Jump to content

Eclipse2024Qc

PC Member
  • Posts

    286
  • Joined

  • Last visited

Posts posted by Eclipse2024Qc

  1. yeah, true. I hope future update devs will remove all thoses bad modifier like as is the case with me. And another yes, reduce duration until 75% and blocking my operator is WORSE than other. I wish they remove it.
     

    il y a 5 minutes, NOsPL a dit :

    So you tried to complete the game mode that's supposed to be difficult. With all the difficulty modifiers on. You failed. And you're angry that it was too difficult.

    This post clarifies something. The main issue isn't a 'RNG loadout' or some other 'bad modifiers'. A lot of people just don't want to play difficult content in WF. That's it. And that's ok.

    Before people start to point out that "it's not difficult because there are loopholes and you can cheese it". Even with all these loopholes OP struggled and failed. Just as they supposed to in the game mode with a 100% difficulty. And they still didn't enjoy it.

    Now let me be clear. DA is far from perfect. Some modifiers are bad. There are ways to trivialize it and I hope, that in the future updates devs will remove all these leeways.

    But also, it looks like DE has to give these people a way to get their weekly rewardsl in an easier way or their FOMO will make them freak out forever.

     

  2. il y a 34 minutes, Mr.Holyroller a dit :

    Hildryn + Bubonico et diplos solos cette semaine assez faciles honnêtement.
    peut-être intégrer l'obscurité pour la défense miroir juste pour le ralentissement car la durée est réduite et le résonateur ne fonctionnera pas aussi.
    l’assassinat va être extrêmement fastidieux.
    Vous pouvez également supprimer la distorsion de transfert et balayer avec Necramech

    Hildryn!? but at assassination they doesn't have shields that i need for pillage. :/

  3. I choose Qorvex because of skill N°3 is permanent very useful but pillage can remove all their armore, but fractured armor suck 10% per skill used until vulnérable to 100%. Bubonico is incredible i can kill necramech if it appeared one by one. secondary crap but third secondary weapon, i don't have incarnon equiped yet. Fang is not bad but korrudo suck and heat dagger too. I prefer fang than 2 other melee weapon. The rest of modifier is so cruel for me. All 4 make me so weak. In the photo I don't have time to uncheck so I can show you. but have you forgotten that there are vampyric liminus on survival. they drain health and energy -_-

    if I tryed to follow you advice, I will try one. if it not work I don't know how to complet mission. all modifier make me too weak -_-

  4. Do you think it's a good idea to make things too hard even in groups, all four modifiers!? 10% less every time I use skills, reduce the duration of my skills by up to 75%, completely block transfer and ammo deficit!? Wow you have the strictly severe RNG of our choices. It's not pleasant for everyone, we were not able to complete the mission because of you. We are tired of forcing an unpopular group. Why not modify so that the soloable game is doable!? that of DA/EDA is a huge lack of balance. It's unbelievable. I don't agree with you devs. >:(

    especially with the necramech which appears one by one to reduce survival time, it's a really lousy idea. REMOVE NECRAMECH FROM SURVIVAL! Even vampyric Limius too. NOT FUN FOR US!

    065j.jpg

    • Like 2
  5. Le 24/04/2024 à 09:13, NinjaZeku a dit :

    But ... they did.

    Melee Finisher Improvements

    Melee Finishers have been updated to standardize Finisher eligibility across enemies and weapons. Previously, if an enemy did not have a finisher animation prepared for a certain weapon type, then players would not be able to perform that specific Finisher on them. We have added default animations for all weapon types to prevent this restriction, meaning all enemies* should now be eligible for every type of finisher.

    • Also added a new VFX to showcase when an enemy is open to Finishers. You will still need to get into proper position to execute the finisher with this VFX active!
      2d3dd42fa5deb71eb10b04ebff5be0ef.jpg
      • This includes finisher openings created by Warframe abilities (ex: Inaros Desiccation) and Ground Finishers. 

    oh I'm sorry forgot it. But thanks

  6. Deactivate stalker during DA and EDA! THANKS DE for listening me. I hope people will play in peace without him. All I have to do is adjust the difficulty level of DA and EDA. I hope the Devs will test DA and EDA in solo and you will understand what is happening and I hope they will fix the biggest single player problem.

    thanks for deactivate stalker.

    • Like 1
  7. I'm sorry, but deep archimdea isn't really fun to play solo, damage isn't very reasonable. It easily kills poor players who need to receive rewards twice a week (1 normal and 1 for elite in solo mode). Some people cannot use it in a group because the power of the PC was horribly low. Playing solo, you're constantly dying and why do you force yourself to form a group of 4 people to succeed and that causes a huge problem, host migration! It's disgusting. Most people prefer to play solo to avoid experiencing constant host migration. I would like the deep archimedea to be doable solo. I hope they understand what happens in solo, I hope the devs can test deep archimedea in solo and you see what happens for people playing solo.

    THANKS. :)

    • Like 3
  8. Je vous félicite pour introduire un stalker direct dans l'archimédée profonde, laissez moi le temps d'y habitué au lieu d'introduire rapidement un stalker durant l'archimédée profonde. Ça m'enrage de crever tout le temps pour rien.

    J'ai servi d'un revenant prime, pendant la mission d'alchimie. Stalker a envahi durant la mission et m'a débuffé quand je suis rendu loin de lui!!! complètement stupide de détruire le plaisir de jouer en solo (besoin de pratiquer pour éliminer les mobs dans l'archimédée profonde), on est pas encore expérimenté !? Apprenez à mettre des chose plus raisonnable pour des gens qui préfèrent de jouer en solo comme moi. Je déteste jouer en public car cela peut causé de problème d'hôte trop fréquents (migration constante m'enrage aussi)

    Je vous remercie pour avoir détruire le plaisir de jouer. C'est désagréable de ne pas être capable de réussir l'archimédée profonde en solo.

  9. Le 05/04/2024 à 13:00, satyri76 a dit :

    C'est clairement une blague quand vous raconter ecouter les commentaire, tout le monde demande que le nerf soit enlevé completement et que ça revienne comme avant, et vous vous nous pondez un pseudo patch de tragédie ! pas de LOS a 5m mais c'est une blague en plus ! on joue pas un mage pour être collé on mobs non ??? vous avez flingué le perso ! Vous comptez rembourser les personnes qui comme moi avons acheté le pack car la c'est une arnaque pur et simple on achete une frame génial et on ce retrouve avec une frame ou c'est difficile de faire des dégats et donc casiment inutile de la jouer, pourtant le gameplay etait des plus plaisant .

    Fallais déja stack les statu et ensuite lancer 2 sort avant de pouvoir lancer tragédie la ou des frame font la même ou mieu en appuyant sur 1 touche !

     

    Si vous ecoutez vraiment la commu faire un retour en arrière avant que vous perdiez plus de joueurs a nous avoir enfler comme ça

    Je suis totalement d'accord avec lui. je suis juste pas contente d'apprendre que les Devs veulent nous rendre encore moins efficace contre les ennemis tout en nerfant les compétence d'helminth dont nous utilisons assez souvent. Avant c'était super nice et super plaisant de jouer, recevoir plein de buff c'est incroyable, aujourd'hui, c'est frustrant et énervant à cause du nerf (ils n'arrêtent pas de nerfer quasiment tout les skill d'helminth aussi, pas juste LOS).

    C'est très désagréable de nerfer quasiment toute les skill d'helminth

    Pour l'archimédée profonde, c'est un gros problème de solo, Qu'allons nous faire pour finir la mission d'archimédée profonde?

  10. DE willl remove the boreal archon because its spam all attack, yelling, pyramide and summon sentient something and repeat the first attack to 3rd attack. I'm Tired of it! You are abusing the major difficulties for all players. I don't like letting boreal being harder than 2 other archons. You abuse to let the bug annoy us, take out an operator in en opposite position of my warframe which is in front of the archon boreal. Boreal's attacks are TOO repetitive. Yelling, pyramid and summons sentients. Every 3 attacks you put in is very reptitive and it bothers me to leave that (boreal) on top of the grineer Building without moving. Screaming is trash. Now there won't be enyone left who will fight against that idiot named Boreal. Congratulation for destroying the game.

  11. Il y a 5 heures, [DE]Kev a dit :

    Elles arrivent dans le Marché en jeu le 3 avril à 14h HE !

    Comme c'est décevant de pas voir les oreilles de lapin qui sort le 27 en même temps que Dante Libéré, vous avez mis un 3 avril à la place, Pâque commence le samedi 31 Mars.

×
×
  • Create New...