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(PSN)Quo_Tee

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Posts posted by (PSN)Quo_Tee

  1. Now that I've finally got my hands on this weapon I can finally give my honest opinion about the gun. In general I love this weapon, it feels and sounds amazing, even though Console has yet to receive the Zenith buffs I'm already pretty happy with where it's buffed stats currently stand.

    However this weapon desperately needs QoL improvements on it's alternate fire mode that weren't addresed with it's most recent changes.

    • The 20m range of the disc radar is just way too low to be practical, the most you can see through is just 1 wall, at that point you might aswell just move around the wall instead of waiting to see if an enemy moves towards you.
    • 15 second timer seems to be completely pointless, why limit the amount of time the disc can be out for when we can just redeploy the disc in a split second?
    • No HUD indication for the timer is rather annoying, often you'll forget how long the disc has been out for. Even the Zenistar has had a HUD indicator added.
    • Enemy units can destroy the disc, even the Azima and Zenistar disc's are completely immune to enemy fire.
    • 1.00 fire rate for the alt fire makes it very clunky, it can be fixed with the use of fire rate mods but that just makes the primary fire way too ammo inefficient.

    Here are a few of my suggestions to improve the overall feel of the Zenith's unique mechanic.

    • Increase the range of the radar from 20m to 40/50m, this way you'll be able to pin point enemies in adjacent rooms.
    • Increase the time the disc can remain deployed from 15 seconds to 45seconds (same as Zenistar) or better yet allow it to remain out indefinietly since you're going to be forced to remain near the disc to get the radar's benefits.
    • Add a HUD indicator for time of the Disc (only if DE don't decide to allow the disc to remain out indefinitely).
    • Make the disc immune to enemy damage.
    • Up the fire rate of the Semi-auto mode from 1.00 to 2.00 OR Increase the damage the Zenith Semi-auto mode deals when shooting through obstacles (gimmicky, but encourages the use of the alt fire without outright increasing it's base damage).

    I know at this point I'm probably regurgitating previous suggestions made by this community and that DE will probably never take a third look at this gun, but for a 500 day login incentive it needs its common issues to be addressed, the Zenith is so close to being in a perfect place and the primary fire is in a perfect spot, it is only the secondary fire that is letting this weapon down.

  2. Never buy anything that people Advertise as "God" riven unless they post the stats. Ideally your want to keep an eye out for the words "Visican" or "Satiata" as they are Damage and multishot stats. For example if you see a riven called "Hek visi-acrican" then that would be a Crit, damage and multishot stats for the riven (pretty much what you would want). However negative stats do not affect the name of a riven mod, so check the stats to see if it has a negative or not and if it does, does the negative greatly affect the performance of the gun.

    This is just general advise since I've been successful at collecting godly riven mods, however I don't have a Godly Hek riven for sale nor do I know anyone on PS4 who does.

  3. I love the concepts you came up with, I'm just going to leave one of my own here.

    Maggot Armor: Ravenous spawns additional maggots that latch themselves onto Nidus, granting him additional health regeneration, armor buffs and status proc immunity. These maggots explode when Nidus takes fatal damage or whenever Ranvenous ends.

  4. Good luck to all PS4 entries, It's great to see people helping out the community by donating prime sets to players who need them. Personally I would like some arcanes but that's not necessary and people who want them more than me deserve them more. It's like Tennobaum all over again.

    PSN ID: TheRainbowTurt1e

  5. You probably shouldn't get your hopes up, although I think that we can all agree that having the primary fire shoot 1 arrow that does the full amount of damage and having an alternate fire that shoots the 3 arrows with the damage evenly distributed like it currently does now would be a very nice buff to the Cernos prime.

  6. 17 minutes ago, Raniu said:

    It should be introduced for April Fools. Obtainable AkLato Prime blueprint. Needs 2x Lato Prime and an Orokin Cell to build.

    That would be the ultimate troll as not even founders can obtain it :P

  7. 16 minutes ago, Saske said:

    The Conclave: Hearts & Arrows event was released with The Glast Gambit: Hotfix 19.10.1, since console is only at 19.8.0 you will have to wait til the next certification process to play the event.

    I fear that consoles may never get to play the event this year, afterall we were left out in the cold that one time when PC got their christmas sonicor skin and ringers whereas consoles got nothing just because "Christmas was over" when our build was updated.

    I just hope DE don't turn around and say "Valentines day is over" 

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