DustyToast
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Posts posted by DustyToast
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TYPE: In-Game
DESCRIPTION: The Imperator Syndana does not fit correctly, as you can see, it slides down to their back and moves way too far away from their backs than what the preview shows,this may be the case for other Syndanas.
(UPDATE: Other Syndanas seem to fit on weird too, I will update this as I find the ones with issues)
VISUAL:
(IMPERATOR SYNDANA)
(SOLSTICE VANQUISHED BANNER)
(KUVA SOLSTICE CLOAK)
(KYROPTERA SYNDANA)
(SOLSTICE CENTURIA SYNDANA)REPRODUCTION: Just let your crewmate put on the Syndana
EXPECTED RESULT: It attaches to their back correctly
OBSERVED RESULT: It's fitted on the back of my crewmate incorrectly
REPRODUCTION RATE: 100%, I've tried leaving and joining the game, exiting and entering my Railjack, putting it on and taking it off, it isn't going anywhere
Hope this can be fixed soon, need my team to be lookin clean
(also while im here please fix the operator's Koppra Faulds, it floats like a few centimeters from their waist and it looks rlly derpy)
Update 29.10.0: Command Intrinsic Feedback Megathread (Read First Post!)
in General
Posted · Edited by DustyToast
Rank 9 in Command is currently quite useless, or rather pointless due to the existence of Specters
One of the most jarring issues with the On-Call crewmates are their spawn durations
I was testing out my new On-Call crewmate in a Hydron mission, he was doing fine and I thought it was fun to see a person in a Warframe mission that wasn't trying to kill me for once, and that's when he despawned
So I thought, cool, lemme just respawn him in, but wait he needs 10 minutes
In what scenario would I be in a mission that would be longer than 10 minutes, in which my On-Call crewmate would be useful in?
Just plop down a specter and we good, Rank 9 felt like a scam honestly, the fact that they despawn is already pretty bad
Changes I recommend:
I don't believe the crewmates are really at the value of a 10 minute interval, an archgun could do their job and it has a 3m cooldown
Instead, if they get downed, we can just revive them, cuz ykno, they're people, and if we don't revive them in time, then pop in either a 3m cooldown, or just make em unavailable for the rest of the mission. Not the most practical but it makes some sense, cuz they're people