therealpozzum
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Posts posted by therealpozzum
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14 minutes ago, Dr.Tursko said:
Do Murex send out units from Scarlet Spear? Are they supposed to? Because right now, Murex feel dull and a chore. If we had actual sentient threats, the anomaly would be more interesting
are there actually railjack sentient enemies? I've thought that sentient scalpel was a useless mod because the only sentient enemies are in the on-foot portion of the anomaly, and I haven't seen anything to the contrary in my own gameplay
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4 minutes ago, xDonni3 said:
Since the update dropped, I am unable to add the Creeping Bullseye mod (+ crit chance / -fire rate) to my plinx as long as the plinx has Pistol Gambit on it, which is slightly annoying as I just formad my Plinx for that exact purpose and was able to use both mods together before the Update dropped.
They said in the notes that it cannot be equipped with pistol gambit. I don't necessarily agree with this change, but it was listed in the update notes.
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TYPE: In-game, Matchmaking
DESCRIPTION: My partner cannot join or host parties since installing mainline update 29.10.
REPRODUCTION: This occurred every time she tried to join or host a party, even after we both restarted our games.
EXPECTED RESULT: She is able to accept my invite and join my party, so we can play corpus railjack together.
OBSERVED RESULT: Upon accepting my party invitation, she gets a please wait screen for a couple seconds and then is returned to the previous state, having not joined a party on either her end or mine. Another friend of mine had no such issues, and was able to join me no problem. The same is true for trying to join her party, though instead of being reverted I instead get hardlocked by an endless 'please wait' screen.
REPRODUCTION RATE: It's been 100% consistent over several tries, in relays, in orbiter, in dojo, open world hubs, et cetera.
Update on the Mirage Eclipse Changes
in Developer Workshops
Posted
This needs to be stated more. We were basically never getting the maximum value out of Eclipse when it was lighting-dependent, so comparing the maximum possible pre-rework value to the new values is fruitless. That being said I personally would prefer something closer to 40 or 50 percent, but 30% is OK when it's becoming a non-variable-strength effect. I personally just hope they make Eclipse's DR, even if only for Mirage, share the same DR cap as most other DR powers. 75% even for the original frame feels a bit bad.