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Ambushfall

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Posts posted by Ambushfall

  1. Telos Boltace has a little bit of a glitch when applied with a skin over it, I'm guessing the game reads it as a different weapon than it is resulting in not having access to the warpath (or stormpath) passive, this does not occur on any other situation. I would normally believe this to be intentional if placing skins on other syndicate weapons removed that passive, however that seems to not be the case. At some point it would be nice if this could be checked out.

     

    Cheers, Development team!

     

    IGN: Ambushfall

  2. another "im leaving till these bugs that barely effect me are fixed" thread. the chat is wonky cause the servers are having issues (first time i can remember warframe servers every having issues since open beta started)

     

    the no countdown revive bug does not really affect the game that much and ive never met an invincible boss that didnt have glowy spots to shoot.

     

    tl:dr kthxbai

    First time, really? Did you log in on the day the Liset patch was added? :33

  3. Not going to thank you for the updates, firstly because you didn't announce the past update that Excalibur has changed "It was done for testing" riiight....
    The community probably wont like it, since there are little locations in warframe maps that have pure LoS open. (Just like everyone removing his ulti since it's LoS.) 
    Most warframe's abilities are not LoS, do not nerf excalibur more than he was prior to this.
    (Either reduce the overall duration on the blind effect to make it fair, or just reduce the range a bit)
    This update for Excalibur (Even if it is logical in a sense, and warframe overall isn't logical in any way) is a pure nerf to the ground since we all know no one uses Slash & dash or Radial Javelin because they are too situational.

  4. "Hidden update"
    Excalibur's radial blind no longer affects units out of LOS (Line of sight)
    Since it wasn't posted within the patch notes, i expect this to be a temporary bug, and be fixed in the time being.

  5. Are you serious? I have a better gaming laptop than the majority of players. I am always hosting in pretty much every session I have run. This is not right that you penalize the setup this way. You need to find a different way to detect hardware for proper election.

    You see, the laptop will never have options as good as a PC that costs 70% less.

    Never will there be a Laptop that can run the same way the PC can. 

    Firstly, the internet is usually wireless/and or USB (Slower connection between the Laptop and the "Device" used to connect to said internet.)

    In case of it being a router connected to the Laptop it will still not be the same speed.

    Point is, laptop is bad overall compared to PC's. (You can spend thousands of dollars, get boosters, empty your laptop's memory to have only 1 game and an OS on it for speed and it still won't compare.

    This oppinion probably is pretty much biased, but i don't really mind, since it's partially if not mostly true.

  6. I have researched this matter and it appears only carrier gets affected with that range, might be because of the "Vacuum" mod or something (I'll look further into it)
    And it appears at higher waves the infecteds get some kind of weird buff that reduces elemental damage (Ice,Fire,Electric,Poison) by almost 90% (I was hitting 0,0,0,0 on ancient healers that were glowing blue, and they use the pulling skill the grineer girl uses [scorpion from Mortal Kombat move] )

  7. I've noticed that fighting the Infecteds the exploding ones 10 meters (Let's say 2 galatines, one's tip hits the hilt of the other one, using this to measure distance more easy) away from you damage your sentinel, kudrow's 2 shot a rank 9

    vitality, rank 8 redirection sentinel. 

     

    Was this intended?

     

    Was it indended to allow infecteds to destroy you if they chain explode? (If i kill them with rifle, they blow up, if i kill them with melee they blow up, if i kill them with skills they still blow up, only at certain moments when they die on the one hit they stay down, or when i proc Slash damage and cut them to pieces)

    I'd like the players to investigate the thing that is happening to me, if it was intended, why such a big change?

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