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Melee-Frame

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Posts posted by Melee-Frame

  1. Not fixed as of last hotfix.

     

    I've found a workaround for the time being. If you pull out your scanner and then switch back to melee, it will restore the blocking animation.

     

    One thing I did notice you lose when you lose the block animation is the ability to "tactical roll", or basically roll with full turning control at a shorter distance than if you were to roll without blocking.

  2. ....funnily enough I just had the third spy vault activate BEFORE I walked in. I'm not sure these Spy Vaults are working properly.

    I think a camera spotted me from outside the door but I'm just not sure this time. Note that the vault door hasn't been opened yet. 😞

    smDbIJK.jpg

     

    p.s: I failed the mission.

     

    Another edit to go with my Wukong run below. Alarms activated outside the door again. This seems to be consistent with this very vault for some reason. I failed again, I'm slow 😞

    • Like 1
  3. I'm doing the Spy sortie and I noticed that in the Spy vault that's two long hallways, the camera at the door spotted me despite facing the opposite direction, so it activated the destruct timer.

    Screenshot below of after the fact. Note that I was vaulting on the walls above and it still spotted me for some reason. The camera is not faced in my direction.

    mS7JAN8.png

    • Like 1
  4. This may be a known thing, I didn't immediately see a post on it and figured it's time I made one.

     

    For a while now, in melee only, I'll have instances where the block animation will not animate on right-click (aka the Warframe will not do anything). Now, as far as I can tell, it still seems to act as though you are blocking. It'll properly register right-click combos, for reference. What I haven't properly tested out is whether stuff like Guardian Derision takes effect because of the animation bug.

     

    It happens common enough that more often than not I won't see the blocking animation occur on right-click. It's a bit of an annoying visual communication bug.

  5. I've noticed this actually. This is super common in relic runs where you get the void buff that increases the range of your abilities. I'd cast hallowed ground, it'd take a second to appear, and then once it appears it slows my frame down for some reason afterwards (it cuts my run momentum basically).

  6. I didn't bother much before with dropping objective items because there wasn't a need to, but I'm doing the raptor boss which requires dropping the detonators inside of the cores, and even though I am getting the 'F' prompt, I am unable to drop it.

    I tried switching to the scanner and seeing it'd let me drop it then but no dice. Are you just unable to drop items at all in melee only or am I dumb?

  7. I'm playing solo excavation on Heiracon Pluto as Oberon and ran into a weird visual bug where my hallowed ground doesn't physically appear on the ground, but I still get the buff.

    I had a free energy cost proc from Charm so I spammed 4 Hallowed Ground in one direction, turned around, and then noticed it was gone, just to give specifics. I know it's still there as I can exit and enter the approximate area and get the hallowed ground buff.

     

    qgl96Vo.png

  8. In Octavia's Anthem, I doing the part of the quest that has you visit the void. After using the Hydraulus the first time, I had to go activate a console to "amplify" it. Upon doing so, the markers pointed back to the same room with Hydraulus but I can't interact with it or the console marked across from it. I don't believe I have any choice but to restart, so I'm posting this here.

     

    dwbnLAN.jpg

    • Like 1
  9. 3 minutes ago, NinjaZeku said:

    No need to enter, if the hostage doesn't speak up, hack the next panel.

    You can pretty easily do the mission solo, this will not least make it impossible for someone to "hack away" the correct portal 😛

    Woah! I did not know this. I'll keep that in mind next time. In the 4 or so Lua Rescue runs I've done in total I've must have been unlucky to not notice this, considering I went 4/5 2 of those times haha.

    Edit: Sorry, just noticed your post Hikuro. I'll keep both of your advice in mind.

    • Like 2
  10. Could they consider locking out Lua Rescue missions from sorties? The forced countdown kind of sucks when only one room can be checked at a time for the hostage. I actually lost a fully built forma I got out of a music room this run cause of it and now I'm sad. 😞

  11. I came to report this as I just experienced it only to find a thread made last year where this bug is still occurring apparently. Indeed, E Gate, Venus Syndicate mission for Red Veil.

    Is there any better way to bring this to the attention of the devs? If it appears to not be resolved after so long, may need a more direct way of reporting these.

    Edit: To add to the patch notes

    Quote

    Disruptions missions will no longer be eligible Syndicate missions below level 15, as Demolysts don’t spawn at that level, thus an inability to complete the mission.

    It was a Level 5-10, so that patchnote doesn't hold true.

    qRk7aHU.jpg

     

  12. I was in a low risk Index match that went to round 3. The host left and it went into host migration, then once it came back into the game I was stuck just seeing a spawn point. Couldn't pause or open chat. Of course I lost the credits as part of it, so a frustrating host migration. The below is what I saw. At that point nothing was happening. I gave it about 20 seconds before giving up. Again, I could not open a menu, open chat, or do anything else. This was especially painful since I didn't have anything but the initial risk cost to begin with so went in to get more credits. I'll have to build back up.wvTwzyV.jpg

  13. More an unfortunate circumstance than a bug but felt it worth reporting because it was a frustrating experience no less.

    I was doing a level 10-30 bounty and was on the last objective, which was protecting a drone. The drone ran into the pathway of a Coildrive, which the Coildrive somehow proceeded to two shot it (it did collide with it but I am not sure if collisions do damage). I am not in a position to be able to kill those quickly, and feel like they should not deal that much damage towards objectives whereas they can incidentally be in the path of a drone. That is all.

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