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GestaltZero

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Posts posted by GestaltZero

  1. Well I was running the new Cryotic Front map on Phobos and I simply lost the ability to move my character at some point

    Information: Weapon equipped at the time: Soma
                        Movement: Used jump + glide + Dual zoren slice, (probably hit a dead block?)
                        Warframe used: Rhino (Iron skin was active)
                        The room was the one with a central bridge-like ramp going up to a (at the time) dead end and two entrances to the side

     

    After that all I could do is look as the grineer shoot my face, my mouse or movement wouldn't respond to commands but the camera angle followed my mouse movements. After getting downed and revived the bug persisted.

  2. The problem being the extra work a server/host computer has to do with 4 teams compared to 1 or 2. It's a huge increase, and the game sometimes lags with just four players--the optimization of this game is still not... well, optimal.

     

    So no, 2 teams is probably as high as is possibly viable.

     

    Actually as each player would personally Host their team the only thing that they interact with would be the "objective completed y/n" and "extraction available y/n" which is not that difficult to code and keep up on DE's server side tbh. Just assign a number to each BFA and simply check if each of the subteams on that number has completed their objective. It's REALLY not an increase on anyone's data transfer rate

  3. Given the introduction of the intercept missions and the fact that Tenno are gaining insight into Grineer plans and facility locations, coordinates of Grineer Flagships have been discovered.

    The Grineer Flagships (GF-s from this point on) are massive warships which house the  crème de la crème of their army along with a chancellor of  high esteem - you guessed it, it's your target.  The chancellor's name would be randomly chosen from a given list, although their models and even their occupation (i.e. it's a general instead of a chancellor etc.) and fighting style / weaponry could go into the RNG but let's not get ahead of ourselves. As I was saying; the key difference between the GFA and other assassination missions is that it is done with four teams of  4 Tenno, don't get your knickers in a knot though, as 16 warframes spamming abilities and wreaking havoc would probably kill or terminally injure most computers, for this reason they would not interact with each other directly but rather  through a series of tasks that must be completed parallel to each other.

    The sub-missions
    1. Infiltration - you can't expect to fly up to a GF and just have its doors miraculously open, for this reason every team has 3 minutes (subject to change) to find an entry point starting from the exterior of the hull of the ship (These would still be instanced and multiple teams cannot enter the same instance regardless of entry point used)
    This mission's behavior would be similar to basic extraction.

    2.Terminal override - You must hack several terminals and defend them simultaneously from hacking keeping an eye for Grineer hackers
    Grineer Hackers -take between 8 and 12 seconds to hack a terminal and then another 35 seconds to override it. You must stop them within the given time frame or you fail your mission. The mission starts when the first terminal is hacked, however all terminals must be hacked in order to allow evacuation. Survive for as long as the other teams need you to.   

    If more than a single terminal is hacked all remaining teams fail the mission because they are overrun by Grineer forces due to lack of evacuation. (duh)

    3.Assassination - pretty straightforward - kill the guy - get teh lewtz.

    You are given between 10 and 15 minutes to complete the mission.
    Failure to complete the objective within the given timeframe fails all of the teams

     

    4. Sabotage - You need to destroy the ship's communications array and engines within 4 and 6 minutes respectively. Failure to do so will fail your team and the remaining teams. After this you need to exterminate the remaining enemies. (Enemies spawn at a heightened rate up to this point)

    Given 10 - 15 minutes to complete the mission
    Failure to complete the objective within the given timeframe fails all of the teams

    5.Capture - standard capture mission, between 3 and 5 targets only 1 target may escape.

    Given 10 - 15 minutes.
    Failure to complete the objective within the given timeframe fails all of the teams

    Completion rewards:
    *All four teams receive seperate completion rewards.
    -New Grineer weaponry (blueprints and parts)
    -I'll leave the rest to your imaginations

    Getting there and the whole chaotic 4 group system:
    Every wave after 25 in the Intercept missions has a 5% chance of giving an additional reward - a Grineer datamass.
    These datamasses would be combined in sets of 5 to create  Grineer Flagship Chart fragment (Alpha, Beta, Gamma or Delta) which would act similar to Void/OD keys
    Team leaders (only leaders of teams of four) would then be able to enter a special lobby with their key and wait for and/or invite other players (only ones with keys and a team behind them) once four players with the different chart fragments are in the lobby, and each of them has confirmed the start vote, teams will be sent on their way corresponding to the key their leaders used.

    The way they would interact with each other would be through squad chat obviously, with progress bar tracking on the center bottom of the screen with each teams completion status being tracked.

     

    Teams that complete their respective missions will be assigned secondary objectives so as to minimize idle waiting times.


    The units on board would all be labeled "Centurion" as a prefix and would start at level 40 with an innate 15-20% damage/hitpoints increase in comparison to standard Grineer troops.

    This or any similar type of mission would greatly increase the benefits of clans/friends as coordinating 16 people is much harder if it's 16 complete strangers, especially of unequal abilities.

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