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wwalruz

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Posts posted by wwalruz

  1. also fireblast's wave expansion works like snow globe against bombard rockets if timed right 

    I Never knew about this until now. Care to Share your build? Overextended+Stretch or only Overextended? By Reducing power strength, do you still mod your weapon for Heat Damage? Considering Accelerant lost almost half its power (45%).

  2. This is my Usual and Current Build (Once Switched Rage with Firequake, end up consuming too many energy plates) :

    jjQCYuS.jpg

     

    Old School Rage+QT Build. Only 50% Fleeting Expertise as it's enough efficiency to spam Accelerant, Also no Duration Mods as i got enough time to shoot enemies while under the effect of accelerant. With Rage+QT, you got time to Cast Accelerant when your Health goes down to 2, Then Just use Life Strike(In My Case i Throw my Glaive Prime) to Regain Health.

     

    My Build Mainly Focuses on Accelerant and Fire Damage Weapons(I Actually Use 5 Forma Ignis!). Casting Fireball while shooting for added damage, Fireblast When Sorrounded by too many enemies.

     

    Natural Talent actually Affect the casting speed of Accelerant and Fireblast.

     

    IMO Reflex Guard is kinda dangerous as it's not efficient with One Shotters(Nullifier's Sniper) and it limits our Actions while it's blocking. CMIIW

  3. Good luck with Arson Gunner 60+ lvl. I know that Ember can punch for > 10k, but mob with 90% reduction from armor and ~3-5k hp easily endures all your 10k++ dmg. 

     

    For players who only uses Warframe Abilities then yeah it's a problem. I Use my Primary,Secondary,Melee > Buffed with Accelerant > on a Panicked Target  because of either Fireball or Fireblast > Which is Buffed by Accelerant for the kills.

  4. In my opinion, you might want to drop Flow in favor of Natural Talent most of the time-- I used to be on the Flow-train myself, using it on almost every caster 'frame, but I soon realized that in any endgame/T4 endless mission, leaders end up spawning like crazy, including Disruption Eximuses. Those guys completely drain your energy out of nowhere. I'm not sure if they spawn as frequently on the PS4 because I think the changes in Survival might have come after your current build, but the increased Leader spawn makes Flow much less useful on most 'frames. It's not bad with Prime 'frames, since they can instantly regain it, but even that's a bit questionable since the ability to use the laser orbs of death is limited.

     

    Other than that, great guide.

     

    Quick question though, is there a reason you're running High Voltage & Malignant Force on your Ignis over Stormbringer and Infected Clip?

     

    With Corrosive Projection as your main aura, it seems like you'd be best off on a team that also uses CP as their auras. If that was the case, then it wouldn't make much sense to main Corrosive damage except to kill the Ancients, but it would make even less sense to try and proc Corrosive against enemies with no armor. Additionally, proccing Heat with the Ignis seems a little counter-intuitive because you can always just use Fireball to proc Heat instead at little-to-no cost.

     

    For current PC-goers (and for when PS4 players reach the PC's current build), I'd suggest an alternate build for the Ignis for when the team is running x4 CP auras.

     

    Serration

    Split Chamber

    Heavy Caliber

    Firestorm

    Thermite Rounds

    Wildfire

    Hellfire

    Rifle Ammo Mutation

     

    This build goes absolutely apesh** on the Heat damage, while adding Firestorm on the last slot availale for that extra-crazy AoE. Thermite Rounds is there for the added Heat damage, but it's still not bad to proc Heat while firing this thing if you don't want to have to pull out Fireball to do so.

     

    If you're looking for other elemental damage, I'd suggest using your Secondary weapon for that- your Ignis will be your go-to massacre weapon after Accelerant, while your Secondary can be for general use. Additionally, the Silva & Aegis is an interesting option for a pure Heat-based melee weapon, though I'm still waiting for a buff on it to really make it worth. Otherwise, almost any weapon will do.

    For Dropping Flow. Tried it, worked like charm. After all energy orbs that doesn't get picked up (Because of full energy) will just lie on the ground waiting to be Harvested. Running Vitality+Rage+QT is good IMO as Larger Health Pool = Larger Energy Gained = More time to Notice the Shield Run Out Sound.

     

    As For, High Voltage & Malignant Force. Most of the time we'll be focused to fight Grinner Heavy Gunner as it got the highest threat on the team and i think corrosive proc greatly helps. IMO a High Damage Ignis Without Corrosive Proc Kills Heavy Gunner slower than Medium Damage Ignis With Corrosive Proc. So what i'm currently thinking is :

    Innate Heat(Hellfire,Thermite) Kills Ancients Easily Due to the Proc

    Little Corrosive(Malignant + Voltage) Kill Heavy Gunner Due to the Proc.

     

    Lastly, I Have a Hard Time Holstering/UnHolstering to Secondary/Melee as i must wait for the animation to End. So I Usually only use secondary to fight Vor, and Melee to Regain Lost Health.

  5. Firstly Ember is my Main Warframe.

    Your Mod Load out is almost the same to what i use except :

     

    Ember Prime : Rage+QT+Stretch instead of Redirection+Vigor+Rush

    Ignis : Stormbringer+Infected clip instead of Malignant Force + High Voltage

     

    With these in mind :

     

    1. Rage allow us to gain more energy by the time we're about to die (298HP = around 120 Energy).

    2. That 120 energy will be used for Accelerant(25 Energy), only 95 Energy Left which is 95 * 240% = 228 Effective Health

    3. One Strike From a Charged Glaive Prime+Maxed Life Strike Gives me full health(300HP).

     

    4. 60% more elemental damage, 120% less Status Effect. Kills enemy faster for the duration of accelerant.

     

    Discussion : 

     

    1. Which one have the better survivability on Ember Prime? Rage + QT or Redirection + Vitality or Redirection + Vigor or Vitality + Vigor?

    2. Is Accelerant going to be Spammed every 4 Seconds? or is it when we're tanking too many enemies?

    3. Somehow i don't use fireball too often. Is it only used when i'm reloading my ignis?

    4. I have some difficulties fighting Vor with Ignis. Suggestions?

     

    There ya go, Thank You in advance.

  6. I've just recently begun playing after U14 cuz of the kubrows. When i stopped for a break at U13, there's some rumour about System 2.0 or something which should have been an upgrade to the current system (eg. connection, settings, etc). Was the System 2.0 means this UI Upgrade? Though i admit i like these new UI even if they're clunky. 

     

    Anyway i'm just frustated with the recent "Failed to join session" pop-up where it's wasting my time (Talking about the deal, getting in to dojo, etc) rather than giving me plats as profit (I'm usually a seller).

  7. Hi Everyone, i just wanna tell you all how to initiate a trade with another player and this is one feature unique only to warframe according to my experience.

     

    1.   Chat with another player and agree to a deal.

    2.   Enter your own dojo (Make sure it has a trading post)

     

    3.   Use the chat command /invite "playername" (without quote)

    4.   Player got in your dojo?(Skip to step 12 if the answer is YES, continue to step 5 if the answer is NO) 

     

    5.   Try the chat command one more time. (Pray)

    6.   Player got in your dojo?(Skip to step 12 if the answer is YES, continue to step 7 if  the answer is NO)

     

    7.   Get Out of your dojo

    8.   Tell the other player to do step 2 & 3 this time it's their sojo not yours(of course)

    9.   You got in his/her dojo?(Skip to step 12 if the answer is YES, continue to step 10 if  the answer is NO)

     

    10. Tell the other player to do step 5

    11. You got in his/her dojo?(Skip to step 12 if the answer is YES, skip to step 15 if  the answer is NO)

     

    12. Press X at the trading post.

    13. Put the stuffs you want to trade and press "Offer" when finished.

    14. Make sure the trade is correct and press "Accept Trade" to complete the deal. (No need to continue to 15)

    15. Sorry you're unlucky, the system just doesn't want you trading with that other person. Try again with another person :)

     

    So in conclusion it is :

    7 Steps if you're lucky, trade is completed.

    17 steps if you're unlucky, trade is incomplete and you have to wait for another trader.

     

    End of rant.

     

     

     

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