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Reavenstriek

Grand Master
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Posts posted by Reavenstriek

  1. so what about small clans that have already built the larger tear tiles? I like the look of things but my clan only has 25 members and we like how the bigger Halls look and like them in our dojo but why should our smaller clan be penalized for wanting these aesthetic type rooms. i know they are necessary for bigger clans but we want them because they are new and look cool.

  2. Uhh I don't know about you guys, but the Void raid within some of the secret rooms the doors perma closes behinds players trapping them inside so the loot is worthless (and yes the side doors don't even open), this glitch is not 100% but it happens enough, will there be a hot fix on this?

    i've experienced this as well its very unfortunate especially after the last one that we ran had around 50 or so mods and 3 of the timed vault rooms.

  3. So I can't remember where I saw it I just remember that there was a lone tenno looking up at a orokin looking cryopod chamber with 5 cryopods up on the wall at the right. maybe they werent' cryopods but i remember seeing this somewhere maybe one of you have seen it too and could send me a link.

  4. the last update changed it so that if you leave early or fail a mission you get no credits or mods for that mission.

     

     


    Update 7.8.0

     

    CHANGES

    - Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded

     

    no i think that if you fail a mission this shouldn't happen but currently it does and i believe it should get fixed.

  5. well if you can get up the master rating the Hek is a great choice as it is quite overpowered and with the right mods mainly damage multishot and elementals and probably an armorpierce you're hek can be one shotting almost everything in the game. With those 6 mods i can one shot from range every non heavy type unit in pluto. its quite impressive. 

     

    Calculating at hek base damage of 147

     

    Point Blank lvl 5 - 90% damage bonus - 132.3 bonus damage - 279.3 total damage

    Hell's Chamber lvl 5 - 120% multishot - more pellets!!!! - +120% damage on the 279.3 - 614.46 total damage now

    flechette  lvl 5 - 90% armor pierce - 553 armor pierce

    Incendiary Coat - 90% fire damage - 553 fire

    Chilling Grasp - 90% Frost damage - 553 ice

    614+553+553+553= 2273 damage per shot fired if all pellets hit!!!

     

    then as my last mod i add ammo stock for 6 rounds instead of 4.

  6. this has been discussed already but i'll explain it again.

    No weapon has 100% chance to crit most have around 2.5 or so but they just raised the base so lets assume 10% chance to crit with a 150% chance of 10% you're looking at 25% total chance as 150% of 10% is 15% therefore 10%+15% is 25%

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