out of operator mode at this point ports me to that spot, be it back on the RJ or on a already destroyed crewship, forcing me to force quit the game because i cant even pause the game at that point.

    -Going into operator mode takes about 5 seconds 

    -Exiting operator mode takes about 5 seconds

    -Weapons and Warframes behave like no mods are installed when entering a crewship.

    -Still have my Arch gun equipped while entering a crewship, which can not be fired.

    -Stuck in the hacking animation after hacking a reactor shield for about 5-10 seconds

    -Acquired RJ parts do not appear in my inventory unless I log out and log back in.

    -The game randomly doesn't register I recieved any intrinsics even after reloging

  5. Here is a list of things that can happen to me when i'm not the host in an RJ mission regardless of ping. These don't always happen but they happen often enough where it started to become annoying.

    -All aircraft port around like the ping is 500+ even though it's almost always below 100.

    -Prompt to enter a Crewship doesn't appear

    -Exit any ship with a primary weapon still equipped for about half a minute, after which time the game remembers that i should probably have an Archgun in space

    -Pressing revive puts me in a spectator screen and the actual revive happens a minute later.

    -Reviving in space forces me into the standard run animation and i am unable to do anything but die once or twice until the game decides to revive me in Archwing mode.

    -Going into operator mode spawns the operator in a spot where i previously entered operator mode. Going out of operator mode at this point ports me to that spot, be it back on the RJ or on a already destroyed crewship, forcing me to force quit the game because i cant even pause the game at that point.

    -Going into operator mode takes about 5 seconds 

    -Exiting operator mode takes about 5 seconds

    -Weapons and Warframes behave like no mods are installed when entering a crewship.

    -Still have my Arch gun equipped while entering a crewship, which can not be fired.

    -Stuck in the hacking animation after hacking a reactor shield for about 5-10 seconds

    -Acquired RJ parts do not appear in my inventory unless I log out and log back in.

    -The game randomly doesn't register I recieved any intrinsics even after reloging

  6. Cy claims it's a "home" but as far as i know DE has released no info on whether we can place Orbiter decorations inside the Railjack.  In the case that does happen, players should have the option to hide all decorations in case some would be artist decides to go overboard and starts obstructing the windows or the visibility inside the ship.

    • Like 2
  7. Using Ivara's Navigator skill together with the Zenistar disc forces it to either despawn randomly or exactly after 10 seconds regardless of the combo multiplier.

    This only happens in public missions when i am not the host. I could not replicate this in the Simulacrum.

    Edit: Azima's disc doesn't work at all with Navigator, it just poofs out of existance when Navigator is canceled.

     

  8. I was doing an excav Arbitration with Infested enemies and at about 30 completed excavators, I noticed that Acid Shells regularly didn't damage surrounding enemies. I tried it in the Simulacrum and on the first attempt, the Acid Shells damaged the enemy in front of the blast zone while ignoring the enemies surrounding it.ABczUti.png

    Here is 1 more picture with Brood Mothers. Only the enemy in front of the Acid Shell's blast radius is damaged while the rest are at full hp.Ln5AC92.png

     

  9. Now, I'm not sure if this is something they forgot to put in, a bug, or intentional but I really don't see the harm in Umbra having a "Hold position" command since it technically acts as a specter. Also, since it also acted autonomously in the quest I would like to see a "Roam" command.

  10. When an enemy type is fully scanned, it should have an increased chance for extra loot. Currently Ore Gaze's extra loot is barely noticeable, and considering Hydroid's augment has a 100% extra loot chance I feel like it should be bumped up back to 50 when a specific enemy type is fully scanned.

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