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sleepdeepbomb

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Posts posted by sleepdeepbomb

  1. 1 new pet user interface which, whenever the exchange under a pet, you can not see the level of each pet and appearance. 

     

     

    2. recommend whether to display basic information, as well as the appearance of size in a 3D top 

     

     

    3 In exchange another one pet, they can get rid of waiting for the cooling time limit, because just want to go out with a pet to enjoy the feeling of it. 

     

     

    4 in the user interface among our trading channel, due to tap players is not easy, whether it can be more than a few features, you can easily click on the player, or fast channel using personal privacy like that.

     

     

  2. First, when we get eggs, because I go to buy the props gene, but found it impossible to use. 
     
    I want to ask the official adjust, if we find genes that track with the problem, which should be in stores as well as the interface. 
     
     
    Stop players to buy props, and stop the interface among the functions. 
     
    I just purchased and can not be used because it leads to a waste of money.
     
    It feels very good, hope to improve, but also contains other similar problems. 
     
     
    Second, when the fighting after the end of each round, if you quickly press the ESC key, and sometimes cause problems when the machines. 
     
     
    This issue needs to do what the official test.
     
     
    The third question, on entering the game, I hope you can use the mouse to point each planet can know immediately what resources to facilitate viewing. 
     
     
    Fourth, if there is no intention to leave the checkpoint, which is in a glass cabin, you can display the current picture of the planet?
     
     
    The fifth idea, and I hope the cabin glass, can widen, and has a relatively broad perspective.
     
     
    These are my suggestions.

     

  3. I am certain that the use of the card to the upgrade process, consumes cards and money. 

     

     

    If, this time by pressing the ESC, when the animation is not over yet, and will have no effect upgrade. 

     

     

    That is just the material consumed in vain. 

     

     

    Please check out the official wanted to see if this is not a problem?

  4. About making props, which is currently the new interface, and there is no clear way to see the current number of players have. 
     
    I hope you can display on the amount of material, the number on the finished, there will be significant material is collected tap location of the material.
     
    Making props were displayed with a red light-emitting told the players to be deemed a material which is not enough. 
     
     
    Or is the use of the digital zoom function will be slightly to as a prompt. 
     
     
    I hope you can have a number of significant inventory display prompts End production props, as well as the current lack of prompt material.

     

  5. I'll try to wait for it this time. 

     

    On the one hand you can not determine whether the black background is transparent? 

     

    Because the effect can not be previewed on the page above showing the final result, I feel a bit of a waste of time to upload, it let me down.

  6. About Core made ​​them, I found that if during the upgrade process, when the animation performed immediately after pressing ESC will card animation is complete, there is a problem. 
     
     
    That is what we will see money and materials are consumed, but have yet to see the results of the core upgrade.
     
     
    This is Bug ?
     
     
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    Another proposal. 
     
    Questions about the value of experience, in any weapon upgrade process, because they do not know whether the program is calculated by comparing the fair. 
     
     
    So if you want to provide an experience value approach. 
     
     
    That is the way of computing, "is a weapon held by the current players, as well as a calculation of the final battle at the end."
    First, the player holds the current weapon or use the current weapon in the game is completed, the experience is the sum of all the players, and give every player the same experience. 
     
     
    The main purpose is to gamers can experience this repetition, boredom and process to quickly eliminate the players' attention. 
     
     
    Experience in this calculation process, regardless of what the player was doing. Can gain experience. 
     
     
    I hope this way, to be fair, let the players enjoy to enjoy the game, not the blind pursuit of digital experience.
     
    ---------------------------------------------------------------------------------
     
    Another proposal. 
     
    Is about the badge making and preview mode. 
     
    Due to uncertainty whether the background is black can be presented in a transparent effect game content? 
     
     
    Want to know, when proceeding to the site above, whether the work can be done a full range of 3D preview page above results can first understand how to laugh in the end? 
     
     
    Avoid wasting time.
     
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    Above, a total of three problems. 
     
     
    I hope the players can be made ​​official or friendly response and better advice.
     
     
    Thank you.

     

  7. I know a lot of game art which can take advantage of the way to help the computer to achieve a similar effect. 

     
     
    Perhaps with programming or art can achieve what kind of effect, but with the performance of your computer resources is minimal? 
     
     
    This is a question I often encounter, because I want to be with players from around the world play together, pass through together.Maybe I do not know much about, but I hope you can help more people in the program or the art of players can provide better advice or a solution? 
     
     
    Because, I encountered a problem, I just feel the need to solve, because the problem affects some people under him no matter what kind of computer is equipped with all want smooth game situation. 
     
     
    Do not cut off the Internet can be temporary, or role can not be moved and other issues.
     
    About hear different ideas, I think I will need to think about what can be executed in the end there?
  8. First of all, thank you for your willingness to look at this article. 

     

     

    In fact, I think my approach is not very good, maybe this is not a solution for the problem of content. 

     

     

    I did not want to reduce everyone to enjoy the process of the game, the goal is simply to reduce the current status of the players, not put him threw the burden of other players.

     

    I just want to ask everyone to think about what kind of ways to reduce the "single-player or a separate player's burden." 

     

    But not all of the players in the game under the same conditions, should think about what kind of burden is shared by all? 

     

     

    What kind of computer and the other is only a burden on their performance? 

     

     

    I think this situation is to separate the two, and I hope that because apart and get positive results out of the team or a single person without increasing the gaming performance of the burden of adjustment and options.

  9. I want to add that, how to reduce the burden on the individual players, or the average burden levels above object, is a priority. 

     

     

    Use minimal computer resources, good fluency and reading levels of network rendering process.

  10. I am confused for one of the game's setting felt. 

     
    I asked this setting to improve, because the four individual game, a person will often produce major network latency. 
     
     
    Why not apply this setting to "shared equally between the four individual object expression or display operation"?
     
     
    Like, if the game, the object on the ground that the player only needs to display objects on it, reduce the items to calculate more than other players, and to reduce the burden on the computer. 
     
     
    Because this is set in the late next player, the main opening game suddenly becomes very delayed. 
     
     
    But also because it may affect other players. 
     
     
    Set in the game need only show their stuff just fine, except for MOD. 
     
     
    Items on the ground need not be fully displayed, or nearly as long as the display items like gamers, goods or other objects on the ground becomes transparent display on the screen.
     
     
     
    I hope that the official can focus this issue, this issue does not seem very important. 
     
     
    But the computer is equipped with a low-level players who can help a lot smoother network problems 
     
     
    Of course, which also includes the use of special effects screen process. 
     
     
    You can set up some options, like closing other players show only their effects, this option can also provide more subtle options. 
     
     
    Reduce some unnecessary burden, only focus on the role of the players currently on it.
     
     
     
    The amount of goods on the ground and show it or not, the display screen, the enemy in the distance and the amount of points were displayed, whether the issue will affect the reading computer? 
     
     
    Like say, the current ammunition on the ground, if not the players current weapon needs, you can temporarily transparent rendering. 
     
     
    Let the entire level becomes relatively clean, relatively easy to read screen.

     

  11. I'm sorry I do not have too clear instructions.

    I just want to say that the content of the game, or whether it is the role of weapons design, you can use the unique features designed for the purpose.

     

     

    If I speak not sure please a lot of understanding.

  12. To share some of my thoughts

     
    When playing the game. I found that every time the launch of a new role, I hope they can be designed features team-oriented capabilities.
     
    This comparison does not conflict with other roles to, you can also create different roles depend on the presence and interaction in the team inside.
     
    If, under the same role in the creation of conditions should be designed to differentiate different.
     
    If under different conditions, it may be oriented to represent different ranks and Character own capabilities.
     
     
    In terms of weapons, I hope to introduce new versions each time, I hope to see all of each series to launch a weapon for everyone to have a different selectivity.
     
    Role in the design of weapons and the same.
     
    The design features should make a difference, try not to let the players have been hurt as orientation, resulting in excessive gamers blind pursuit pursuit of a sense of infinite numbers, but lost the gameplay.
     
    In terms of functionality, I hope to define a weapon designed or functional roles.
     
    For example, some aspects of what kind of weapon he has characteristics? Or this weapon and what kind of role he can function?
     
     
    The game can feel every change has its unique presence, not hurt too much, and the reason play does not go generation.
     
    This is a choice.
     
    Suppose I design a weapon, he is an enemy of the bullets hit the body, and produce results like the design of four scattered around.
     
    This is also a feature.
     
     
    Can first design features, in discussing the role of the weapon or the ability to adjust the damage and numerical changes.
     
     
    Functions, we can often see the enemy or holding a shield with a rope tied to the player's capabilities.
     
    I hope to use this feature, the players and the future launch of the role of weapons among.
     
    But also because I like the game, and process developers, so I offer a few ideas.
     
    I believe we can provide.

     

  13. Hello everyone

    Today I have two thoughts here, one on the group to watch the activities, the other one is thinking about extreme sports plus slow-motion shooting, the idea also hope to inspire other players think.

     

     

    The first idea

    I want every player who are fighting each planet above, every time I see the players are different, and even the majority of players will rarely see, of course, also included DOJO.

     

     

    I want to say, you can design a community plaza, so that all players can appear there, were set three extreme sports venues, so that all players are temporarily thrown weapons, which can then be used in extreme sports venues that mode to the game.

     

     

    Another idea

    What I want, so that players in the air extreme sports, can produce slow motion, aiming to accelerate the degree itself, and allows players to experience the thrill of extreme sports.

    Vanquish game like this game, a similar pattern.

     

     

    The above is my simple idea, please refer to

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