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ShutUpJade

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Posts posted by ShutUpJade

  1. 1 minute ago, fadingtheory said:

    The argument here is basically what the 'surface level' is. I'd argue that on the kubrows/incubator, the game maybe reaches the bare minimum required, but I guess that's not really what the thread is about.

    It's really not, but I'll bite, surface level is, as I said, mechanics that every player is going to access without fault. So the movement system, equipment, and modding. The game explains to you what they are and how to do them, but at the most basic level of here is this thing and you can do this type of stuff with it. Past that, it is up to you experimenting with what works best/researching things that you have not been able to ascertain from these experiments.

    To bring this back around to Kubrows and this quest, the quest is in and of itself a tutorial on how to acquire, care for, and breed Kubrow, thus is another reason why it belongs near the beginning of a player's experience in the game, as it teaches them about a mechanic in the game.

  2. 3 minutes ago, fadingtheory said:

    "You didn't google it?" is not a useful, nor particularly compelling, argument. The existence of information outside the game is not an excuse for the game itself doing jack-all to explain anything.

    Unfortunately, companions aren't even the thing the game explains worst. The Operator seriously needs a leveling/equipment tutorial, or failing that, at least a single line somewhere that says "Amps, ask someone about it."

    It is. This game has two ways of learning it: Experience and research. You ignore half of that and you've left half of your resources out on the street. If you experimenting in game doesn't avail you of acceptable answers or results to your questions there's an entire community around this game that has learned it well enough to explain it to anybody. Developers should only explain the surface level of the game that is going to be used and accessed by every single player without fault. Anything below that is up to the player to discover. I'll agree Operators need a better tutorial for their equipment and how to acquire it, but everything else in the game is better left to personal experimentation and research.

  3. 1 minute ago, fadingtheory said:

    An interesting viewpoint. My experience with the Kubrow was such...

    1. Oh, a new quest
    2. Why can't a clear this damn quest. Where's the stuff I need? Stupid piece of...
    3. Finally, quest cleared, new companion, lets go!
    4. Why is this kubrow suicidal? Stop trying to tank turrets on the other side of the room. Stop dying, damn it
    5. Wait, his effectiveness goes down every time he dies? And getting the effectiveness back is time locked?
    6. Thank god I've finally got this stupid thing to 30 so I can dump it

    It's been brought to my attention that, if equipped properly, living companions are better than Sentinels. For all I know, this is true. I can't possibly see how these furry anchors could be of any use to a beginning player though.

    Do your research. Simple.

  4. 3 minutes ago, S.Dust said:

    NEW PLAYERS DONT KNOW THE DIFFERENCE they see a quest and assume they should do it. Honestly i think you misunderstand what im asking for im not saying get rid of the quest im saying move it somewhere else later down the line at least when they can touch the void or do what someone else suggested which is severely make the quest easier with guaranteed items to complete it through task.

    No, I know what you meant, but I'm saying that because it's optional, it shouldn't be pushed back further. If a new player is paying attention and doing their research like a good little newby (and I mean this in that they are new, not bad like saying they are a noob would suggest), they will understand that they don't have to do it, but if they do it as early as possibly, they will get an advantage from it. If they get hung up on it because they haven't researched it, it's really on them and they're gonna end up getting hung up on a lot in this game, thus they're a lost cause from the start.

  5. 1 minute ago, S.Dust said:

    it isnt even a required quest

    You've stated the reason why it doesn't need to be changed as is. It is optional, and thus can be made available whenever. Not doing it isn't going to stop progress, and thus doesn't actually effect anything. They might feel stuck, but if they haven't done enough reading and research to realize it's optional, then they're going to get stuck in a bunch of other places as well.

  6. I don't want to sound as if I'm bashing you for speaking a different language, because I'm not, I just find it genuinely funny that you've translated Operator from your language into Commander in English. It honestly makes our kids sound more epic than they really are. 😂

  7. 28 minutes ago, AltoNat said:

    Well, even playing through those missions, I don't see why they wouldn't be improved by something like that. Mostly because I've never played through one of them and felt like I was being pressured in terms of time. There's no harm in injecting some challenge to those missions is there?

    What type of challenge are proposing? Enemies that stop the flow of your movement? Obstacles to slow you down as you go through a mission? Because both are already in place, you have plenty of enemies that can either knock you down or grab you and drag you to them, and you've got lasers and pop up things (really don't know what to describe those things in orokin maps that pop up out of the ground) that will get in your way, but an experienced player that has learned the enemies, tile sets, and movement system can already handily negate them. Are you proposing things like these that can't be negated, because that wouldn't go over well.

    Once again, you find an issue where there is none, this movement mechanic is core to the game, and has been since day one. It's just been improved upon over time to be as rewarding as possible. Sure it can be used to 'skip around enemies and get rid of challenge' but there are two ways of playing this game: Kill everything in sight, or be a sneaky space ninja that doesn't need to kill to get things done. And no one is forcing you to skip around the enemies, you're always welcome to kill anything that moves.

  8. Just now, AltoNat said:

    I mean, I get that. I do. But there's a difference between enemies not knowing you're there and zipping past them with no consequence. I get spy missions. They give another playstyle to frames like loki, ivara, etc. But even then there are things you have to watch out for. If you're just running past everything, there really is no danger to you outside of maybe getting stuck on a piece of terrain or something as you run full speed towards your objective.

    There are some rescue missions that require you get to the target as soon as possible because they are on an 'execution' timer. So you are required to get there within a time limit, I believe that is a reason to rush past enemies with 'no consequence.' Or capture missions where it is crucial you focus on just the capture target before they slip away. With these types of missions, killing other enemies is just kind of a secondary objective if you happen to need the resources they drop.

    I just honestly think you're taking issue where there isn't one.

  9. 2 minutes ago, AltoNat said:

    Enemies and movement

    Part of the entire game is its movement system, and I'd actually argue the ability to opt out of fighting enemies lends more to the game than takes away from it. If you don't include the mission types where it's required to kill enemies to complete the objective of the game, it gives a secondary play style to the game. Such as in spy missions, get in and out without being detected, using the movement system and frames with invis powers to sneak around enemies and figure out the best way of doing this with the combo that you've chosen rather than bum rushing it and killing everything in your path.

    5 minutes ago, AltoNat said:

    AI

    Nah, yeah, enemy AI needs major tweaking.

  10. Yeah, I agree OP, there's no need to shove in a game mode like Battle Royale. That market is already full to the brim with games being released or announced on what seems like a weekly basis. It'd be a complete waste of their resources. As has been name checked already: Lunaro is exactly the proof needed that a Battle Royale mode would likely be a flop.

    14 hours ago, --Nob0dy-- said:

    Wasted a thread on your part. In an interview with AngryJoeShow, Steve responded to battle royale with “No.”

    Okay good!

  11. What I'm more concerned about than cross-play is account syncing. I wouldn't want to copy my account to the Switch and either A) lose progress from where I am on PC or B) the content done on both platforms gets out of sync with one another. As much as I would love the portability of having Warframe on the Switch to play wherever I go with an Internet connection, I just would be irked by the fact that on the Switch I have so and so thing, but it's not on my PC account or vice versa. It's a good part of the reason why I never took advantage of the PlayStation and XBox migrations. Account syncing is just as much of an issue because of how updates are pushed on each platform as it is with Cross Play.

  12. Just now, Zavenosk said:

    The 6 and 7 are at neither the beginning or the end of the string, thus we're more likely to mix up the exact position.

    Seems likely to me, however, why is this happening to me in my adult life when I've not dealt with dyslexic tendencies as a child? 🤔

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