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Boltbeard

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Posts posted by Boltbeard

  1. Hey folks,

    Here's an odd bug with the Silva & Aegis prime. It has a random zoom effect with every attack, a white flash at the center of the strike point and it turns your character "Glowy" as per old channeling styles. The result is a really disorientating and nauseating effect after a little while. Below is video link to showcase bug on a standard tileset.

    p.s I dont know how to embed the clip. Sorry.

    Annoying Bug

  2. Just now, mactrent said:

    Not sure it's that particular setting, but I can say there is still a graphics setting that does this, even after Sacrifice.  I tweaked things after the update, then had to go back to the Medium preset (was Custom) to get it moving again, and change things carefully from there.

    Thanks, I'll go ahead and have a fiddle.

  3. 8 hours ago, RobWasHere said:

    Reducing Particle Effect quality in options one level lower changes visuals of ring so it don't rotate.
    It was implemented as people reported it cause motion sickness.

    Is this still in effect? I have tried changing this all the way down to lowest with zero effect...

  4. Hey folks, 

    I would really like to see a cosmetic change to Nezhas warding halo, while an awesome ability, the giant rotating disc is really ugly, rotating through your fashion frame and any accessories and weapons equipped. 

     

    Could there be a possibility of having a model change to place the ring on the floor or smaller and rotating like an arm sigil or have it rotating in place on his back? Or maybe put the ring around his wrists like the martial art weapon, Or maybe even an augment that removes effect entirely but adds something somewhere else? 

    I really like Nezha, but this one ability animation just destroys its playability imo. 

     

    Cheers

    Boltbeard 

  5. I've been able to recreate this bug three times so far,

    With each recreation, my operator went through ESO portals first with my Umbra in "spectre" mode following, each time, returning to frame disabled every ability and firing of weapons / switching weapons. Only cure thus far is to die and expend a revive which seems to reset whatever is the issue. 

     

  6. I'm surprised no one has said Hydroid. 

     

    With a max duration build and minimum range, you can constantly lock down areas with cheap 1 and 4 spam, heal yourself and allies with your pool and instantly travel miles with a pimped out 2. Granted he isn't the most survivable of frames but that adds to the difficulty and appeal of him. 

    Aesthetics wise, Hydroid looks most like a samurai with large thigh armor sections. Such an awesome frame. 

  7. 1 hour ago, DeMonkey said:

    Do you know what I'm confused about?

    Why people think OP doesn't like Chroma's looks.

    I do like Chroma and his appearance (albeit I dislike syandana clipping through his tail) 

    I just wanted the funky Chinese dragon for the cinematics. 

  8. 6 minutes ago, AM-Bunny said:

    Sure, but I bet you were at least satisfied with her before Alata came out, right? You wouldn't refuse to do Quests with her until you had Alata, right?

    I'm not saying I refuse to play with default skins, I would just prefer to have the Chinese dragon athsetics for the cinematics. 

  9. Dear DE, 

    I am a Chroma main. (yes we are an odd bunch) could you pretty pretty please release the Chroma deluxe skin so I can do the war within quest line with my funky skin for the cinematic screenshots? 

    I can't do it yet til it's here ?

     

    Regards 

    Your friendly neighborhood Dragon thing. 

  10. When using Nehzas warding halo and interacting with static gun mounts, you play the animation to get on, you get removed immediately and then cannot interact with anything for the remainder of the game. Also enemies do not register you nor can they hit you with projectiles if you move in front of them.

    You are free to shoot at your leisure however. Replicated said bug many times and still present so my first bug report!

    Note. Dying deliberately in fire, jumping off map etc do not alter state.

  11. Hey DE and community.

    Wukongs fourth ability does not benefit from the equipped melee mod body count.

    Excalibro and his ultimate does but only for the melee strike component. This leads me to think that this is unintentional.

  12. I'm not sure if this is a bug, intended or not. My search of the forum yielded no results.

     

    On trying to select various colours for primary weapons, if your frame happens to be in an agile stance, the weapon drops to a point which causes light glare to radiate from the weapon meaning its incredibly difficult to pick colours.

     

    Here's a few screenshots of different angles showing off the glare. (first of which is absolutely fine)

     

    OvGECHf.jpg

     

    pgONikC.jpg

     

    nKUdKCn.jpg

     

    4nHxAfM.jpg

     

    7BhXQCr.jpg

     

    7b9j660.jpg

  13. So you're basically saying make weapons we already have more dynamic.

    Nah, I appreciate that to make changes to the aesthetics retrospectively would be time consuming and unlikely to happen. Id just like to see weapons in the future "evolve" from standard Large axe,sword, pole, jetpropelled hammer. Not everyone likes big in your face weaponry. 

     

    As for the "mass effect" suggestion earlier, that would be insanely cool.

  14. While there are some good suggestions, I was referring to having large items on the back, I'd prefer to have a small object, (example staff handle) which can be then extended when switched to to create a bo (insert staff name here) essentially darth mauls lightsaber but applying to weapons that could use them.

     

    Like this;

    YouRxco.gif

     

    Same perhaps could be applied to swords, bows, and so on. Minimalistic more ninja like.

  15. Dear members of the community.

    Apologies if this is in the wrong section. I've searched and found nothing.

    Would it be possible to implement telescopic weapons into the game in some fashion? I personally don't like to see large uberhammers or axes when I design my frames aesthetics.

    I thought it would be awesome if we could get a staff that extended (think pole lightsaber but without the lightsaber bit!) or perhaps a sword that folds out into a blade (think star trek movie from last year) or other ideas like that.

    What y'all think?

  16. Dear Dev team,

     

    My question(s).

     

    First question; With the Kubrow active, I have noticed on occasion that when crouched and taking aim with an opticor or lanka or buzlock etc, the wonderful, yet daft creature decides to run in front of your camera blocking your shot(s). Could we perhaps see the Kubrow path a little further afield to address this?

     

    *I should add for clarity that the companion is not moving to intercept enemies, it's just shot blocking for giggles.*

     

    Second question. When, (with a massive pretty pretty please attached to this) can we see Accuracy mods. My supa sub par supra (see what i did there?) and my god awful gorgon both say hi and are unhappy that they aren't viable for top tier content.

     

    Third Question (last one I promise); Will we ever get the opportunity to see ourselves as players via a customisation screen? It was hinted that we indeed pilot warframes, I would love to see a "pilot" creation screen and/or the ability to walk around hubs as a "pilot" without frame while retaining an attachment through customisation.

     

     

    Other than that, love the game, love the patches, keep up the hard work.

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