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TacDrol

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Posts posted by TacDrol

  1. That Akkad "fix" fixes nothing, literally 90% of the times I farmed on Akkad nobody used those beams, infested defense missions are flawed from the start because they're too easy, you can make it a flat stage for all people care and this wouldn't change anything. The reason Akkad is popular had nothing to do with the beams and you missed the point entirely, DE.

  2. A few days ago I played a T4 INT game where I noticed I was dealing really low damage with my weapons and even my skills didn't work properly. After a bit of testing I figured out that the game acts as if I have no mods equipped on anything, weapons didn't shoot multiple projectiles, no attack speed modifications, no duration increases on skills and etc. I thought at first that I didn't equip my mods, but when I exited the game and checked, I had everything in place. Incidentally another person in the same mission had the same exact issue, I don't know whether it's an issue that has something to do with another player, as in maybe it affects 2 people at once, although we were 4 people in the game. Now the reason I know this is certainly a bug, was because I played as Volt and I have a duration build, when I cast my speed buff, it showed me that it lasts for 10 seconds, but when I cast it near another player, they got it for full duration of over 20 seconds while I got it for 10. I also had 600 max energy and it often jumped to 200 and back and the UI kept bugging out. The game on my end believed that I had no mods equipped, but as far as the server was concerned, I had my mods on. After exiting the session and starting a new one, the issue persisted and didn't go away until I restarted the whole game.

    This issue happened again yesterday during a random invasion match, so it has nothing to do with T4 INT. This is a pretty game breaking bug and I'm sorry that I don't have more details, first time it occured was after the 18.8.1 hotfix, but it doesn't seem to occur too often, so I don't know how long it existed.

  3. So I just tried making a build for no real reason with both Mobilize(+aim glide, wall latch and bullet jump) and Patagium(+aim glide and wall latch), but when I tried to put the second mod on it just didn't let me, both cards flash red as if I'm putting on the same mod. This is inconsistent with how anything else works in the game, so I assume this is a bug. The mods aren't primed and non primed versions of each other, they're not auras, you can put more than one exilus mod on your frame and you can put multiple mods that affect the same stats, so I don't get why is this not working right. If this is intended, there should be some proper explanation somewhere, it makes no sense for these two to not be compatible.

  4. Okay so the first time I had an extended mission, I was like "whoa, that's cool, there's even more to this mission?", but it quickly went from awesome to just bothersome. I'm about to finish a mission and instead I get sent on something even longer without an increased reward, it gets really annoying.

    Please add some kind of "compensation" for those prolonged missions, even a simple worded promise of "This mission just got interesting, go do blah blah blah, your efforts will be rewarded." would be enough to lure the player into a sense of not wasting his time. It could also be an optional mission, with additional rewards instead of a forced one, you could decide whether to go to extraction point or complete the secondary objective beforehand.

  5. IMO we need some nice music in the elevators :D

    But back to topic i believe there will be alot of new maps and locations in the next updates.

    I understand that there's new content coming out eventually, wouldn't have it any other way, but if they mirror every room then it'll just have a bit more variety than usual and it should be incorporated into the new content as well. I think it's as simple as just adding a Mirror value into the randomization, but even if it's more complicated, all it takes is to just mirror every room manually and add them into the rotation. It would be a quick update that would spice up the game a little bit more.

  6. Alright so the maps are randomly generated and all, but it still gets stale and repetitive and I think one thing that would at least somehow would improve it is if you'd add mirrored rooms into the randomization to add at least some kind of variety when you find the same room again.

    Elevators are very slow and annoying, while by itself it's not really a problem, it gets pretty stupid when you get like 4-5 elevators in the same map and it's cutting the flow out of the game. I don't exactly know what to do to make them less annoying, you could speed them up or replace them with some tubes that transport you quicker, but in their current state they're a hindrance.

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