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Snowman667

Hunter
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Posts posted by Snowman667

  1. First, I like many others, would like to see a list of stats for our weapons, probably on the screen where you add mods so you can see what the mods directly do to the weapons stats. And I mean detailed stats, damage, crit chance, crit damage, fire rate, ammo cap, clip size, recoil force, projectile speed, multi-fire chance( how many projectiles it actually adds), a break down of what adding elemental damage does. And more cause I'm probably not thinking of every thing. A stat and mod break down would also be great for warframes.

     

    Second, I feel like the bolt weapons have a strong advantage over other guns with their natural armor pierce. I love the armor pierce and do not want the devs to nerf it at all, I would just like other guns to have their own way of really standing out like some of the other weapons already do. For instance, maybe the sniptron and lex could penetrate targets. or the braton and the burston could have an elemental damage type. or maybe one of the guns could have 50% multi-fire. I really think some of the weapons already make up for not having the armor pierce very very well, like the afurious, or the strun and gorgon. Most of the melee weapons already feature this kind of system. And I know that there would of course need to be balancing of weapon stats if element damage were added. I just really would like to see this as I want to use other guns, and find my self not pleased without have that lovely armor pierce. also I'm not sure if they thought that slowing down the projectile speed of the bolt weapons was a way to balance them against the others. but I don't think that it does.

     

    Third and last. I would also like to see the type of warframe you are using directly affect how a weapon handles. Like the rino can swing big weapons faster and is less affected by recoil. while the loki would be the more affected by recoil and swing big weapons slower or something to that affect. and it doesn't need to be drastic, all weapons should be completely usable by all warframes, just something that is a little quirk to using certain weapons on certain frames.

     

    Thanks, hope you guys like my ideas.

     

     

     

     

  2. A friend of mine who plays this game had a problem. He explained the problem he had with the game to me:

    "I was in my arsenal on the color customization screen. a yes/no window poped up while i was clicking on the different color pallets. I clicked on the no button, however it still purched the classic pallet, I really didn't want to spend my plat on this. I think this error is similar to when I click on a mission and it doesn't que, and I have to move my mouse a little to the side, like the link is not accuretly synced with the image on my screen."

     

    He then proceded to delete the game from his hard drive say that it had betrayed him and now he wont play it any more. If one of the game creators would like to contact me about this i can provide them with his accout email, I would perfer not to post his email address in the forum topic.

  3. I don't know if your aware of this, but on certain defence missions, there is an exit that you can go to if one player remains in the spawn area, a player remaning in the spawn area causes the endless waves to not start. That player then follows after the others to the extraction zone after they have passed by a door that would otherwise lock if the waves are started. upon exit credits are rewarded. I'm not gonna lie, I totally farmed this for a bit. however it has caused some of my friends that play the game to want to farm instead of doing missions. I think that an exit for players incase someone is afk and the waves won't start is a good idea, that way people can exit without loosing completion stat. however it would be a good idea to take away the credit reward for this, thanks.

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